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Car Showroom Management System aims to transform the traditional car dealership operations into a modern, efficient, and customer-centric business process.

Java 100.00%
car-showroom customer-technology customerservice java

car-showroom-management-system's Introduction

Car-Showroom-Management-System

image

Project Overview:

• The project aims to create a car showroom management system using Java and object-oriented programming (OOP) concepts.

• It involves designing classes, implementing inheritance, and utilizing polymorphism.

Project Setup:

o Create a new Java project in your preferred IDE (e.g., Eclipse, IntelliJ, or Visual Studio Code).

o Set up the necessary project structure (directories, packages, etc.).

Project Structure:

• The main classes include Showroom, Employees, and Cars, with Showroom extending attributes from both Employees and Cars. • Attributes for Showroom include name, address, manager's name, total number of cars, and employees. • Attributes for Employees include name, ID, and department.

Functionalities:

• The main menu allows users to add a new showroom, view showroom data, and get lists of employees and cars. • An Interface named Utility is created to demonstrate its use in live projects.

Practical Application:

• The project demonstrates the practical use of encapsulation, abstraction, polymorphism, and inheritance.

• It provides a foundation for building similar management systems like hospital or vaccine management systems, and can be added to personal portfolios or resumes.

Showroom Car Management System Features:

o The project includes features related to managing a car showroom.

o These features might include adding new showrooms, managing employee details, and handling car inventory.

o The system allows interaction with showrooms, employees, and cars.

Class Hierarchy:

o The project defines several classes, including:

 Showroom: Represents a car showroom.

 Employee: Contains attributes like name, ID, and department.

 Utility: An interface that provides utility methods (e.g., adding showrooms).

Takeaways:

o By following this project, you’ll gain practical experience in OOP concepts.

o You can apply similar principles to other management systems (e.g., hospital management, vaccine management).

Inheritance and Polymorphism:

o Utilize inheritance:

 Employee can inherit from a base class (e.g., Person).

 Implement common methods (e.g., displayDetails) in the base class.

o Implement polymorphism:

 Use method overriding to customize behavior (e.g., calculateSalary for different employee types).

Attributes and Relationships:

o Showroom attributes:  Name  Address  Manager (an instance of Employee) o Employee attributes:  Name  Employee ID  Department

Main Menu Functionality:

o Create a menu-driven interface for users:

 Add a new showroom (using the addShowroom method).

 Display existing showrooms and their details.

 Add employees to showrooms.

 Retrieve employee information.

Testing and Execution:

o Write a Main class with a main method.

o Instantiate objects (showrooms, employees) and test various functionalities.

o Ensure that the project compiles and runs without errors.

Run the Project:

o Compile and execute the project.

o Interact with the menu options to add showrooms, employees, and retrieve information.

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