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clayne rethesda

equipenchantmentfix's Issues

Auto Unequip Ammo

Hi dude.
I make mods that add new mechanics to Skyrim with new animations for weapons in Skyrim.
Here is my YouTube page - https://www.youtube.com/channel/UC6e3c6AFhZcQAGWNK-CEdxQ

Skyrim has a very frustrating mechanic, a useless vanilla "auto-equip ammo" feature, especially when shooting.

Vanilla auto ammo equipment causes a lot of problems if you use:
-Custom ammunition with special effects.
-Ammunition that is added by a script or associated with the operation of scripts.
-Ammo that changes the animation in DAR
-Hidden (fake) ammunition, which is needed for a bow or crossbow to work, but not consume anything.
-Unique ammunition for unique weapons.

There is a Mod "Auto Unequip Ammo", the only one that can have any effect on ammunition.
But he uses a scripted, very slow method of removing ammunition and it doesn't work well.

For example, I created a mod for throwing knives or grenades, and they use DAR animation substitution.
When my knives or grenades run out, instead of knives, a vanilla arrow is equipped for an instant, switching the animation to the vanilla bow animation,
and then "Auto Unequip Ammo" removes them, transferring the animation to H2H. And it looks terrible and can crash the game.

The second example, for a unique magic crossbow, I use a special unique type of ammunition that does not fit with other weapons.
So, when firing quickly from this weapon, when the unique ammunition has run out, the vanilla bolt is auto-equipped for a second before being removed by the script and a standard vanilla bolt is fired.

And there are many more such examples.

Simply banning auto-equipment of ammunition will fix everything.
This is a very simple but very useful thing.
In the process of searching for a solution, I already talked with many modmakers working with throwing weapons based on crossbows and bows.
A lot of people, especially mod developers, will be very grateful to you if you make a plugin that disables this damn "auto-equip ammo"

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