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Shop - a simple, intuitive shop plugin

Bug Tracker / Feature Requests

Before making a new bug report or feature suggestion, please read through all open issues (in the issues tab) before submitting a new issue.

I will review all feature suggestions and bug reports and either decide to move forward or leave them in a queue to come back to later depending on the severity and/or usefulness. Please be patient. I may ask for additional info if you report a bug without enough information so be sure to check on the status of the issue from time to time.

Thanks!

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shopbugs's Issues

Plot spawn Shop

Hello, I apologize for my spelling by informing you that I am French. I would do my best to write the best

Can your make a paying shop zone? For example, the player pays $ 100 and is granted a spawn shop zone for 1 week. After the week he will have to pay again

Not able to use vault

We have installed the plugin, but as soon as we activate vault as the economy the plugin fails with internal error and need a complete server reboot, after wich all configs are changed back to default

Server is version 1.13.2
Plugin is version 1.8.0.1
regualr spigot

Click again to confirm transaction / Click to show item being sold

Is your feature request related to a problem? Please describe.
I feel that if you have a large shop with lets say, different potions, it's kind of a pain to label each one with the name. Also, sometimes you may mis-click and get an item you do not want.

Describe the solution you'd like
A cool way to overcome this problem would be to do a "click again to confirm transaction" feature.

I think this could also be an opportunity to tell the player that is buying the item what it is! For example, I have a Strength II potion shop; when I click the sign, it would ask "Right click again to to buy 1 Strength II potion for 1 Emerald."

Describe alternatives you've considered
Another way to show the item is if when you walked up to the shop and you were ~1 block away, a hologram would tell you the item being sold.

Shorten large numbers on signs (1k=1000,1M=million, etc)

Hello, shop is a really nice plugin but nearly unusable on op prison server as you need binocles to read a shop because there are tons of "0", so that'd be nice to have a custom money format : 1000 = 1k etc.
Almost every economy plugin has this feature,
thanks !

Log shop purchases and actions

I would like to suggest that you register and keep in a file who buys and sells items, how much money they buy or sell, and details of the item, such as the name.
An example:

"Client: Player1, Owner: Player2, Operation: sell, Items:" Item name "(What item is) lore and enchantments, Price: $ xxx"

command not working on paperspigot

[01:44:01 INFO]: [Shop] Enabling Shop v1.8.0.1
[01:44:02 INFO]: [Shop] Vault dependency found. Using the Vault economy ($) for currency on the server.
[01:44:02 ERROR]: Error occurred while enabling Shop v1.8.0.1 (Is it up to date?)
java.lang.IllegalArgumentException: No enum constant org.bukkit.Material.166
at java.lang.Enum.valueOf(Enum.java:238) ~[?:1.8.0_181]
at org.bukkit.Material.valueOf(Material.java:75) ~[patched_1.13.2.jar:git-Paper-481]
at com.snowgears.shop.handler.ShopGuiHandler.loadIconsAndTitles(ShopGuiHandler.java:226) ~[?:?]
at com.snowgears.shop.handler.ShopGuiHandler.(ShopGuiHandler.java:46) ~[?:?]
at com.snowgears.shop.Shop.onEnable(Shop.java:242) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:254) ~[patched_1.13.2.jar:git-Paper-481]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:325) ~[patched_1.13.2.jar:git-Paper-481]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) ~[patched_1.13.2.jar:git-Paper-481]
at com.rylinaux.plugman.util.PluginUtil.load(PluginUtil.java:366) ~[?:?]
at com.rylinaux.plugman.command.LoadCommand.execute(LoadCommand.java:114) ~[?:?]
at com.rylinaux.plugman.PlugManCommandHandler.onCommand(PlugManCommandHandler.java:95) ~[?:?]
at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ~[patched_1.13.2.jar:git-Paper-481]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:149) ~[patched_1.13.2.jar:git-Paper-481]
at org.bukkit.craftbukkit.v1_13_R2.CraftServer.dispatchCommand(CraftServer.java:732) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnection.handleCommand(PlayerConnection.java:1792) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnection.a(PlayerConnection.java:1595) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PacketPlayInChat.a(PacketPlayInChat.java:45) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PacketPlayInChat.a(PacketPlayInChat.java:5) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:12) ~[patched_1.13.2.jar:git-Paper-481]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_181]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_181]
at net.minecraft.server.v1_13_R2.SystemUtils.a(SystemUtils.java:109) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:1016) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:439) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:943) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:841) ~[patched_1.13.2.jar:git-Paper-481]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
[01:44:02 INFO]: [Shop] Disabling Shop v1.8.0.1

[01:45:47 INFO]: KingGoldensPanda issued server command: /chestshop
[01:45:47 ERROR]: null
org.bukkit.command.CommandException: Unhandled exception executing 'chestshop' in com.snowgears.shop.handler.CommandHandler(chestshop)
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159) ~[patched_1.13.2.jar:git-Paper-481]
at org.bukkit.craftbukkit.v1_13_R2.CraftServer.dispatchCommand(CraftServer.java:732) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnection.handleCommand(PlayerConnection.java:1792) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnection.a(PlayerConnection.java:1595) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PacketPlayInChat.a(PacketPlayInChat.java:45) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PacketPlayInChat.a(PacketPlayInChat.java:5) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.PlayerConnectionUtils.lambda$ensureMainThread$0(PlayerConnectionUtils.java:12) ~[patched_1.13.2.jar:git-Paper-481]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_181]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_181]
at net.minecraft.server.v1_13_R2.SystemUtils.a(SystemUtils.java:109) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:1016) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:439) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:943) ~[patched_1.13.2.jar:git-Paper-481]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:841) ~[patched_1.13.2.jar:git-Paper-481]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
Caused by: java.lang.NullPointerException
at com.snowgears.shop.handler.CommandHandler.execute(CommandHandler.java:40) ~[?:?]
at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:149) ~[patched_1.13.2.jar:git-Paper-481]
... 14 more

ItemMeta is null in Spigot 1.13

[USER=55764]@snowgears[/USER]
Been updating our servers and noticed on one of them an error... I deleted already the yaml file (renamed it actually) and let the plugin generate again a new one, still, the error keeps showing...
[code][09:46:36 WARN]: [Shop] Task #278 for Shop v1.8.0.1 generated an exception
java.lang.NullPointerException: null
at com.snowgears.shop.display.Display.spawn(Display.java:50) ~[?:?]
at com.snowgears.shop.display.Display.setType(Display.java:197) ~[?:?]
at com.snowgears.shop.handler.ShopHandler$5.run(ShopHandler.java:449) ~[
?:?]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftTask.run(CraftTask.jav
a:81) ~[spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftScheduler.mainThreadHe
artbeat(CraftScheduler.java:391) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:
893) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:
417) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:
835) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.jav
a:733) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
[09:46:40 WARN]: [Shop] Task #522 for Shop v1.8.0.1 generated an exception
java.lang.NullPointerException: null
at com.snowgears.shop.display.Display.spawn(Display.java:50) ~[?:?]
at com.snowgears.shop.handler.ShopHandler.refreshShopDisplays(ShopHandle
r.java:240) ~[?:?]
at com.snowgears.shop.handler.ShopHandler$4.run(ShopHandler.java:382) ~[
?:?]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftTask.run(CraftTask.jav
a:81) ~[spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftScheduler.mainThreadHe
artbeat(CraftScheduler.java:391) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:
893) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:
417) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:
835) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.jav
a:733) [spigot-1.13.2.jar:git-Spigot-078a7f5-7fa173e]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_191][/code]

Maybe you can tell us what to do....(-:

bug instalation

Hi, I just installed the plugin but it does not work. when i do / shop it says "an internal error occurred ..." and the plugin folder does not create it :( can you help me please

Item Names not showing up

First of all, your Shop plugin is really amazing. But there are a few things which could be improved. It looks like item names aren't working corretly in 1.13.2 yet:

https://imgur.com/ezM3Hox

It just shows an empty field there. And the second thing is my suggestion. Could you please add support for React's (https://www.spigotmc.org/resources/21057/)
Culling/Puring of entities? I mean that the shop things don't get removed... And for CMI (https://www.spigotmc.org/resources/3742/) too please.

And I got an error using your plugin with Confiscate (https://www.spigotmc.org/resources/37893/)
https://pastebin.com/9NdAucNa.
I don't know if it's an error in your plugin or in Confiscate. Anyways I contaced the author of it already and I'm waiting for a response

org.bukkit.event.EventException: null

When i put sign in front of chest and write
[shop]
2
2

sign dissapear
and when i write /shop and hit enter it just says on chat
/shop
server engine is spigot 1.13.2 but it was on bukkit

[17:47:25 ERROR]: Could not pass event SignChangeEvent to Shop v1.4.8
org.bukkit.event.EventException: null
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:316) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:66) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PlayerConnection.a(PlayerConnection.java:2354) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PacketPlayInUpdateSign.a(SourceFile:44) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PacketPlayInUpdateSign.a(SourceFile:10) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PlayerConnectionUtils.lambda$0(PlayerConnectionUtils.java:9) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_181]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_181]
at net.minecraft.server.v1_13_R2.SystemUtils.a(SourceFile:199) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:896) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:417) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:831) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:729) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.v1_13_R2.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
at com.snowgears.shop.listeners.MiscListener.onSignEdit(MiscListener.java:188) ~[?:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:312) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
... 15 more
[17:53:01 WARN]: [Shop] Plugin Shop v1.4.8 generated an exception while executing task 2
java.lang.NoSuchMethodError: org.bukkit.Server.getOnlinePlayers()[Lorg/bukkit/entity/Player;
at com.snowgears.shop.utils.Metrics.postPlugin(Metrics.java:363) ~[?:?]
at com.snowgears.shop.utils.Metrics.access$5(Metrics.java:354) ~[?:?]
at com.snowgears.shop.utils.Metrics$1.run(Metrics.java:255) ~[?:?]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftTask.run(CraftTask.java:81) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.craftbukkit.v1_13_R2.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_181]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_181]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
[17:54:33 ERROR]: Could not pass event SignChangeEvent to Shop v1.4.8
org.bukkit.event.EventException: null
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:316) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:66) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PlayerConnection.a(PlayerConnection.java:2354) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PacketPlayInUpdateSign.a(SourceFile:44) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PacketPlayInUpdateSign.a(SourceFile:10) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.PlayerConnectionUtils.lambda$0(PlayerConnectionUtils.java:9) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_181]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_181]
at net.minecraft.server.v1_13_R2.SystemUtils.a(SourceFile:199) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:896) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:417) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:831) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:729) [spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]
Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.v1_13_R2.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
at com.snowgears.shop.listeners.MiscListener.onSignEdit(MiscListener.java:188) ~[?:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_181]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_181]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_181]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_181]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:312) ~[spigot-1.13.2.jar:git-Spigot-f09662d-0e1cea5]
... 15 more

Delete player shops who have not logged in after x amount of time

So currently I have a rent region for AreaShop, and if the shop time runs out it wipes the region, but the shops that players have created are still there. Is there a way where we can add a inactive purge function so players who are inactive automatically have their shops being "removed" from the plugin? Thanks.

Shop not leading

Describe the bug
The jar file isn't loading

Screenshots
[12:54:42] [Server thread/ERROR]: Could not load 'plugins/Shop.jar' in folder 'plugins'
org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml
at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:162) ~[spigot1132.jar:git-Spigot-a1f2566-a4c555b]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:133) [spigot1132.jar:git-Spigot-a1f2566-a4c555b]
at org.bukkit.craftbukkit.v1_13_R2.CraftServer.loadPlugins(CraftServer.java:323) [spigot1132.jar:git-Spigot-a1f2566-a4c555b]
at net.minecraft.server.v1_13_R2.DedicatedServer.init(DedicatedServer.java:213) [spigot1132.jar:git-Spigot-a1f2566-a4c555b]
at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:702) [spigot1132.jar:git-Spigot-a1f2566-a4c555b]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_191]
Caused by: java.util.zip.ZipException: zip file is empty
at java.util.zip.ZipFile.open(Native Method) ~[?:1.8.0_191]
at java.util.zip.ZipFile.(ZipFile.java:225) ~[?:1.8.0_191]
at java.util.zip.ZipFile.(ZipFile.java:155) ~[?:1.8.0_191]
at java.util.jar.JarFile.(JarFile.java:166) ~[?:1.8.0_191]
at java.util.jar.JarFile.(JarFile.java:130) ~[?:1.8.0_191]
at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:150) ~[spigot1132.jar:git-Spigot-a1f2566-a4c555b]
... 5 more

Version:
Spigot 1.13.2
using latest version of the plugin

What can i do ? :D

Shop not working properly for enchanted items

Describe the bug
Items with enchantments can't be sold on the Shop. It just says out of stock.

