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sondro's Projects

learnopengl icon learnopengl

Code repository of all OpenGL tutorials found at https://learnopengl.com

leetmouse icon leetmouse

A fork of the Linux mouse driver with acceleration

leetmouse-gui icon leetmouse-gui

Simple GUI for leetmouse (https://github.com/systemofapwne/leetmouse)

legion-engine icon legion-engine

Legion-Engine is a data-oriented C++17 OpenGL game engine built to make optimal use of modern hardware.

lepton icon lepton

💻 Democratizing Code Snippets Management (macOS/Win/Linux)

letters icon letters

Letters experimental warp of simple letters

lex icon lex

Build lightweight lexer/parser(LR0) state transition tables in macro(compile phase)

lib icon lib

single header libraries for C/C++

libdeflate icon libdeflate

Heavily optimized library for DEFLATE/zlib/gzip compression and decompression

libepoxy icon libepoxy

Epoxy is a library for handling OpenGL function pointer management for you

libffi icon libffi

A portable foreign-function interface library.

libgl2d_ds icon libgl2d_ds

Originated from http://rel.phatcode.net/junk.php?id=117

liblava icon liblava

Modern and easy-to-use library for Vulkan

liblcthw icon liblcthw

The library you create when you are done with Learn C The Hard Way

libpx icon libpx

A pixel art library for C++ (editor included).

librg icon librg

🚀 Making multi-player gamedev simpler since 2017

libsimdpp icon libsimdpp

Portable header-only C++ low level SIMD library

libsixel icon libsixel

A C language SIXEL encoder/decoder implementation, forked from saitoha/libsixel after @saitoha vanished. Receives security patches, accepts PR's filed preferably here but also at saitoha/libsixel.

libsrt icon libsrt

libsrt is a C library for writing fast and safe C code, faster. It provides string, vector, bit set, set, map, hash set, and hash map handling. Suitable for soft and hard real-time. Allows both heap and stack allocation. *BETA* (API still can change: suggestions are welcome)

lightmapper icon lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

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