Comments (2)
Not really a fan of the idea. The more choices we give to the users about basic functions of Skript the more confusing it becomes.
from skript.
Im with Ayham on this. Not a huge fan.
I want to question how often local
is required.
Lets say Im in a loop:
on some event:
set local {var} to 1
loop something:
add 1 to local {var}
if local {var} > 10:
set local {var} to 1
do something
This seems very messy to me. and one little miss of local
and you break your whole code, which you aint going to get warnings, and the help channels are going to get flooded with "why no work" (after sending 50+ lines of code)
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Related Issues (20)
- New loop-iteration conflict with region parser when setting variable, wrong error.
- Add charged creeper to entity data
- Implement proper debugging tools and API
- BlockLineIterator IllegalStateException when attempting to place blocks between two points above world limit.
- Skript ... overcomplication HOT 2
- SkriptSerialiser doing wrong stuff HOT 1
- New Type HOT 5
- The return effect can only be used in functions, custom expressions, sections, .... (Skript-Reflect error) HOT 10
- Location Variables Do Not Save on Non-Primary Worlds HOT 3
- Proposal: LSP Support HOT 18
- Loops dont continue after reloading skript HOT 10
- Server keeps crashing spontaneosly and randomly HOT 2
- Change inventory move item syntax HOT 2
- Ignore variable save warning with RAM/Memory variables HOT 2
- my ram is running out very quick, i don't know if this is why but it might be
- Issue with item type comparison HOT 3
- Right clicking on player is triggers event twice HOT 4
- Make teleport location optional if direction is present HOT 2
- "At time" or other similar skripts do not work, or are inaccurate. HOT 3
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