To Reproduce
Steps to reproduce the behavior:

  1. Create sell or buy shop
  2. Place the enchanted item inside the chest
  3. Have someone else buys it
  4. Shop out of stock

Expected behavior
Player could buy the item because the item is in stock

Version:

  • Spigot version: Paper 1.13.2
  • Shop version: 1.8.0.1

NullPointerException prevents every item display

Hello and thank you for maintaining this plugin !

Describe the bug
On server startup, these five exceptions are raised, and none of the ~400 shops in the server display items.
https://pastebin.com/cyxkJCeV

I know that some parts of the world where edited using WorldEdit, and some shop signs might have been deleted or buried without a proper remove.

Expected behavior
If it's possible, it would be good to have logs about which shop (world+coordinates) is causing these exceptions, so I can teleport there and remove the culprits.
Furthermore, it would be even better that a few buggy shops don't prevent all other shops from displaying items.

Version:

  • Spigot version: Spigot 1.13.2
  • Shop version 1.8.0.1

Signs not applying to chest appropriately.

Describe the bug
Whenever I start a shop the signs orientation does not face that of which the chest is facing. Seems I can only make a shop when I am facing true south or east.

To Reproduce
Steps to reproduce the behavior:

  1. I face North & West
  2. Attempt to create a shop.
  3. Sign creates sideways or facing away with shop. Causing entity to fall to ground.
  4. Am not able to fix in config.

Expected behavior
I expected the signs to go in all 4 directions and apply to the chest when I am done.

Screenshots

Version:
Paper 1.13.2 latest fork
Latest version of shop 1.8.0.1

digits after the decimal point for this price

Hey first of all I say thank you for the good plugin but do I have 1-2 criticism or improvement suggestions first can you put anywhere the Gamble Items? The other thing is rather a suggestion that you could buy and sell like in ChestShop with a sign. you can't have any digits after the decimal point for this price

Shop not recognizing vault?

http://prntscr.com/m57dsu

Console 01/10/2019 20:07:15
20:07:15WARNING: Java 9 currently causes significant issues for a lot of Bukkit plugins due to new ClassLoading semantics.
WARNING: For the time being, it is recommended to stick with Java 8 until plugins are updated.
20:07:49Loading libraries, please wait...
INFO 01/10/2019 20:08:16
20:08:16Starting minecraft server version 1.12.2
Loading properties
Default game type: SURVIVAL
20:08:18This server is running Paper version git-Paper-1595 (MC: 1.12.2) (Implementing API version 1.12.2-R0.1-SNAPSHOT)
20:08:19Server Ping Player Sample Count: 12
Using 4 threads for Netty based IO
Debug logging is disabled
20:08:20Generating keypair
20:08:22Starting Minecraft server on 0.0.0.0:25501
20:08:23Using epoll channel type
ERROR 01/10/2019 20:08:27
20:08:27Ambiguous plugin name FastAsyncVoxelSniper' for files plugins/FastAsyncVoxelSniper-favs-19.01.01-56a71fa-1244-22.0.6 (2).jar' and plugins/FastAsyncVoxelSniper-favs-19.01.01-56a71fa-1244-22.0.6 (1).jar' in plugins'
20:08:28Ambiguous plugin name EnjinMinecraftPlugin' for files plugins/EnjinMinecraftPlugin.jar' and plugins/EMPBungee.jar' in plugins'
Could not load 'plugins/UltimateRepairing-1.jar' in folder 'plugins'
Console 01/10/2019 20:08:28
20:08:28org.bukkit.plugin.UnknownDependencyException: Arconix
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:218) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:318) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:222) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[patched_1.12.2.jar:git-Paper-1595]
at java.lang.Thread.run(Thread.java:844) [?:?]
INFO 01/10/2019 20:08:28
20:08:28Set PluginClassLoader as parallel capable
ERROR 01/10/2019 20:08:28
20:08:28Could not load 'plugins/FastAsyncVoxelSniper-favs-19.01.01-56a71fa-1244-22.0.6 (2).jar' in folder 'plugins'
Console 01/10/2019 20:08:28
20:08:28org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: com/boydti/fawe/object/FaweCommand
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:131) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:329) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:251) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:318) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:222) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[patched_1.12.2.jar:git-Paper-1595]
at java.lang.Thread.run(Thread.java:844) [?:?]
Caused by: java.lang.NoClassDefFoundError: com/boydti/fawe/object/FaweCommand
at java.lang.Class.forName0(Native Method) ~[?:?]
at java.lang.Class.forName(Class.java:374) ~[?:?]
at org.bukkit.plugin.java.PluginClassLoader.(PluginClassLoader.java:82) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[patched_1.12.2.jar:git-Paper-1595]
... 6 more
Caused by: java.lang.ClassNotFoundException: com.boydti.fawe.object.FaweCommand
at java.net.URLClassLoader.findClass(URLClassLoader.java:466) ~[?:?]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:156) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:104) ~[patched_1.12.2.jar:git-Paper-1595]
at java.lang.ClassLoader.loadClass(ClassLoader.java:566) ~[?:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:499) ~[?:?]
at java.lang.Class.forName0(Native Method) ~[?:?]
at java.lang.Class.forName(Class.java:374) ~[?:?]
at org.bukkit.plugin.java.PluginClassLoader.(PluginClassLoader.java:82) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:127) ~[patched_1.12.2.jar:git-Paper-1595]
... 6 more
ERROR 01/10/2019 20:08:28
20:08:28Could not load 'plugins/EpicFarming-Legacy-2.0.19.jar' in folder 'plugins'
Console 01/10/2019 20:08:28
20:08:28org.bukkit.plugin.UnknownDependencyException: Arconix
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:218) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:318) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:222) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[patched_1.12.2.jar:git-Paper-1595]
at java.lang.Thread.run(Thread.java:844) [?:?]
ERROR 01/10/2019 20:08:28
20:08:28Could not load 'plugins/worldguard-legacy-7.0.0-SNAPSHOT-dist.jar' in folder 'plugins'
Console 01/10/2019 20:08:28
20:08:28org.bukkit.plugin.UnknownDependencyException: WorldEdit
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:218) ~[patched_1.12.2.jar:git-Paper-1595]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.loadPlugins(CraftServer.java:318) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:222) ~[patched_1.12.2.jar:git-Paper-1595]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[patched_1.12.2.jar:git-Paper-1595]
at java.lang.Thread.run(Thread.java:844) [?:?]
INFO 01/10/2019 20:08:29
20:08:29[FastAsyncWorldEdit]: Loading FastAsyncWorldEdit v1.0
[Skript]: Loading Skript v2.2-dev33
[MundoSK]: Loading MundoSK v1.8.5
[PlaceholderAPI]: Loading PlaceholderAPI v2.8.2
[skUtilities]: Loading skUtilities v0.9.2
[SkQuery]: Loading SkQuery v3.6.0-Lime
[ViaVersion]: Loading ViaVersion v1.6.0
[ViaVersion]: ViaVersion 1.6.0 is now loaded, injecting!
20:08:31[ViaVersion]: Loading block mapping...
[ViaVersion]: Loading item mapping...
[ViaVersion]: Loading new tags...
[ViaVersion]: Loading enchantments...
20:08:32[ViaVersion]: Loading sound mapping...
20:08:34[skript-mirror]: Loading skript-mirror v0.12.1
[Vault]: Loading Vault v1.6.1
[UltraPermissions]: Loading UltraPermissions v3.2.4
[LightAPI]: Loading LightAPI v3.2.9
20:08:35[ProtocolLib]: Loading ProtocolLib v4.3.0
WARN 01/10/2019 20:08:36
20:08:36[ProtocolLib]: Version (MC: 1.12.2) has not yet been tested! Proceed with caution.
INFO 01/10/2019 20:08:37
20:08:37[EnjinMinecraftPlugin]: Loading EnjinMinecraftPlugin v3.5.4
[Citizens]: Loading Citizens v2.0.24-SNAPSHOT (build 1591)
[RandomPackage]: Loading RandomPackage v16-pre-release-19-hotfix-3
[Hydra]: Loading Hydra v1.5.5 S
[Shop]: Loading Shop v1.7.3.2
[HolographicDisplays]: Loading HolographicDisplays v2.3.2
[Skellett]: Loading Skellett v1.9.6b
[TuSKe]: Loading TuSKe v1.8.2
Server permissions file permissions.yml is empty, ignoring it
[Vault]: Enabling Vault v1.6.1
[Vault]: [Permission] SuperPermissions loaded as backup permission system.
[Vault]: Plugin enabled (101ms)
[ProtocolLib]: Enabling ProtocolLib v4.3.0
[ProtocolLib]: Started structure compiler thread.
WARN 01/10/2019 20:08:37
20:08:37**** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
The server will make no attempt to authenticate usernames. Beware.
Whilst this makes it possible to use BungeeCord, unless access to your server is properly restricted, it also opens up the ability for hackers to connect with any username they choose.
Please see http://www.spigotmc.org/wiki/firewall-guide/ for further information.
To change this, set "online-mode" to "true" in the server.properties file.
INFO 01/10/2019 20:08:37
20:08:37**** Beginning UUID conversion, this may take A LONG time ****
Preparing level "world"
-------- World Settings For [world]: --------
Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
Random Lighting Updates: false
Structure Info Saving: true
Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
Max TNT Explosions: 100
Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
Mob Spawn Range: 8
Cactus Growth Modifier: 100%
Cane Growth Modifier: 100%
Melon Growth Modifier: 100%
Mushroom Growth Modifier: 100%
Pumpkin Growth Modifier: 100%
Sapling Growth Modifier: 100%
Wheat Growth Modifier: 100%
NetherWart Growth Modifier: 100%
Vine Growth Modifier: 100%
Cocoa Growth Modifier: 100%
View Distance: 10
Item Despawn Rate: 6000
Item Merge Radius: 2.5
Experience Merge Radius: 3.0
Arrow Despawn Rate: 1200
Allow Zombie Pigmen to spawn from portal blocks: true
Zombie Aggressive Towards Villager: true
Nerfing mobs spawned from spawners: false
20:08:42-------- World Settings For [world_nether]: --------
Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
Random Lighting Updates: false
Structure Info Saving: true
Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
Max TNT Explosions: 100
Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
Mob Spawn Range: 8
Cactus Growth Modifier: 100%
Cane Growth Modifier: 100%
Melon Growth Modifier: 100%
Mushroom Growth Modifier: 100%
Pumpkin Growth Modifier: 100%
Sapling Growth Modifier: 100%
Wheat Growth Modifier: 100%
NetherWart Growth Modifier: 100%
Vine Growth Modifier: 100%
Cocoa Growth Modifier: 100%
View Distance: 10
Item Despawn Rate: 6000
Item Merge Radius: 2.5
Experience Merge Radius: 3.0
Arrow Despawn Rate: 1200
Allow Zombie Pigmen to spawn from portal blocks: true
Zombie Aggressive Towards Villager: true
Nerfing mobs spawned from spawners: false
20:08:48-------- World Settings For [world_the_end]: --------
Entity Activation Range: An 32 / Mo 32 / Mi 16 / Tiv true
Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
Hopper Transfer: 8 Hopper Check: 1 Hopper Amount: 1
Random Lighting Updates: false
Structure Info Saving: true
Custom Map Seeds: Village: 10387312 Feature: 14357617 Monument: 10387313 Slime: 987234911
Max TNT Explosions: 100
Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
Mob Spawn Range: 8
Cactus Growth Modifier: 100%
Cane Growth Modifier: 100%
Melon Growth Modifier: 100%
Mushroom Growth Modifier: 100%
Pumpkin Growth Modifier: 100%
Sapling Growth Modifier: 100%
Wheat Growth Modifier: 100%
NetherWart Growth Modifier: 100%
Vine Growth Modifier: 100%
Cocoa Growth Modifier: 100%
View Distance: 10
Item Despawn Rate: 6000
Item Merge Radius: 2.5
Experience Merge Radius: 3.0
Arrow Despawn Rate: 1200
Allow Zombie Pigmen to spawn from portal blocks: true
Zombie Aggressive Towards Villager: true
Nerfing mobs spawned from spawners: false
Preparing start region for level 0 (Seed: -7268821875412597336)
20:08:51Preparing spawn area: 0%
20:08:52Preparing spawn area: 17%
20:08:53Preparing spawn area: 34%
Preparing start region for level 1 (Seed: -7268821875412597336)
20:08:55Preparing spawn area: 7%
20:08:56Preparing spawn area: 11%
20:08:57Preparing spawn area: 13%
20:08:58Preparing spawn area: 16%
20:08:59Preparing spawn area: 18%
20:09:00Preparing spawn area: 19%
20:09:01Preparing spawn area: 28%
20:09:03Preparing spawn area: 32%
20:09:04Preparing spawn area: 33%
20:09:05Preparing spawn area: 36%
20:09:06Preparing spawn area: 39%
20:09:07Preparing spawn area: 40%
20:09:08Preparing spawn area: 41%
Console 01/10/2019 20:09:08
20:09:08WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by com.comphenix.net.sf.cglib.core.ReflectUtils$2 (file:/home/AMP/.ampdata/instances/Minecraft03/Minecraft/plugins/ProtocolLib.jar) to method java.lang.ClassLoader.defineClass(java.lang.String,byte[],int,int,java.security.ProtectionDomain)
WARNING: Please consider reporting this to the maintainers of com.comphenix.net.sf.cglib.core.ReflectUtils$2
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
INFO 01/10/2019 20:09:09
20:09:09Preparing start region for level 2 (Seed: -7268821875412597336)
[FastAsyncWorldEdit]: Enabling FastAsyncWorldEdit v1.0
[Skript]: Enabling Skript v2.2-dev33
20:09:21[Skript]: Starting updater thread
20:09:44UUID of player Novastopper is 6d11fdc1-30bc-4310-87e3-0d522a302a06
20:09:46UUID of player ObliviateMe is 85916da4-2032-4f82-9c4b-d3f12fd91ad1
20:10:28[Skript]: Loaded a total of 692384 english aliases
[Skript]: ~ created by & © Peter Güttinger aka Njol ~
[MundoSK]: Enabling MundoSK v1.8.5
20:10:29[MundoSK]: No worlds were assigned to load automatically
[MundoSK]: Pie is awesome :D
20:10:30[MundoSK]: You've discovered the amazing realm of ProtocolLib packet syntaxes!
[MundoSK]: Awesome syntaxes have been registered!
[PlaceholderAPI]: Enabling PlaceholderAPI v2.8.2
[PlaceholderAPI]: Placeholder expansion registration initializing...
[PlaceholderAPI]: Fetching available expansion list from extendedclip.com...
[skUtilities]: Enabling skUtilities v0.9.2
20:10:31[skUtilities]: v0.9.2: loaded modules (Conversions, Files, Yaml, Urls, Utilities) in 487ms
[SkQuery]: Enabling SkQuery v3.6.0-Lime
[skQuery]: Snooping enabled from com.w00tmast3r.skquery.SkQuery
[skQuery]: Locating classes from SkQuery...
20:10:32[skQuery]: Finished snooping of SkQuery with 148 classes.
[skQuery]: Beginning to process a total of 148 from SkQuery
[skQuery]: Out of 148 classes, 144 classes were loaded from SkQuery
[ViaVersion]: Enabling ViaVersion v1.6.0
[skript-mirror]: Enabling skript-mirror v0.12.1
[UltraPermissions]: Enabling UltraPermissions v3.2.4
20:10:34[UltraPermissions]: Thank you for purchasing UltraPermissions from TechsCode
[UltraPermissions]: [Hook] Hello Vault °_° Let me hook into you...
20:10:35[UltraPermissions]: [Hook] Hello PlaceholderAPI °_° Let me hook into you...
[LightAPI]: Enabling LightAPI v3.2.9
: Loading handler for Paper git-Paper-1595 (MC: 1.12.2)
[EnjinMinecraftPlugin]: Enabling EnjinMinecraftPlugin v3.5.4


