Comments (1)
The multiplayer feature in GameMaker is experimental, and it will be reworked. We do not know anything about how it works.
SnowState wasn't tested with the multiplayer feature.
from snowstate.
Related Issues (20)
- state_exists HOT 1
- add_child doesn't "override" HOT 1
- Can't check wildcard transition using transition_exists() HOT 1
- Passing arguments to triggers HOT 1
- Assignment of an empty value - When running using YYC HOT 1
- Allow enums/ types other than strings HOT 6
- Ability to pause timer HOT 3
- Leave event
- Beta Variable not set before reading error HOT 1
- Can not use same name for a SnowState instance event and the owner's instance variable HOT 1
- Allow an option to not trigger enter/leave events using the change() method HOT 1
- Third Level Inherited States Execute Their Inherited Parent's Events Twice
- When running the game after downloading get move_and_collide is a read-only function HOT 6
- Add method for getting the initial state
- Changing another object's state in a leave event still cause the object to run the now-previous state's step event HOT 3
- inherit() does not support parameters HOT 2
- Internal variables for states HOT 1
- HTML5 support is broken HOT 3
- Object: oPlayerT Event: User Event 15 at line 53 : "move_and_collide" is read-only function in latest GameMaker monthly version HOT 1
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