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18.0 2.0 4.0 49.62 MB

CMake 0.45% Makefile 0.01% HTML 1.82% C 67.41% C++ 30.25% Python 0.05% Batchfile 0.01%
smpl mano-hand mano skeletal-animation linear-blend-skinning smpl-body smpl-model 3d-animation flame-head

nano_smpl's Introduction

A lightweight, no dependencies C++ Implementation of SMPL - A Skinned Multi-Person Linear Model.

Overview

Project based on https://github.com/YeeCY/SMPLpp repository.

This project implements a 3D human skinning model - SMPL: A Skinned Multi-Person Linear Model with C++. The official SMPL model is available at http://smpl.is.tue.mpg.de.

It allows to set shape and pose for SMPL models like whowle body model, hand model (MANO hand), head model (FLAME model). Such models are usually named morphable models and used in 3d fitting applications, like head or hand pose and shape estimation.

On my machine mesh generation takes:

  • MANO_hand - 0.5 ms
  • FLAME head - 5 ms
  • female model - 10 ms

Prerequisites

  • OS Windows 10 MSVS 2019

  • Packages

  1. CMake: A tool to build, test and pack up C++ program.

Model preprocessing

You need to preprocess initial pkl model format to npz using script from subfolder scripts/preprocess.py and copy result npz file to exe's folder to model subfolder.

body hand head

nano_smpl's People

Contributors

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nano_smpl's Issues

Mano model

hi,thks for your great work. I did not find mano.cpp and mano.h. would you provide the mano model class definition?
if i use the smpl class of your project, here is the result

ff9675d91c86c6473a95485a6673eabe.mp4

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