| | | | | _ | | | | | | |
| | | . | | || | | | | . |
|
| ||_| _/ |__| ||_|
Enjin Minecraft Plugin 3.5.4
[com.enjin.bukkit.EnjinMinecraftPlugin]: Initializing for the first time.
20:10:37[com.enjin.shaded.reflections.Reflections]: Reflections took 434 ms to scan 1 urls, producing 2 keys and 10 values
[com.enjin.bukkit.EnjinMinecraftPlugin]: No Vault compatible economy plugin was found. Vault economy will be disabled.
[Citizens]: Enabling Citizens v2.0.24-SNAPSHOT (build 1591)
20:10:38[RandomPackage]: Enabling RandomPackage v16-pre-release-19-hotfix-3
20:10:42[RandomPackage]: Missing or too many alchemist upgrade values for enchant Diminish
[RandomPackage]: Missing or too many tinkerer xp values for enchant Diminish
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Disarmor
[RandomPackage]: Missing or too many tinkerer xp values for enchant Disarmor
[RandomPackage]: Missing "alchemist" for enchant Divine Enlighted
[RandomPackage]: Missing "tinkerer" for enchant Divine Enlighted
[RandomPackage]: Missing "alchemist" for enchant Divine Immolation
[RandomPackage]: Missing "tinkerer" for enchant Divine Immolation
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Dominate
[RandomPackage]: Missing or too many tinkerer xp values for enchant Dominate
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Enchant Reflect
[RandomPackage]: Missing or too many tinkerer xp values for enchant Enchant Reflect
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Feign Death
[RandomPackage]: Missing or too many tinkerer xp values for enchant Feign Death
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Ghostly Ghost
[RandomPackage]: Missing or too many tinkerer xp values for enchant Ghostly Ghost
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Guided Rocket Escape
[RandomPackage]: Missing or too many tinkerer xp values for enchant Guided Rocket Escape
[RandomPackage]: Missing "alchemist" for enchant Hero Killer
[RandomPackage]: Missing "tinkerer" for enchant Hero Killer
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Hex
[RandomPackage]: Missing or too many tinkerer xp values for enchant Hex
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Hijack
[RandomPackage]: Missing or too many tinkerer xp values for enchant Hijack
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Horrify
[RandomPackage]: Missing or too many tinkerer xp values for enchant Horrify
[RandomPackage]: Started Timer for enchant Implants, repeating every 180 ticks (9 seconds)
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Infinite Luck
[RandomPackage]: Missing or too many tinkerer xp values for enchant Infinite Luck
[RandomPackage]: Missing "alchemist" for enchant Lethal Sniper
[RandomPackage]: Missing "tinkerer" for enchant Lethal Sniper
[RandomPackage]: Missing "alchemist" for enchant Master Blacksmith
[RandomPackage]: Missing "tinkerer" for enchant Master Blacksmith
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Mark of the Beast
[RandomPackage]: Missing or too many tinkerer xp values for enchant Mark of the Beast
[RandomPackage]: Missing "alchemist" for enchant Master Inquisitive
[RandomPackage]: Missing "tinkerer" for enchant Master Inquisitive
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Mighty Cleave
[RandomPackage]: Missing or too many tinkerer xp values for enchant Mighty Cleave
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Permafrost
[RandomPackage]: Missing or too many tinkerer xp values for enchant Permafrost
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Planetary Deathbringer
[RandomPackage]: Missing or too many tinkerer xp values for enchant Planetary Deathbringer
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Poltergeist
[RandomPackage]: Missing or too many tinkerer xp values for enchant Poltergeist
[RandomPackage]: Started Timer for enchant Protection, repeating every 120 ticks (6 seconds)
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Reflective Block
[RandomPackage]: Missing or too many tinkerer xp values for enchant Reflective Block
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Shadow Assassin
[RandomPackage]: Missing or too many tinkerer xp values for enchant Shadow Assassin
[RandomPackage]: Missing or too many alchemist upgrade values for enchant Titan Trap
[RandomPackage]: Missing or too many tinkerer xp values for enchant Titan Trap
[RandomPackage]: Missing "alchemist" for enchant Tombstone
[RandomPackage]: Missing "tinkerer" for enchant Tombstone
[RandomPackage]: Loaded 177 enchants!
[RandomPackage]: Current rarities: MASTERY, HEROIC, SOUL, LEGENDARY, ULTIMATE, ELITE, UNIQUE, SIMPLE
[RandomPackage]: Loaded 7 Armor Sets
20:10:43[RandomPackage]: SilkSpawners integration unsuccessful
[RandomPackage]: Loaded 0 existing placed tnt
[RandomPackage]: Loaded 0 existing primed tnt
[RandomPackage]: Loaded 0 custom living creepers
20:10:44[RandomPackage]: Loaded 8 evolution kits & fallen heroes
[RandomPackage]: Loaded 28 global challenges
[RandomPackage]: Loaded 3 global challenge prizes
[RandomPackage]: Started 5 pre-exiting global challenges
[RandomPackage]: Loaded 27 global kits & fallen heroes
[Hydra]: Enabling Hydra v1.5.5 S
[Hydra]: Thank you for purchasing Hydra from TechsCode
[Shop]: Enabling Shop v1.7.3.2
20:10:45[Shop]: Shops will use chest as the currency on the server.
[HolographicDisplays]: Enabling HolographicDisplays v2.3.2
[HolographicDisplays]: Enabled player relative placeholders with ProtocolLib.
[Skellett]: Enabling Skellett v1.9.6b
20:10:49[Skellett]: Registered 60 Effects, 24 Conditions, 180 Expressions and 28 Events
[Skellett]: Failed to check for an update on spigot
[Skellett]: Has been enabled!
[TuSKe]: Enabling TuSKe v1.8.2
[TuSKe]: Enabling Metrics... Done!
[TuSKe]: Check for updates enabled. It will check in some seconds.
[TuSKe]: Documentation enabled. Some files containing all syntax of all addons will be generated.
[TuSKe]:
[TuSKe]: A special thanks for donators:
[TuSKe]: @X0Freak - 50$
[TuSKe]: @RepublicanSensei - 10$
[TuSKe]:
[TuSKe]: Loaded 8 events, 12 conditions, 20 effects, 63 expressions and 0 types. Have fun!
20:10:50Done (132.262s)! For help, type "help" or "?"
Timings Reset
[PlaceholderAPI]: Failed to check for a update on spigot.
[Vault]: You are running the latest version
[Skript]: Loading variables...
[Skript]: Loaded 1868 variables in 0.1 seconds
[PlaceholderAPI]: 126 placeholder expansions are available on the cloud.
[PlaceholderAPI]: 0 expansions you use have updates.
[Skript]: A new version of Skript is available: 2.3.1 (you're currently running 2.2-dev33)
20:10:51UUID of player ObliviateMe is 85916da4-2032-4f82-9c4b-d3f12fd91ad1
ERROR 01/10/2019 20:10:51
20:10:51[Skript]: '{_p}'s balance' can't be added to {_x} because the former is not an object (1-UE_Functions.sk, line 18: add {_p}'s balance to {_x}')
[Skript]: Can't understand this expression: {_p}'s balance (1-UE_Functions.sk, line 142: replace all "" in {_line} with "%{_p}'s balance%"')
20:10:52[Skript]: can't understand this condition: '{_p}'s balance is greater than or equal to {kit.%{_k}%.price}' (1-UE_Functions.sk, line 442: if {_p}'s balance is greater than or equal to {kit.%{_k}%.price}:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (1-UE_Functions.sk, line 450: else:')
20:10:58[Skript]: can't understand this condition: '{_p}'s balance is greater than or equal to {kit.%{_l}%.price}' (1-UE_Functions.sk, line 1162: if {_p}'s balance is greater than or equal to {kit.%{_l}%.price}:')
[Skript]: 'else if' has to be placed just after another 'if' or 'else if' section (1-UE_Functions.sk, line 1165: else if {kit.%{_l}%.price} = 0:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (1-UE_Functions.sk, line 1168: else:')
WARN 01/10/2019 20:11:00
20:11:00[Skript]: Possible name conflict of variables {warps::%uncolored line 3%} and {warps::} (there might be more conflicts). (2-UE_Core.sk, line 519: if {warps::%uncolored line 3%} is set:')
ERROR 01/10/2019 20:11:00
20:11:00[Skript]: can't understand this condition: 'player's balance is greater than or equal to {_price}' (2-UE_Core.sk, line 683: if player's balance is greater than or equal to {_price}:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (2-UE_Core.sk, line 692: else:')
[Skript]: can't understand this condition: 'player's balance is greater than or equal to {_price}' (2-UE_Core.sk, line 731: if player's balance is greater than or equal to {_price}:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (2-UE_Core.sk, line 734: else:')
WARN 01/10/2019 20:11:02
20:11:02[Skript]: Possible name conflict of variables {playersnear::
} and {playersnear::%loop-player%} (there might be more conflicts). (2-UE_Core.sk, line 1788: if {_playersnear::} is set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.passive::
} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1884: if {ue.spawnmob.passive::} is not set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.neutral::} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1887: if {ue.spawnmob.neutral::} is not set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.hostile::
} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1890: if {ue.spawnmob.hostile::} is not set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.tamable::} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1893: if {ue.spawnmob.tamable::} is not set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.utility::
} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1896: if {ue.spawnmob.utility::} is not set:')
[Skript]: Possible name conflict of variables {ue.spawnmob.boss::} and {ue.spawnmob.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 1899: if {ue.spawnmob.boss::} is not set:')
[Skript]: Possible name conflict of variables {warps::%arg-1%} and {warps::
} (there might be more conflicts). (2-UE_Core.sk, line 2057: if {warps::%arg-1%} is set:')
20:11:03[Skript]: Possible name conflict of variables {ue.permSpawn::%loop-index%} and {ue.permSpawn::} (there might be more conflicts). (2-UE_Core.sk, line 2252: delete {ue.permSpawn::%loop-index%}')
20:11:18[Skript]: Possible name conflict of variables {ue.heads.player::
} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2619: delete {ue.heads.player::}')
[Skript]: Possible name conflict of variables {ue.heads.yt::} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2621: if {ue.heads.yt::} is not set:')
[Skript]: Possible name conflict of variables {ue.heads.mob::
} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2632: if {ue.heads.mob::} is not set:')
[Skript]: Possible name conflict of variables {ue.heads.skull::} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2655: if {ue.heads.skull::} is not set:')
[Skript]: Possible name conflict of variables {ue.heads.decor::
} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2698: if {ue.heads.decor::} is not set:')
[Skript]: Possible name conflict of variables {ue.heads.block::} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2726: if {ue.heads.block::} is not set:')
[Skript]: Possible name conflict of variables {ue.heads.food::
} and {ue.heads.%{_var}%::} (there might be more conflicts). (2-UE_Core.sk, line 2769: if {ue.heads.food::} is not set:')
20:11:24[Skript]: Possible name conflict of variables {ue.settings.deathmsgs} and {ue.settings.%{_info::1}%} (there might be more conflicts). (2-UE_Core.sk, line 3375: if {ue.settings.deathmsgs} is not set:')
ERROR 01/10/2019 20:11:25
20:11:25[Skript]: Can't understand this condition/effect: set player's balance to {EssentialsUserdata::money::%uuid of player%} (2-UE_Core.sk, line 3742: set player's balance to {EssentialsUserdata::money::%uuid of player%}')
WARN 01/10/2019 20:11:25
20:11:25[Skript]: Possible name conflict of variables {t::%loop-index%} and {t::} (there might be more conflicts). (3-UE_Admin_Control.sk, line 138: set {_t::%loop-index%} to """"')
20:11:26[Skript]: Possible name conflict of variables {ue.settings.header.tab} and {ue.settings.%{_info::1}%} (there might be more conflicts). (3-UE_Admin_Control.sk, line 161: set {_header} to placeholderAPIChat({_p}, {ue.settings.header.tab})')
[Skript]: Possible name conflict of variables {ue.settings.footer.tab} and {ue.settings.%{_info::1}%} (there might be more conflicts). (3-UE_Admin_Control.sk, line 162: set {_footer} to placeholderAPIChat({_p}, {ue.settings.footer.tab})')
20:11:27[Skript]: Possible name conflict of variables {motd.line.1} and {motd.line.%arg 2%} (there might be more conflicts). (3-UE_Admin_Control.sk, line 525: replace all "" in {motd.line.1} with "%{_totalplayers}%"')
[Skript]: Possible name conflict of variables {motd.line.2} and {motd.line.%arg 2%} (there might be more conflicts). (3-UE_Admin_Control.sk, line 526: replace all "" in {motd.line.2} with "%{_totalplayers}%"')
[Skript]: Possible name conflict of variables {ue.autobroadcast.messages::%arg 2%} and {ue.autobroadcast.messages::
} (there might be more conflicts). (3-UE_Admin_Control.sk, line 780: if {ue.autobroadcast.messages::%arg 2%} is not set:')
ERROR 01/10/2019 20:11:28
20:11:28[Skript]: can't understand this condition: 'player's balance >= {ue.cmdsigns.price.%location of clicked block%}' (3-UE_Admin_Control.sk, line 1015: if player's balance >= {ue.cmdsigns.price.%location of clicked block%}:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (3-UE_Admin_Control.sk, line 1027: else:')
[Skript]: Can't understand this expression: arg-1's balance (3-UE_Admin_Control.sk, line 1062: send "&9Balance: &a%arg-1's balance%"')
