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mm_carkeys's Issues

lockpicking minigame

how do I put this minigame export
exports["2na_lockpick"]:createGame(STAGE_AMOUNT, MAX_ERRORS)
for lockpicking a vehicle

get rid of more errors in the f8 console with the utils in txt line

  1. It doesn't work as described. First of all, where should people get the keys if you have AdvancedParking on it and the cars are parked outside, people don't have a key
  2. When you get out of the car you can't lock the car
  3. get rid of more errors in the f8 console with the utils in txt line

Question about exports

Hello, i wanted to implement the script into a modified esx_vehicleshop with exports and it seems to be not giving me the right key with the car. The plate is correct and the model on the key too but every time i buy a car the key is not working with it. Im using esx with the ox scripts.

Thank you for helping me out.

`RegisterNetEvent('villamos_vehshop:spawnCar', function(coords, model, plate)

local hash = GetHashKey(model)
if not IsModelInCdimage(hash) then 
    return print("^1SCRIPT ERROR: Invalid model: "..model)
end 
while not HasModelLoaded(hash) do 
    RequestModel(hash)
    Wait(10)
end 
local vehicle = CreateVehicle(hash, coords, true, true)
SetVehicleNumberPlateText(vehicle, plate)
TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
SetModelAsNoLongerNeeded(hash)
exports.mm_carkeys:GiveKeyItem(plate, vehicle)

end)`

Engine Bug(?)

Hey,
I dont know if its known, but when u toggle the engine Off and leave the car, the engine turns back on itself.

i looked up the code but could not find the fitting code, may i get some help? please? :D

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