Comments (7)
The players need to have joined through the proxy. The last syntax is messed up.
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what do you mean by "players need to have joined through the proxy"?
Edit: Oh the bungeecord
from skungee.
I found how to teleport players to another server using execute bungeecord proxy command "send %player% server"
but i still have a problem with message "test" to all bungeecord players
; i don't understand what you mean by "players need to have joined through the proxy". Can you help me pls?
from skungee.
Well... I found x)
set {_l::*} to all bungeecord players
loop {_l::*}:
send "test" to bungeecord player loop-value
from skungee.
Same problem, i can't grab my bungeecord servers, he return me "".
command /lol:
trigger:
set {_servers::*} to all of the bungeecord servers
message "%{_servers::*}%"
Yet my players have joined the server with the proxy
from skungee.
Turn debug mode on and send a console log after executing the syntaxes from Bungeecord
from skungee.
This was fixed in 1.0.9, please make a new issue if it continues.
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