[Skript]: the 1st argument is neither an item stack nor an entity type (3-UE_Admin_Control.sk, line 1092: send "&9Balance: &a%balance of player data of arg-1%"')
[Skript]: '{_p}'s balance' can't be added to {_x} because the former is not an object (4-UE_Economy.sk, line 71: add {_p}'s balance to {_x}')
[Skript]: Can't understand this condition/effect: set {_p}'s balance to {ue.config::economy.starting-balance} (4-UE_Economy.sk, line 79: set {_p}'s balance to {ue.config::economy.starting-balance}')
[Skript]: '{_p}'s balance' can't be added to {_value} because the former is not an object (4-UE_Economy.sk, line 81: add {_p}'s balance to {_value}')
[Skript]: Can't understand this condition/effect: set {_p}'s balance to {ue.config::economy.starting-balance} (4-UE_Economy.sk, line 87: set {_p}'s balance to {ue.config::economy.starting-balance}')
[Skript]: '{_p}'s balance' can't be added to {_value} because the former is not an object (4-UE_Economy.sk, line 89: add {_p}'s balance to {_value}')
[Skript]: Can't compare '{_p}'s balance' with a boolean (yes/no) (4-UE_Economy.sk, line 91: if {_p}'s balance is not {balance.list::%{_u}%}:')
[Skript]: '{_p}'s balance' can't be added to {_x} because the former is not an object (4-UE_Economy.sk, line 163: add {_p}'s balance to {_x}')
20:11:29[Skript]: Can't understand this condition/effect: subtract {_amount} from {_p}'s balance (4-UE_Economy.sk, line 226: subtract {_amount} from {_p}'s balance')
[Skript]: Can't understand this condition/effect: add {_amount} to {_p}'s balance (4-UE_Economy.sk, line 238: add {_amount} to {_p}'s balance')
WARN 01/10/2019 20:11:29
20:11:29[Skript]: Possible name conflict of variables {balance.list::%uuid of arg 1%} and {balance.list::} (there might be more conflicts). (4-UE_Economy.sk, line 378: if {balance.list::%uuid of arg 1%} is set:')
ERROR 01/10/2019 20:11:29
20:11:29[Skript]: Can't compare 'player's balance' with a number (4-UE_Economy.sk, line 412: if player's balance >= arg 2:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (4-UE_Economy.sk, line 438: else:')
[Skript]: Can't understand this condition/effect: set player's balance to {_x} (4-UE_Economy.sk, line 443: set player's balance to {_x}')
WARN 01/10/2019 20:11:29
20:11:29[Skript]: Possible name conflict of variables {balance.list::%uuid of arg 2%} and {balance.list::
} (there might be more conflicts). (4-UE_Economy.sk, line 468: else if {balance.list::%uuid of arg 2%} is not set:')
ERROR 01/10/2019 20:11:30
20:11:30[Skript]: 'arg 2's balance' can't be added to {_x} because the former is not an object (4-UE_Economy.sk, line 483: add arg 2's balance to {_x}')
[Skript]: Can't understand this condition/effect: set arg 2's balance to {_arg-bal} (4-UE_Economy.sk, line 498: set arg 2's balance to {_arg-bal}')
[Skript]: Can't understand this condition/effect: set arg 2's balance to {_arg-bal} (4-UE_Economy.sk, line 523: set arg 2's balance to {_arg-bal}')
[Skript]: Can't understand this condition/effect: set arg 2's balance to {_arg-bal} (4-UE_Economy.sk, line 550: set arg 2's balance to {_arg-bal}')
[Skript]: Can't understand this condition/effect: set arg 2's balance to {_arg-bal} (4-UE_Economy.sk, line 571: set arg 2's balance to {_arg-bal}')
[Skript]: There's no loop that matches 'loop-player's balance' (4-UE_Economy.sk, line 597: add loop-player's balance to {_x}')
[Skript]: There's no loop that matches 'loop-player's balance' (4-UE_Economy.sk, line 601: set loop-player's balance to {_x}')
[Skript]: There's no loop that matches 'loop-player's balance' (4-UE_Economy.sk, line 619: add loop-player's balance to {_x}')
[Skript]: There's no loop that matches 'loop-player's balance' (4-UE_Economy.sk, line 623: set loop-player's balance to {_x}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 771: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 788: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 798: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 829: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 841: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: set player's balance to {balance.list::%uuid of player%} (4-UE_Economy.sk, line 845: set player's balance to {balance.list::%uuid of player%}')
[Skript]: Can't understand this condition/effect: add ({ue.setworth::%{_id}%}{_quantity}) to player's balance (4-UE_Economy.sk, line 951: add ({ue.setworth::%{_id}%}{_quantity}) to player's balance')
[Skript]: Can't understand this condition/effect: add ({ue.setworth::%{_id}%}{_quantity}) to player's balance (4-UE_Economy.sk, line 983: add ({ue.setworth::%{_id}%}{_quantity}) to player's balance')
20:11:31[Skript]: can't understand this condition: '{_p}'s balance >= {_price}' (5-UE_Extras.sk, line 278: if {_p}'s balance >= {_price}:')
[Skript]: 'else' has to be placed just after an 'if' or 'else if' section (5-UE_Extras.sk, line 282: else:')
WARN 01/10/2019 20:11:31
20:11:31[Skript]: Possible name conflict of variables {%{_info::2}%} and {Diff} (there might be more conflicts). (5-UE_Extras.sk, line 311: if {%{_info::2}%} is not set:')
[Skript]: Possible name conflict of variables {ue.msg::zap.success-to-location} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 359: message "%{ue.msg::1-important.prefix}% %{ue.msg::zap.success-to-location}%"')
[Skript]: Possible name conflict of variables {ue.msg::zap.no-block} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 361: message "%{ue.msg::1-important.prefix}% %{ue.msg::zap.no-block}%"')
[Skript]: Possible name conflict of variables {zap-others-send} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 364: set {_zap-others-send} to {ue.msg::zap.success-to-sender}')
[Skript]: Possible name conflict of variables {ue.msg::zap.success-to-receiver} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 367: message "%{ue.msg::1-important.prefix}% %{ue.msg::zap.success-to-receiver}%" to arg 1')
[Skript]: Possible name conflict of variables {ue.msg::flashlight.enabled} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 411: message "%{ue.msg::1-important.prefix}% %{ue.msg::flashlight.enabled}%"')
[Skript]: Possible name conflict of variables {ue.msg::flashlight.disabled} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 417: message "%{ue.msg::1-important.prefix}% %{ue.msg::flashlight.disabled}%"')
[Skript]: Possible name conflict of variables {ue.msg::tree.random-tree-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 441: message "%{ue.msg::1-important.prefix}% %{ue.msg::tree.random-tree-success}%"')
[Skript]: Possible name conflict of variables {ue.msg::tree.oak-tree-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 445: message "%{ue.msg::1-important.prefix}% %{ue.msg::tree.oak-tree-success}%"')
[Skript]: Possible name conflict of variables {ue.msg::tree.spruce-tree-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 448: message "%{ue.msg::1-important.prefix}% %{ue.msg::tree.spruce-tree-success}%"')
[Skript]: Possible name conflict of variables {ue.msg::tree.jungle-tree-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 451: message "%{ue.msg::1-important.prefix}% %{ue.msg::tree.jungle-tree-success}%"')
[Skript]: Possible name conflict of variables {ue.msg::tree.not-looking-at-dirt} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 453: message "%{ue.msg::1-important.prefix}% %{ue.msg::tree.not-looking-at-dirt}%"')
[Skript]: Possible name conflict of variables {ue.msg::block.loading} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 462: message "%{ue.msg::1-important.prefix}% %{ue.msg::block.loading}%"')
[Skript]: Possible name conflict of variables {totalBlocksConverted} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 467: add 1 to {_totalBlocksConverted}')
20:11:32[Skript]: Possible name conflict of variables {ue.msg::block.cancelled} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 568: message "%{ue.msg::1-important.prefix}% %{ue.msg::block.cancelled}%"')
[Skript]: Possible name conflict of variables {block-craft-single} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 572: set {_block-craft-single} to {ue.msg::block.crating-done-single}')
[Skript]: Possible name conflict of variables {block-craft-multi} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 576: set {_block-craft-multi} to {ue.msg::block.crafting-done-multiple}')
[Skript]: Possible name conflict of variables {pt-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 596: set {_pt-success} to {ue.msg::playertool.success}')
[Skript]: Possible name conflict of variables {ue.msg::playertool.not-holding-anything} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 601: send "%{ue.msg::1-important.prefix}% %{ue.msg::playertool.not-holding-anything}%"#&9Please &7hold something other than &3air&9.')
[Skript]: Possible name conflict of variables {ue.msg::playertool.proper-usage} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 603: message "%{ue.msg::1-important.prefix}% %{ue.msg::playertool.proper-usage}%"')
[Skript]: Possible name conflict of variables {ue.msg::playertool.cleared-success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 613: send "%{ue.msg::1-important.prefix}% %{ue.msg::playertool.cleared-success}%"#&7All &9PlayerTools &7have been &ccleared.')
[Skript]: Possible name conflict of variables {ue.msg::playertool.nothing-set} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 629: message "%{ue.msg::1-important.prefix}% %{ue.msg::playertool.nothing-set}%"#&7No &9PlayerTool &7currently set.')
[Skript]: Possible name conflict of variables {ue.msg::soulbound.success} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 723: message "%{ue.msg::1-important.prefix}% %{ue.msg::soulbound.success}%"')
[Skript]: Possible name conflict of variables {ue.msg::soulbound.already-owned} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 725: message "%{ue.msg::1-important.prefix}% %{ue.msg::soulbound.already-owned}%"')
[Skript]: Possible name conflict of variables {ue.msg::soulbound.holding-nothing} and {%{_info::2}%} (there might be more conflicts). (5-UE_Extras.sk, line 727: message "%{ue.msg::1-important.prefix}% %{ue.msg::soulbound.holding-nothing}%"')
[Skript]: Possible name conflict of variables {ue.msg.default::deljail.no-jail-set} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 55: set {ue.msg.default::deljail.no-jail-set} to "&7No jail has been set with that name."')
[Skript]: Possible name conflict of variables {ue.msg.default::deljail.success} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 56: set {ue.msg.default::deljail.success} to "&7Jail &9'{arg-1}' &7has been &9Deleted."')
[Skript]: Possible name conflict of variables {ue.msg.default::warn.success} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 58: set {ue.msg.default::warn.success} to "&7You have &asuccessfully &7warned &9{target} &7for &9{reason}&7."')
[Skript]: Possible name conflict of variables {ue.msg.default::warn.warned} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 59: set {ue.msg.default::warn.warned} to "&7You have been warned by &9{sender}&7! You have &9{warns-left} &7warnings left."')
[Skript]: Possible name conflict of variables {ue.msg.default::warn.warned-max} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 60: set {ue.msg.default::warn.warned-max} to "&7You have been warned by &9{sender}&7! You have no warnings left."')
[Skript]: Possible name conflict of variables {ue.msg.default::warn.broadcast} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 61: set {ue.msg.default::warn.broadcast} to "&9{target} &7has been warned by &9{sender}&7, reason: &9{reason}&7."')
[Skript]: Possible name conflict of variables {ue.msg.default::warn.proper-usage} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 62: set {ue.msg.default::warn.proper-usage} to "&9Proper Usage: &3/warn "')
[Skript]: Possible name conflict of variables {ue.msg.default::warns.no-warnings} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 64: set {ue.msg.default::warns.no-warnings} to "&9{target} &7has no warnings!"')
[Skript]: Possible name conflict of variables {ue.msg.default::warns.gui-no-warnings} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 65: set {ue.msg.default::warns.gui-no-warnings} to "&7There are &9no &7warned players yet!"')
[Skript]: Possible name conflict of variables {ue.msg.default::clearwarns.success} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 67: set {ue.msg.default::clearwarns.success} to "&aSuccessfully &ccleared &9{target}'s &7warnings!"')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.muted-on-chat} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 69: set {ue.msg.default::mute.muted-on-chat} to "&7You are &9muted."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.proper-usage} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 70: set {ue.msg.default::mute.proper-usage} to "&9Proper Usage: &7/mute (time)"')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.mute-success-to-sender} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 71: set {ue.msg.default::mute.mute-success-to-sender} to "&9{arg-1} &7 has been &9muted."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.mute-success-to-receiver} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 72: set {ue.msg.default::mute.mute-success-to-receiver} to "&7You have been &9muted."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.timed-success-to-sender} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 73: set {ue.msg.default::mute.timed-success-to-sender} to "&9{arg-1}&7 has been &9muted &7for &9{arg-2}"')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.timed-success-to-receiver} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 74: set {ue.msg.default::mute.timed-success-to-receiver} to "&7You have been &9muted &7for &9{arg-2}."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.player-already-unmuted} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 75: set {ue.msg.default::mute.player-already-unmuted} to "&9{arg-1} &7has already been &9unmuted."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.unmuted-success-to-receiver} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 76: set {ue.msg.default::mute.unmuted-success-to-receiver} to "&7You have been &9unmuted."')
