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basemod's Introduction

#A Base to Build From!

Comes with most basic requirements for a mod.

This is simply a base for people to build from and includes no content, aside from a few example recipes.

My hope is that it is simple to understand and easy to use.

##How to use:

  1. Clone that repository using any Git client. (alternatively, download the zip)

  2. Setup your Gradle workspace. I suggest following this tutorial by LexManos. I also suggest running setupDecompWorkspace instead of setupDevWorkspace. Look in gradlew for what everything does.

  3. Open it up in your IDE and refactor everything.

    EG: BaseMod.java -> YourModName.java
    
  4. Write the content of your mod.

  5. Release to your loving fans and hope you didn't screw anything up.

I do not require any credit for this. I wrote it primarily for myself to use in my own mods and there's literally no reason for it to not be public.

##Suggestions or Feedback?

Join my channel (#TehNut) on Espernet and discuss there.

##FAQ:

  • Oh no! I found a bug/leak with it! D:

    Please feel free to make a PR with a fix or open an issue on GitHub.

  • Can you include X feature?

    Possibly. I don't want to do all the work for modders, and I don't want this to become a coremod/dependency.

  • Why should I use this?

    I feel it saves time for beginning modders so they don't have to rewrite everything whenever they start a new project. If you don't feel it's useful, don't use it. Simple as that.

  • Can you port to Minecraft 1.X.X?

    Sure, why not. However, most of this will work in all versions. One large exception being the config GUI.

  • Who the heck are you?

    I am the lead dev of Redstone Armory.

    I am working on a BigReactors addon-overhaul called NuclearCubes.

    I am a maintainer of Tombenpotter's Electro-Magic Tools.

    I am also the newest TPPI dev.

##Additional Tips:

  • How to update the Forge version-

    View this forum post for information on that.

  • How to update the ForgeGradle version-

    View this forum post for information on that.

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