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betterteleporter's Issues

Any way to get internal item names?

Hey!

Just started using the mod today and wondering if there's any easy way to see item names?

A list in the ReadMe would be helpful, i'm not a modder but looking to have the Lock Picker added to the included items,

Is there a resource dump of internal names somewhere?

suggestion: teleportable radar boosters

title.

honestly im not quite sure what the intended use is for radar boosters in vanilla.

they feel like a waste of gear outside, considering you can sneak past dogs normally.

they feel a waste of time inside, considering they're heavy and need to be hauled in and out and they'll only be deployed in areas that have already been scouted.

thus, i would like to float the idea of making them usable in the teleporter and reverse teleporter.

a way to give support players more bite.

Pro-flashlight loses it's weight when teleporting

As title says, when using a teleporter with a pro-flashlight it won't weigh 5 pounds anymore. Dropping the flashlight and picking it up still results in it being weightless.

It can be fixed by teleporting without it in your inventory and then picking it up again.

[Bug] when teleporting with heavy objects speed boost

Description:

If a player is carrying very heavy items when they teleport back, when they drop the one item they are carrying then they will get a massive speed boost, that will last until they teleport again while not carrying anything heavy

Reproduction steps

1: Launch Lethal Company as a squad of any size with a teleporter and 3 steel plates and a reactor core / any other two handed large heavy item.
2: pick up 3 of the steel plates
3: target yourself on the teleporter
4: press the tp button then quickly pick up the reactor core/heavy big item
5: (you should tp)
6: step off the tp (if you drop the item while on the tp you will die of fall dmg)
7: drop the item you are holding
8: observe speed buff

A way to add Shovels to come with?

Not so much an issue as a question. I tried to follow the same naming conventions for the flashlight and key, but the Shovel didn't come through. Was wondering if there was something I was missing when adding it to the configuration.

KeepItemList doesn't seem to work for regular teleporter?

While the Inverse teleporter works fine.

Using 1.1.1 and the same config for both.
KeepItemList = KeyItem,FlashlightItem,WalkieTalkie

Regular teleporter drops everything everytime. We all used the same mods with the same configuration.

Issue with Keep Item List Inverse

I could be misunderstanding the config but when I change the KeepItemList it also effects the items that are allowed to be kept when using the inverse teleporter even though KeepItemlistInverse was not changed.

Example:
KeepItemList: KeyItem
KeepItemListInverse: KeyItem,FlashlightItem,WalkieTalkie,RadarBoosterItem

When the config is set to the settings above it still drops these items when going through a inverse teleporter: FlashlightItem,WalkieTalkie,RadarBoosterItem. When I add these items to KeepItemList it lets me keep the items when using the inverse teleporter.

KeepItemList: KeyItem,FlashlightItem,WalkieTalkie,RadarBoosterItem
KeepItemListInverse: KeyItem,FlashlightItem,WalkieTalkie,RadarBoosterItem

Lets me keep all the items specified when using the inverse teleporter

v50 compatible and teleporter glitch fix?

You know that one glitch in the base game that makes it so that you can gain a lot of speed by picking up an heavy scrap object right before getting teleported, does this mod remove that? I want to remove that bug.

DrainPercent error

The configuration file (cfg) states that 'DrainPercent' represents the percentage of total charge that battery items lose when teleporting, with a default value of 0.5 (equivalent to a 50% loss). However, the observed result is that 20% remains.

## The percentage (as float 0 to 1) of total charge that battery items lose when teleporting
# Setting type: Single
# Default value: 0.5
DrainPercent = 0.5 
# Only 50% is retained, not a 50% loss;

Not recognizing IDs for items added by mods.

Trying to get this mod to allow the teleportation of the following items:

LethalThings: Flaregun (ID: Flaregun), Emergency Flares (ID: FlaregunAmmo), Remote Radar (ID: HandheldRadar), Rocket Launcher (ID: RocketLauncher)
Lategame Upgrades: Medkit (ID: MedkitItem), Diving Kit (ID: DivingKitItem), Wheelbarrow (Item ID: ShopWheelbarrowItem)

Mod does not seem to be accepting any of those IDs and the items will not teleport with you.

Spray paint doesn't stay

my KeepItemListInverse are both set to KeyItem,FlashlightItem,WalkieTalkie,SprayPaintItem
But spray paints aren't teleported with me.
I have BetterSprayPaint by taffyko but it still doesn't work when I disable that mod.
I also have ReservedSprayPaintSlot by FlipMods, but flashlights still work even though I have the ReservedFlashlightSlot mod.

Change keep items name

grabbableObject.GetType().ToString()) will get the type of an item, like keyItem or Flashlight as you use it

By for most objects you can carry, it's a PhysProp - which covers a wide range of items like the screw, gold bar, etc.

It'd be nice if there was a config option to go by item name too.

if (grabbableObject.itemProperties.itemName == "Stale bread")

for example is the name of a custom item I made. Its type is a PhysProp.

Weight gets doubled/adds more weight when teleported with items

I've been using this mod with a 2 players match and everytime we teleport with any item the teleport adds weight to the player depending on the item's weight even if the teleport makes the player drop items. this becomes an issue when we carry items from the minecraft's scrap mod which adds a lot of weight with their items.
Also, lethal things mod's items does not teleport (but adds weight).

Cant teleport noise maker props

when adding the mod we put the entire list of props so they can tp but the noise maker props dont teleport like the robot, duck, hair dryer and others, pls help

Items being dropped when using the regular teleporter

Hi there! I found your plugin and it looks very promising.

Sadly - after some testing - I've found that teleporting people would still drop their items.

I've tried resetting the config (removing and regenerating), using older versions, not using any other mods and teleporting others instead of myself.
All of these tests had the same result of the Walkie-Talkie being dropped upon being teleported, basically the vanilla mechanic.

I haven't tested the inverse teleporter but I mainly use the regular one and I was hoping for some help to resolve this issue.

Below you will find my config file (just in case).

Thanks a lot!

BetterTeleporter.zip

Teleporter Not Working

IDK if it's just me, but when I teleport a friend holding a walkie or flash light it still drops despite the mod being able to keep those items? I'm using it through R2modman but I don't think that's an issue.

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