[Skript]: Possible name conflict of variables {ue.msg.default::mute.unmuted-success-to-sender} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 77: set {ue.msg.default::mute.unmuted-success-to-sender} to "&9{arg-1} &7has been successfully &9unmuted."')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.proper-usage} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 79: set {ue.msg.default::freeze.proper-usage} to "&9Proper Usage: &7/freeze "')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.freeze-success-receiver} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 80: set {ue.msg.default::freeze.freeze-success-receiver} to "&7You have been &9Frozen."')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.freeze-success-sender} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 81: set {ue.msg.default::freeze.freeze-success-sender} to "&9{arg-1} &7has been frozen."')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.unfreeze-success-receiver} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 82: set {ue.msg.default::freeze.unfreeze-success-receiver} to "&7You have been &9Unfrozen."')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.unfreeze-success-sender} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 83: set {ue.msg.default::freeze.unfreeze-success-sender} to "&9{arg-1} &7has been unfrozen."')
[Skript]: Possible name conflict of variables {ue.msg.default::freeze.when-player-tries-to-move} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 84: set {ue.msg.default::freeze.when-player-tries-to-move} to "&7You cannot move. You are &9Frozen."')
[Skript]: Possible name conflict of variables {ue.config.default::jail-time} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 86: set {ue.config.default::jail-time} to 5')
[Skript]: Possible name conflict of variables {ue.config.default::warns.broadcast} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 87: set {ue.config.default::warns.broadcast} to true')
[Skript]: Possible name conflict of variables {ue.config.default::warns.max-warns} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 88: set {ue.config.default::warns.max-warns} to 3')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-1} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 89: set {ue.config.default::warns.offense-1} to "/message {player} warning 1"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-2} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 90: set {ue.config.default::warns.offense-2} to "/message {player} warning 2"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-3} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 91: set {ue.config.default::warns.offense-3} to "/kick {player} warning 3"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-4} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 92: set {ue.config.default::warns.offense-4} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-5} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 93: set {ue.config.default::warns.offense-5} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-6} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 94: set {ue.config.default::warns.offense-6} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-7} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 95: set {ue.config.default::warns.offense-7} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-8} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 96: set {ue.config.default::warns.offense-8} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-9} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 97: set {ue.config.default::warns.offense-9} to "none"')
[Skript]: Possible name conflict of variables {ue.config.default::warns.offense-10} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 98: set {ue.config.default::warns.offense-10} to "none"')
[Skript]: Possible name conflict of variables {ue.config::jail-time} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 124: message " &7Type &c'default' &7to keep default config value of &c%{ue.config::jail-time}% minutes" to {_p}')
20:11:33[Skript]: Possible name conflict of variables {ue.msg::deljail.no-jail-set} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 133: send "%{ue.msg::1-important.prefix}% %{ue.msg::deljail.no-jail-set}%" to {_p}')
[Skript]: Possible name conflict of variables {ue.msg::jail.no-one-online} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 156: send "%{ue.msg::1-important.prefix}% %{ue.msg::jail.no-one-online}%" to {_p}')
20:11:35[Skript]: Possible name conflict of variables {ue.msg::warns.gui-no-warnings} and {%{_info::2}%} (there might be more conflicts). (6-UE_Punishments.sk, line 178: send "%{ue.msg::1-important.prefix}% %{ue.msg::warns.gui-no-warnings}%" to {_p}')
20:11:36[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.tpahere-sent-receiver} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 53: set {ue.msg.default::tpahere.tpahere-sent-receiver} to "&9Tpahere &7request recieved from &9&l{player}"')
[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.tpahere-received-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 54: set {ue.msg.default::tpahere.tpahere-received-actionbar} to "&7You have recieved a &9Tpahere Request."')
[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.tpahere-expired-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 55: set {ue.msg.default::tpahere.tpahere-expired-actionbar} to "&4✘ &c&lTpahere Request Expired &4✘"')
[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.tpahere-accepted-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 56: set {ue.msg.default::tpahere.tpahere-accepted-actionbar} to "&2✔ &a&lTpahere Accepted &2✔"')
[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.tpahere-stopped-player-offline-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 57: set {ue.msg.default::tpahere.tpahere-stopped-player-offline-actionbar} to "&4✘ &c&lTpahere Request Denied &4✘"')
[Skript]: Possible name conflict of variables {ue.msg.default::tpahere.no-tp} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 58: set {ue.msg.default::tpahere.no-tp} to "&7There is currently no one &aonline &7that you can send a tp request to."')
[Skript]: Possible name conflict of variables {ue.msg.default::tpaccept.accepted} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 60: set {ue.msg.default::tpaccept.accepted} to "&9Request &aAccepted"')
[Skript]: Possible name conflict of variables {ue.msg.default::tpaccept.denied} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 61: set {ue.msg.default::tpaccept.denied} to "&9Request &cDenied."')
[Skript]: Possible name conflict of variables {ue.msg.default::tpaccept.no-pending-requests} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 62: set {ue.msg.default::tpaccept.no-pending-requests} to "&7You have no &9Requests &7at this time."')
[Skript]: Possible name conflict of variables {ue.msg.default::tp.tptoggle-block} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 64: set {ue.msg.default::tp.tptoggle-block} to "&cTP Request has been stopped."')
[Skript]: Possible name conflict of variables {ue.msg.default::tp.self-teleport} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 65: set {ue.msg.default::tp.self-teleport} to "&7You have been teleported to &9{arg-1}."')
[Skript]: Possible name conflict of variables {ue.msg.default::tp.others-teleport} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 66: set {ue.msg.default::tp.others-teleport} to "&7You have been teleported to &9{arg-2} &7by &9{player}."')
[Skript]: Possible name conflict of variables {ue.msg.default::tp.nothing-to-tp} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 67: set {ue.msg.default::tp.nothing-to-tp} to "&7There are currently no players online you can tp to."')
[Skript]: Possible name conflict of variables {ue.msg.default::world.world-teleport} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 69: set {ue.msg.default::world.world-teleport} to "&7You have been &9teleported &7to &9{arg-1}"')
[Skript]: Possible name conflict of variables {ue.msg.default::world.no-world-with-name} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 70: set {ue.msg.default::world.no-world-with-name} to "&4ERROR. &cNo world with that name exists"')
[Skript]: Possible name conflict of variables {rec} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 77: set {_UUIDrec} to UUID of {_rec}')
[Skript]: Possible name conflict of variables {UUIDrec} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 77: set {_UUIDrec} to UUID of {_rec}')
[Skript]: Possible name conflict of variables {messager} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 81: message "%{ue.msg::1-important.prefix}% %{_tpatoggleon}%" to {_messager}#&9%{_rec}% &7has teleport protection &aEnabled.')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tptoggle-block} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 82: message "%{ue.msg::1-important.prefix}% %{ue.msg::tpa.tptoggle-block}%" to {_messager}#&cTPA Request has been stopped.')
[Skript]: Possible name conflict of variables {tpatorec} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 86: set {_tpatorec} to {ue.msg::tpa.tpa-sent-sender}')
[Skript]: Possible name conflict of variables {tparecieved} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 89: set {_tparecieved} to {ue.msg::tpa.tpa-sent-receiver}')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-instructions} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 92: message "%{ue.msg::1-important.prefix}% %{ue.msg::tpa.tpa-instructions}%" to {_rec}#&8Use &a&l/tpaccept &8or &c&l/tpdeny &8to respond.')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-received-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 93: send a action bar with "%{ue.msg::tpa.tpa-received-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {tpatime} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 96: set {_tpatime} to {ue.msg::tpa.tpa-time-remaining-actionbar}')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-expired-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 102: send a action bar with "%{ue.msg::tpa.tpa-expired-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-accepted-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 106: send a action bar with "%{ue.msg::tpa.tpa-accepted-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-stopped-player-left-server} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 119: message "%{ue.msg::1-important.prefix}% %{ue.msg::tpa.tpa-stopped-player-left-server}%" to {_messager}#&cTeleport Cancelled. &7Player left the server.')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-denied-actiobar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 126: send a action bar with "%{ue.msg::tpa.tpa-denied-actiobar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpa.tpa-stopped-player-offline-actiobar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 129: send a action bar with "%{ue.msg::tpa.tpa-stopped-player-offline-actiobar}%" to {_messager}')
[Skript]: Possible name conflict of variables {ue.msg::tpahere.tptoggle-block} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 137: message "%{ue.msg::1-important.prefix}% %{ue.msg::tpahere.tptoggle-block}%" to {_messager}#&cTPAHERE Request has been stopped.')
[Skript]: Possible name conflict of variables {tpahererec} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 141: set {_tpahererec} to {ue.msg::tpahere.tpahere-sent-sender}')
[Skript]: Possible name conflict of variables {tpaherereceived} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 144: set {_tpaherereceived} to {ue.msg::tpahere.tpahere-sent-receiver}')
[Skript]: Possible name conflict of variables {ue.msg::tpahere.tpahere-received-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 148: send a action bar with "%{ue.msg::tpahere.tpahere-received-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpahere.tpahere-expired-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 157: send a action bar with "%{ue.msg::tpahere.tpahere-expired-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpahere.tpahere-accepted-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 161: send a action bar with "%{ue.msg::tpahere.tpahere-accepted-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {ue.msg::tpahere.tpahere-stopped-player-offline-actionbar} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 181: send a action bar with "%{ue.msg::tpahere.tpahere-stopped-player-offline-actionbar}%" to {_rec}')
