Add-on to bake Character Creator characters, imported via the CC/iC Blender Tools add-on, for export to other platforms or formats such as Sketchfab, glTF, Godot and Unity.
I have a character exported from CC4 as FBX and I want to use it on threejs as a gltf/glb file. I successfully imported the character on blender but my question is how I can proceed with the export step. I bake the texture with the pack GLTF option but I only get the textures and no the gltf file. There's any way I can export using the plugin as as glb file with all the textures embedded? Or I will need to handle the textures on threejs (I started that approach but had big problems with hair and eyes)
I'm running in Blender 3.5 and I keep getting the same issue. Every time I try to bake a material from Character Creator, the output files are always just 64 X 64 regardless of what I set the Max Size too. I've tried using different options from the target dropdown and both jpeg and png exports. I've tried removing and reinstalling the addon (though I see it remembering setting after reinstalled, so something is being carried over). ANy other advice you have on how to get it to bake to higher resolutions according to the max size field?