[Skript]: Possible name conflict of variables {admin} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 191: message "%{ue.msg::1-important.prefix}% %{_taptoggleon}%" to {_admin}#&9%{_rec}% &7has teleport protection &aEnabled.')
[Skript]: Possible name conflict of variables {ue.msg::tp.tptoggle-block} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 192: message "%{ue.msg::1-important.prefix}% %{ue.msg::tp.tptoggle-block}%" to {_admin}#&cTPHERE Request has been stopped.')
[Skript]: Possible name conflict of variables {recwastped} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 206: set {_recwastped} to {ue.msg::tphere.tp-success-rec}')
[Skript]: Possible name conflict of variables {admintpedyou} and {%{_info::2}%} (there might be more conflicts). (7-UE_Teleportation.sk, line 209: set {_admintpedyou} to {ue.msg::tphere.tp-success-admin}')
20:11:37[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.gold} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 50: set {ue.msg.default::chatcolor.gold} to "&7Chat color has been set to &6&lGold."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.yellow} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 51: set {ue.msg.default::chatcolor.yellow} to "&7Chat color has been set to &e&lYellow."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.white} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 52: set {ue.msg.default::chatcolor.white} to "&7Chat color has been set to &f&lWhite."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.magenta} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 53: set {ue.msg.default::chatcolor.magenta} to "&7Chat color has been set to &d&lMagenta."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.light-red} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 54: set {ue.msg.default::chatcolor.light-red} to "&7Chat color has been set to &c&lLight Red."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.aqua} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 55: set {ue.msg.default::chatcolor.aqua} to "&7Chat color has been set to &3&lAqua."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.indigo} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 56: set {ue.msg.default::chatcolor.indigo} to "&7Chat color has been set to &9&lIndigo."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.black} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 57: set {ue.msg.default::chatcolor.black} to "&7Chat color has been set to &0&lBlack."')
[Skript]: Possible name conflict of variables {ue.msg.default::chatcolor.cleared} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 58: set {ue.msg.default::chatcolor.cleared} to "&7Chat colors have been &f&lCleared."')
[Skript]: Possible name conflict of variables {ue.msg.default::chattype.bold} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 60: set {ue.msg.default::chattype.bold} to "&7Chat type has been set to &f&lBold."')
[Skript]: Possible name conflict of variables {ue.msg.default::chattype.italic} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 61: set {ue.msg.default::chattype.italic} to "&7Chat type has been set to &f&oItalics."')
[Skript]: Possible name conflict of variables {ue.msg.default::chattype.underline} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 62: set {ue.msg.default::chattype.underline} to "&7Chat type has been set to &f&nUnderline."')
[Skript]: Possible name conflict of variables {ue.msg.default::chattype.strikethrough} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 63: set {ue.msg.default::chattype.strikethrough} to "&7Chat type has been set to &f&mStrikethrough."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffchat.enabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 65: set {ue.msg.default::staffchat.enabled} to "&9Staff Chat &7has been &aEnabled."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffchat.disabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 66: set {ue.msg.default::staffchat.disabled} to "&9Staff Chat &7has been &cDisabled."')
[Skript]: Possible name conflict of variables {ue.msg.default::ignore.enabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 68: set {ue.msg.default::ignore.enabled} to "&7You are now ignoring &9&l{arg-1}."')
[Skript]: Possible name conflict of variables {ue.msg.default::ignore.disabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 69: set {ue.msg.default::ignore.disabled} to "&7You have stopped ignoring &9&l{arg-1}."')
[Skript]: Possible name conflict of variables {ue.msg.default::mail.you-have-mail} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 71: set {ue.msg.default::mail.you-have-mail} to "&7You have &9{mail} &7mail messages. Use &9/mail &7to view."')
[Skript]: Possible name conflict of variables {ue.msg.default::mail.empty-mailbox} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 72: set {ue.msg.default::mail.empty-mailbox} to "&7Your mailbox is &9empty."')
[Skript]: Possible name conflict of variables {ue.msg.default::mail.success-sent} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 73: set {ue.msg.default::mail.success-sent} to "&7Mail has been &9sent."')
[Skript]: Possible name conflict of variables {ue.msg.default::mail.receiver-never-been-online} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 74: set {ue.msg.default::mail.receiver-never-been-online} to "&9{arg-1} &7has never been online."')
[Skript]: Possible name conflict of variables {ue.msg.default::mail.cleared-mailbox} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 75: set {ue.msg.default::mail.cleared-mailbox} to "&7All mail has been &9cleared."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.you-have-mail} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 77: set {ue.msg.default::staffmail.you-have-mail} to "&7You have &9{mail} &7staffmail messages. Use &9/staffmail &7to view."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.no-mail} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 78: set {ue.msg.default::staffmail.no-mail} to "&7There is currently &9no staffmail."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.no-argument} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 79: set {ue.msg.default::staffmail.no-argument} to "&7Please specify an argument to send &9staffmail &7as you &4don't have permission &7to check it!"')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.success} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 80: set {ue.msg.default::staffmail.success} to "&7Mail &9Sent!"')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.cleared} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 81: set {ue.msg.default::staffmail.cleared} to "&7Staffmail Inbox has been &9cleared."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.removed-success} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 82: set {ue.msg.default::staffmail.removed-success} to "&7Successfully &9removed &7mail &9##{num} &7from inbox."')
[Skript]: Possible name conflict of variables {ue.msg.default::staffmail.remove-proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 83: set {ue.msg.default::staffmail.remove-proper-usage} to "&9Proper Usage: &7/staffmail remove "')
[Skript]: Possible name conflict of variables {ue.msg.default::clearchat.clear-chat} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 85: set {ue.msg.default::clearchat.clear-chat} to "&7Chat has been &9cleared &7by &9{player}."')
[Skript]: Possible name conflict of variables {ue.msg.default::clearchat.personal-clear-chat} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 86: set {ue.msg.default::clearchat.personal-clear-chat} to "&7Personal chat has been &9cleared."')
[Skript]: Possible name conflict of variables {ue.msg.default::ignore.ignore-enabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 88: set {ue.msg.default::ignore.ignore-enabled} to "&7You are now ignoring &9&l{recipient}."')
[Skript]: Possible name conflict of variables {ue.msg.default::ignore.ignore-disabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 89: set {ue.msg.default::ignore.ignore-disabled} to "&7You have stopped ignoring &9&l{recipient}."')
[Skript]: Possible name conflict of variables {ue.msg.default::ignore.no-one-to-ignore} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 90: set {ue.msg.default::ignore.no-one-to-ignore} to "&7There is currently no one online to ignore."')
[Skript]: Possible name conflict of variables {ue.config.default::chat-format} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 92: set {ue.config.default::chat-format} to "{player-prefix} &f{player} {player-suffix}&8&l» &7"')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 94: set {ue.msg.default::strikes.proper-usage} to "&9Proper Usage: &7/strikeclear "')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.cleared} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 95: set {ue.msg.default::strikes.cleared} to "&9{arg-1}'s &7strikes have been &ccleared."')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.no-strikes-to-clear} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 96: set {ue.msg.default::strikes.no-strikes-to-clear} to "&7Player has &cnever &7been on the server or recieved &ca strike."')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.max-strikes-reached} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 97: set {ue.msg.default::strikes.max-strikes-reached} to "&7You have used &cALL your strikes. Action will be taken."')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.swear-strike-notifier-message} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 98: set {ue.msg.default::strikes.swear-strike-notifier-message} to "&7Swearing is &cNOT Allowed. &7You have &c{num} strike(s) left."')
[Skript]: Possible name conflict of variables {ue.msg.default::strikes.advert-strike-notifier-message} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 99: set {ue.msg.default::strikes.advert-strike-notifier-message} to "&7Advertising is &cNOT Allowed. &7You have &c{num} strike(s) left."')
[Skript]: Possible name conflict of variables {ue.msg.default::emojis.invalid-page} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 101: set {ue.msg.default::emojis.invalid-page} to "&4ERROR. &cInvalid page number. &7Max page is &c{num}."')
20:11:38[Skript]: Possible name conflict of variables {ue.msg::realname.no-one-on} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 127: send "%{ue.msg::1-important.prefix}% %{ue.msg::realname.no-one-on}%" to {_p}')
[Skript]: Possible name conflict of variables {ue.msg::message.cannot-message-self} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 441: message "%{ue.msg::1-important.prefix}% %{ue.msg::message.cannot-message-self}%"')
20:11:39[Skript]: Possible name conflict of variables {ue.msg::message.msgcolors.msg-sender-color} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 457: message "&c[Spy] %{ue.msg::message.msgcolors.msg-sender-color}%%{_p}%%{ue.msg::message.msgcolors.msg-arrow-color}%->%{ue.msg::message.msgcolors.msg-receiver-color}%%arg 1%&3: %{ue.msg::message.msgcolors.msg-text-color}%%arg 2%" to loop-player')
[Skript]: Possible name conflict of variables {ue.msg::message.msgcolors.msg-arrow-color} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 457: message "&c[Spy] %{ue.msg::message.msgcolors.msg-sender-color}%%{_p}%%{ue.msg::message.msgcolors.msg-arrow-color}%->%{ue.msg::message.msgcolors.msg-receiver-color}%%arg 1%&3: %{ue.msg::message.msgcolors.msg-text-color}%%arg 2%" to loop-player')
[Skript]: Possible name conflict of variables {ue.msg::message.msgcolors.msg-receiver-color} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 457: message "&c[Spy] %{ue.msg::message.msgcolors.msg-sender-color}%%{_p}%%{ue.msg::message.msgcolors.msg-arrow-color}%->%{ue.msg::message.msgcolors.msg-receiver-color}%%arg 1%&3: %{ue.msg::message.msgcolors.msg-text-color}%%arg 2%" to loop-player')
[Skript]: Possible name conflict of variables {ue.msg::message.msgcolors.msg-text-color} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 457: message "&c[Spy] %{ue.msg::message.msgcolors.msg-sender-color}%%{_p}%%{ue.msg::message.msgcolors.msg-arrow-color}%->%{ue.msg::message.msgcolors.msg-receiver-color}%%arg 1%&3: %{ue.msg::message.msgcolors.msg-text-color}%%arg 2%" to loop-player')
[Skript]: Possible name conflict of variables {msg-player-afk} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 459: set {_msg-player-afk} to {ue.msg::message.msg-afk-player}')
[Skript]: Possible name conflict of variables {msg-player-offline} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 468: set {_msg-player-offline} to {ue.msg::message.msg-offline-player}')
[Skript]: Possible name conflict of variables {ue.msg::message.reply-proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 481: message "%{ue.msg::1-important.prefix}% %{ue.msg::message.reply-proper-usage}%" to player')
[Skript]: Possible name conflict of variables {uuid-of-rec} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 486: set {_uuid-of-rec} to UUID of {msg.messageer.%player%}')
[Skript]: Possible name conflict of variables {ue.msg::message.nothing-to-reply-to} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 500: message "%{ue.msg::1-important.prefix}% %{ue.msg::message.nothing-to-reply-to}%" to player')
[Skript]: Possible name conflict of variables {ue.msg::broadcast.broadcast-proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 517: message "%{ue.msg::1-important.prefix}% %{ue.msg::broadcast.broadcast-proper-usage}%"')
[Skript]: Possible name conflict of variables {ue.msg::broadcast.broadcast-prefix} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 519: broadcast "%{ue.msg::broadcast.broadcast-prefix}% &f %colored arg 1%"#:&f %colored arg 1%')
[Skript]: Possible name conflict of variables {ue.msg::broadcast.title-broadcast-proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 530: message "%{ue.msg::1-important.prefix}% %{ue.msg::broadcast.title-broadcast-proper-usage}%"')
[Skript]: Possible name conflict of variables {ue.msg::socialspy.socialspy-enabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 545: message "%{ue.msg::1-important.prefix}% %{ue.msg::socialspy.socialspy-enabled}%"')
[Skript]: Possible name conflict of variables {ue.msg::socialspy.socialspy-disabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 551: message "%{ue.msg::1-important.prefix}% %{ue.msg::socialspy.socialspy-disabled}%"')
[Skript]: Possible name conflict of variables {clear-chat} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 564: set {_clear-chat} to {ue.msg::clearchat.clear-chat}')
[Skript]: Possible name conflict of variables {ue.msg::clearchat.personal-clear-chat} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 580: message "%{ue.msg::clearchat.personal-clear-chat}%"')
[Skript]: Possible name conflict of variables {ignore-start} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 596: set {_ignore-start} to {ue.msg::ignore.enabled}')
[Skript]: Possible name conflict of variables {ignore-stop} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 606: set {_ignore-stop} to {ue.msg::ignore.disabled}')
[Skript]: Possible name conflict of variables {ue.msg::staffchat.disabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 620: send "%{ue.msg::1-important.prefix}% %{ue.msg::staffchat.disabled}%"#&9Staff Chat &7has been &cDisabled.')
[Skript]: Possible name conflict of variables {ue.msg::staffchat.enabled} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 623: send "%{ue.msg::1-important.prefix}% %{ue.msg::staffchat.enabled}%"#&9Staff Chat &7has been &aEnabled.')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.red} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 700: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.red}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.green} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 703: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.green}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.blue} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 706: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.blue}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.purple} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 709: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.purple}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.cyan} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 712: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.cyan}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.light-grey} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 715: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.light-grey}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.grey} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 718: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.grey}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.lime-green} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 721: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.lime-green}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.gold} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 724: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.gold}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.yellow} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 727: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.yellow}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.white} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 730: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.white}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.magenta} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 733: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.magenta}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.light-red} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 736: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.light-red}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.aqua} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 739: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.aqua}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.indigo} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 742: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.indigo}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.black} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 745: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.black}%"')
[Skript]: Possible name conflict of variables {ue.msg::chattype.bold} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 748: message "%{ue.msg::1-important.prefix}% %{ue.msg::chattype.bold}%"')
[Skript]: Possible name conflict of variables {ue.msg::chattype.italic} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 751: message "%{ue.msg::1-important.prefix}% %{ue.msg::chattype.italic}%"')
[Skript]: Possible name conflict of variables {ue.msg::chattype.underline} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 754: message "%{ue.msg::1-important.prefix}% %{ue.msg::chattype.underline}%"')
[Skript]: Possible name conflict of variables {ue.msg::chattype.strikethrough} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 757: message "%{ue.msg::1-important.prefix}% %{ue.msg::chattype.strikethrough}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.cleared} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 761: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.cleared}%"')
[Skript]: Possible name conflict of variables {ue.msg::chatcolor.invalid-argument} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 763: message "%{ue.msg::1-important.prefix}% %{ue.msg::chatcolor.invalid-argument}%"')
[Skript]: Possible name conflict of variables {Totalmax} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 774: set {_Totalmax} to size of {emojiList::}')
[Skript]: Possible name conflict of variables {Totalpages} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 775: set {_Totalpages} to rounded down {_Totalmax} / 10')
[Skript]: Possible name conflict of variables {emojis-invalid-page} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 777: set {_emojis-invalid-page} to {ue.msg::emojis.invalid-page}')
[Skript]: Possible name conflict of variables {staffmail-notif} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 799: set {_staffmail-notif} to {ue.msg::.staffmail.you-have-mail}')
[Skript]: Possible name conflict of variables {ue.msg::staffmail.no-mail} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 818: send "%{ue.msg::1-important.prefix}% %{ue.msg::staffmail.no-mail}%"')
[Skript]: Possible name conflict of variables {ue.msg::staffmail.no-argument} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 820: send "%{ue.msg::1-important.prefix}% %{ue.msg::staffmail.no-argument}%"')
[Skript]: Possible name conflict of variables {ue.msg::staffmail.remove-proper-usage} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 834: send "%{ue.msg::1-important.prefix}% %{ue.msg::staffmail.remove-proper-usage}%"')
[Skript]: Possible name conflict of variables {ue.msg::staffmail.cleared} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 843: message "%{ue.msg::1-important.prefix}% %{ue.msg::staffmail.cleared}%"')
[Skript]: Possible name conflict of variables {ue.msg::staffmail.success} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 852: message "%{ue.msg::1-important.prefix}% %{ue.msg::staffmail.success}%"')
[Skript]: Possible name conflict of variables {mail-notif} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 858: set {_mail-notif} to {ue.msg::mail.you-have-mail}')
[Skript]: Possible name conflict of variables {ue.msg::mail.empty-mailbox} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 874: message "%{ue.msg::1-important.prefix}% %{ue.msg::mail.empty-mailbox}%"#&7Your mailbox is &9empty.')
[Skript]: Possible name conflict of variables {ue.msg::mail.success-sent} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 879: message "%{ue.msg::1-important.prefix}% %{ue.msg::mail.success-sent}%"#&7Mail has been sent.')
[Skript]: Possible name conflict of variables {mail-never-been-online} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 881: set {_mail-never-been-online} to {ue.msg::mail.receiver-never-been-online}')
[Skript]: Possible name conflict of variables {ue.msg::mail.cleared-mailbox} and {%{_info::2}%} (there might be more conflicts). (8-UE_Chat.sk, line 893: message "%{ue.msg::1-important.prefix}% %{ue.msg::mail.cleared-mailbox}%"#&7All mail has been &9cleared.')
[Skript]: Possible name conflict of variables {UE.FileSeperator} and {%{_info::2}%} (there might be more conflicts). (9-UE_Files.sk, line 2: if {UE.FileSeperator} is not set:')
[Skript]: Possible name conflict of variables {ue.msg::%{_title}%} and {ue.msg::tree.jungle-tree-success} (there might be more conflicts). (9-UE_Files.sk, line 26: set yaml value "do-not-change.%{_title}%" of file "plugins%{UE.FileSeperator}%UltimateEssentialsPro%{UE.FileSeperator}%messages.yml" to "%{ue.msg::%{_title}%}%"')
[Skript]: Possible name conflict of variables {ue.config::version} and {ue.config::%{_title}%} (there might be more conflicts). (9-UE_Files.sk, line 50: set {ue.config::version} to {ue.config::version} parsed as a number')
[Skript]: Possible name conflict of variables {ue.config::teleport-timer-time} and {ue.config::%{_title}%} (there might be more conflicts). (9-UE_Files.sk, line 61: set {ue.config::teleport-timer-time} to {ue.config::teleport-timer-time} parsed as a number')
[Skript]: Possible name conflict of variables {ue.msg::%loop-index%} and {ue.msg::tree.jungle-tree-success} (there might be more conflicts). (9-UE_Files.sk, line 81: if {ue.msg::%loop-index%} is not set:')
[Skript]: Possible name conflict of variables {ue.config::%loop-index%} and {ue.config::jump-distance} (there might be more conflicts). (9-UE_Files.sk, line 90: if {ue.config::%loop-index%} is not set:')
[Skript]: Possible name conflict of variables {ue.msg::
} and {ue.msg::%loop-index%} (there might be more conflicts). (9-UE_Files.sk, line 106: delete {ue.msg::}')
[Skript]: Possible name conflict of variables {ue.config::
} and {ue.config::%loop-index%} (there might be more conflicts). (9-UE_Files.sk, line 107: delete {ue.config::*}')
INFO 01/10/2019 20:11:59
20:11:59UE» Reload Complete!
[Skript]: Loaded 9 scripts with a total of 145 triggers and 167 commands in 1 minute and 8.85 seconds
[Skript]: Finished loading.
[MundoSK]: Metrics have been enabled!
[ViaVersion]: ViaVersion detected server version: 1.12.2(340)
[Citizens]: Loaded 0 NPCs.
com.mojang.authlib.GameProfile@38ea0b96[id=6d11fdc1-30bc-4310-87e3-0d522a302a06,name=Novastopper,properties={textures=[com.mojang.authlib.properties.Property@c9a0f09]},legacy=false]: (/75.142.0.179:59223) lost connection: Disconnected
com.mojang.authlib.GameProfile@5f08b011[id=85916da4-2032-4f82-9c4b-d3f12fd91ad1,name=ObliviateMe,properties={textures=[com.mojang.authlib.properties.Property@4c58cbba]},legacy=false]: (/35.132.129.100:41343) lost connection: Disconnected
com.mojang.authlib.GameProfile@4a298c2c[id=85916da4-2032-4f82-9c4b-d3f12fd91ad1,name=ObliviateMe,properties={textures=[com.mojang.authlib.properties.Property@77bdfac9]},legacy=false]: (/35.132.129.100:55255) lost connection: Disconnected
Stopping the server
Stopping server
[TuSKe]: Disabling TuSKe v1.8.2
[Skellett]: Disabling Skellett v1.9.6b
[HolographicDisplays]: Disabling HolographicDisplays v2.3.2
[Shop]: Disabling Shop v1.7.3.2
[Hydra]: Disabling Hydra v1.5.5 S
[RandomPackage]: Disabling RandomPackage v16-pre-release-19-hotfix-3
[RandomPackage]: Player backup complete! (4 UUID's; took 0.044031512 seconds)
[Citizens]: Disabling Citizens v2.0.24-SNAPSHOT (build 1591)
[EnjinMinecraftPlugin]: Disabling EnjinMinecraftPlugin v3.5.4
[ProtocolLib]: Disabling ProtocolLib v4.3.0
[LightAPI]: Disabling LightAPI v3.2.9
[UltraPermissions]: Disabling UltraPermissions v3.2.4
[PlaceholderAPI]: Unregistered placeholder hook for placeholder: uperms
[Vault]: Disabling Vault v1.6.1
[skript-mirror]: Disabling skript-mirror v0.12.1
[ViaVersion]: Disabling ViaVersion v1.6.0
[ViaVersion]: ViaVersion is disabling, if this is a reload and you experience issues consider rebooting.
[SkQuery]: Disabling SkQuery v3.6.0-Lime
[skUtilities]: Disabling skUtilities v0.9.2
[PlaceholderAPI]: Disabling PlaceholderAPI v2.8.2
[MundoSK]: Disabling MundoSK v1.8.5
[MundoSK]: Closed all function sockets (if any were open)
[MundoSK]: Stopped all WebSocket servers (if any were open)
[MundoSK]: Successfully saved all (if any) world loaders
[Skript]: Disabling Skript v2.2-dev33
[FastAsyncWorldEdit]: Disabling FastAsyncWorldEdit v1.0
Saving players
Saving worlds
Saving chunks for level 'world'/overworld
20:12:00Saving chunks for level 'world_nether'/the_nether
Saving chunks for level 'world_the_end'/the_end

God Armor Out of Stock Glitch

When Selling Enchanted Armor people are getting an error "Shop out of stock!" but the shop is stocked with the same item how do I fix this

Control default gamble shop inventories and gamble tiers

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

No problem is present your plugin is perfect. This is just a feature request for the sake of features. I am running a server with multiple worlds and one of the worlds is a grind and certain items can screw the economy. This is what made me come up with the idea.

Describe the solution you'd like
A clear and concise description of what you want to happen.

Basically what I would like to happen is the ability to control gamble shops. I think it's the only thing this amazing plugin lacks. Here is a config example to help clarify what I mean:

gambleshop1:
   options:
      cost: 50
      permission: something.random
      items:
      - water_bucket
      - dirt
      - more items

gambleshop2: etc etc etc

With this kind of feature servers like mine can make gamble shops work no matter what world we have. Thus making the plugin more useful.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Sadly the only alternative to this is to not use the gamble shop and instead use an actual gambling plugin that does this. That would be a pain and add useless baggage which is why I am making an effort to get this added :)

Additional context
Add any other context or screenshots about the feature request here.

I loved your plugin from the moment I saw it. I bought it instantly and haven't looked back since. You don't owe me anything and I will NEVER expect anything from you. I am grateful to simply have this amazing plugin. My idea is just that an idea that was born from necessity. You don't need me to tell you, you created something amazing, but you did. Personally this only makes it even better.

[Feature] clean up outdated/orphaned shop data

If player data already exists for a location, it can interfere with shops later created at the same location. I would like to see a way for this data to be removed if the shop at the corresponding location no longer exist. Either automatically as detected (on shop creation?) or via a command ran by an operator when there is known old data.

This is particularly needed when the shop plugin has been disabled for a period of time, and old shop signs removed in that same period. In my case, I had removed the shop plugin when upgrading to 1.13 as a 1.13-compatible version had not yet release. I now have a lot of orphaned shop data as players had removed the non-functional shop chests, whilst the plugin was not available.

Sell and buy Shoop in one Shop

First: I love your Plugin it is the best! We use this for our Server :)

My question is, could you program that player can make sell and buy shop in one shop like in Chestshop?

Item Names/1.14 Support

Is your feature request related to a problem? Please describe.
I have not yet tried to use this plugin on 1.14, but I would gather that since there are different sign types, it may need an update. Also, it's kind of frustrating when the item names aren't working since 1.12.

Describe the solution you'd like
Please provide a 1.14 update complete with all of the item names fixed!

Describe alternatives you've considered
I have no alternatives to this solution. Technically you could just give us a list of item names converted for 1.13/1.14 and we can add them to the config.

Blacklist or Whitelist items

I would like to propose that objects can be put on a blacklist, with attributes such as name, lore or enchantments so that they can not be used in stores.

Also the opposite, a white list that only lets use the objects in it.

Many errors in 1.8

When using Shop v. 1.8.0.1, it will not load as it requires PLAYER_HEAD to be present in the GuiConfig.yml.
PLAYER_HEAD is only for 1.13+ and I can't set it to anything else or it will throw this error: https://pastebin.com/SBiLcN1A

When I have it set to PLAYER_HEAD, it will (obviously) not recognize the enum: https://pastebin.com/JHdU7mS4

Thanks in advance :)

The shop items keep disappearing without apparent Reason

From time to time - without any reason, the items disappear, but the shop is operable. (Spigot 1.8.9).

I have removed Wildstacker and Clearlagg - still no change. Tried to keep chunkls loaded with KeepChungs - no effect. There is no message in the log that could hint to the solution.

There is no preceeding event that could cause that behavior.

It renders my server "useless" please help quickly (yumble.net), you can join and see yourself

My server is 1.12.2

[14:43:15 ERROR]: Error occurred while enabling Shop v1.8.0.1 (Is it up to date?)
java.lang.IllegalArgumentException: No enum constant org.bukkit.Material.RED_STAINED_GLASS_PANE
at java.lang.Enum.valueOf(Enum.java:238) ~[?:1.8.0_181]
at org.bukkit.Material.valueOf(Material.java:71) ~[patched_1.12.2.jar:git-Paper-1594]
at com.snowgears.shop.handler.ShopGuiHandler.loadIconsAndTitles(ShopGuiHandler.java:226) ~[?:?]
at com.snowgears.shop.handler.ShopGuiHandler.(ShopGuiHandler.java:46) ~[?:?]
at com.snowgears.shop.Shop.onEnable(Shop.java:242) ~[?:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[patched_1.12.2.jar:git-Paper-1594]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:316) ~[patched_1.12.2.jar:git-Paper-1594]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) ~[patched_1.12.2.jar:git-Paper-1594]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.enablePlugin(CraftServer.java:395) ~[patched_1.12.2.jar:git-Paper-1594]
at org.bukkit.craftbukkit.v1_12_R1.CraftServer.enablePlugins(CraftServer.java:344) ~[patched_1.12.2.jar:git-Paper-1594]
at net.minecraft.server.v1_12_R1.MinecraftServer.t(MinecraftServer.java:442) ~[patched_1.12.2.jar:git-Paper-1594]
at net.minecraft.server.v1_12_R1.MinecraftServer.l(MinecraftServer.java:403) ~[patched_1.12.2.jar:git-Paper-1594]
at net.minecraft.server.v1_12_R1.MinecraftServer.a(MinecraftServer.java:341) ~[patched_1.12.2.jar:git-Paper-1594]
at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:289) ~[patched_1.12.2.jar:git-Paper-1594]
at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:616) ~[patched_1.12.2.jar:git-Paper-1594]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]

Creation Cost is doubled

Hello,

When setting creationCost: in config.yml to anything above 0 the cost in game is doubled from the value set. So setting it to 1 consumes 2 items, setting it to 2 consumes 4.

Edit: forgot to mention this is on a Paper 1.13.2 server, build 486 (1.13.2-R0.1-SNAPSHOT)
Thanks

Stacking of non stack-able items

This plugin gives you a lot of features and flexibility.

However, it doesn't support stacking of non stack-able items in the shop inventory. This gives
players a hard time since the shop inventory floods, making them lose sales.

I would like and love a stacking feature.

This would be able to stack items like:

  1. Saddle(s)
  2. Cake(s)
  3. Horse Armor
  4. Music disc(s)
  5. Different kinds of stew
  6. Water, Lava and Milk bucket(s)

Either way, I appreciate the effort of the developer. This is
a must-have for any production server.

Add admin commands to remove player shops

Is your feature request related to a problem? Please describe.
Yes,
I'm using the plugin AreaShop and when a player unrent his plot everything is reset on the plot, but the shop on it aren't remove and there is no admin command or player command to remove a shop at distance.

Describe the solution you'd like

Just a command like
/shop remove

[Feature] Features that could be useful

Hi I have a question so I wanted to make an adminshop but I still want the shop to have limits so player can only buy for example 1 block of diamond if there is diamond in that chest, but I don't want to use my user name our my admins user name but like a fake admin user name like: Admin is this possible?

I just want the adminshop to be more real just like in real life with means if there is no items in stock you can't buy it, but still want it to be adminshop as I don't want my admins our me to get money doing that..

Also would love to see a feature that if in shop you setup 1 item per cost if player clicks on a sign he will have option to buy or sell 64 items our 32 items. basically it will calculate from 1 item price to 64 automatically. Our even have option to buy up to 9 stacks straight away, that would be more easy than spamming the sign all times to get to specific amount xD.

Also just notice that there is /shop command and you can look at shops from gui with is nice but what about adding so you can buy items straight from that gui :).

What I say it's just an ideas of mine to make it easy for players :)

Double Chests are not protected

When you have a double chest whcih is a shop everyone can just open it (if hast the permissions on the region)
So shop is not protecting chests.

Version: Paper 504, MC 1.13.2
Shop 1.8.0.1

The Issue that you cannot add shops to double chests is also present here.

Plugin will not load

[Server thread/INFO]: [Shop] Shops will use emerald as the currency on the server.
[20:27:57] [Server thread/ERROR]: Error occurred while enabling Shop v1.8.0.1 (Is it up to date?)
java.lang.IllegalArgumentException: No enum constant org.bukkit.Material.RED_STAINED_GLASS_PANE
at java.base/java.lang.Enum.valueOf(Enum.java:240) ~[?:?]
at org.bukkit.Material.valueOf(Material.java:1) ~[spigot18.jar:git-PaperSpigot-"4c7641d"]
at com.snowgears.shop.handler.ShopGuiHandler.loadIconsAndTitles(ShopGuiHandler.java:226) ~[?:?]
at com.snowgears.shop.handler.ShopGuiHandler.(ShopGuiHandler.java:46) ~[?:?]
at com.snowgears.shop.Shop.onEnable(Shop.java:242) ~[?:?]

Error when clicking to see player shops in Gui

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Version:

  • Spigot version: [e.g. Spigot 1.13.2, Paper-Spigot 1.12.1, etc]
  • Shop version [e.g. 1.7.3.2]

Additional context
Add any other context about the problem here.

No 1.8 support :(

When using Shop v. 1.8.0.1, it will not load as it requires PLAYER_HEAD to be present in the GuiConfig.yml.
PLAYER_HEAD is only for 1.13+ and I can't set it to anything else or it will throw this error: https://pastebin.com/SBiLcN1A

When I have it set to PLAYER_HEAD, it will (obviously) not recognize the enum: https://pastebin.com/JHdU7mS4

Thanks in advance :)

Implement a LanguageUtil library to support other languages

Feature request: searching for items with players own language

Say, players can search for items with chinese or japanese instead of only English words. Well this looks a lot of work to be done but actually there is a plugin - LangUtils (more info : https://github.com/NyaaCat/LanguageUtils) which offers the ability to get the name of vanilla items, entities, enchantments, and enchantment levels for plugin developers, meaning easier to localize the shop plugin for developers :D

This feature is gonna be useful and helpful because players could just type the names of what they want to buy, sell, or barter, saving tons of efforts to looking through the lists of items with GUI...especially when the server gets more and more players owning shops...

Really appreciated if this could be done!

Admin shops on any block

It seems like you are only able to make admin shops on chests or inventories and this annoys me as I want to have a wall of signs with prices and such but cannot put them on the wall. It would be nice to be able to specify what blocks an adminshop can be placed on or allow them to be placed on anything with the display disabled. The closest thing I could get to a wall of signs was on shulker boxes but they look strange.

MCStats -> bStats

I request that you change the metrics system to bStats, as MCStats is offline and my console is being spammed with 504 errors.

Cant make shops out of Double Chests

Spigot 1.13.2 - when making a shop that is a double chest it states "the sign must be in front fo the chest in order to create a shop" even though the sign IS in front of the chest.

Chests separate from signs

Have you thought about the idea of being able to link chests and signs without them being connected?
Similar to how the plugin SignShop does it.

Basically players would be able to place a sign somewhere in the shop, but keep the chests with the items in their house so they don't take up space in their shop. They would have to click on the chest and then on the sign to link them or the other way around.

Similar to how it's done now but this time they would have to click once more since the chest and sign wouldn't be together.

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