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wowheadripper's Issues

In creature loot

You can add creature that are Mineable and Herbalable ๐Ÿ“„

Yes you can gather some creature from mining and herbing.

This kind of loot use by default the skining_loot_template .

Enginering loot template must be skinning_loot_template too.

http://www.trinitycore.org/f/topic/3465-engineers-salvage-loot-template/

They used type_flags in creature_template

Herbaling=256
Mining=512
Enginering =32768

and the the skinloot must be set with the creature_id

Normal and Heroic Loot

Exemple this one
http://www.wowhead.com/npc=40319

Have normal and heroic loot you must put the good flags

lootmode

A special parameter used for separating conditional loot, such as Hard Mode loot. A lootmode of 0 will effectively disable a loot entry (it's roll will always fail). This column is a bitmask, so you shouldn't duplicate loot across lootmodes. The active lootmode(s) can be changed at any time by the core. This column should only be used if required, in most cases it should be left as 1. Valid lootmodes include: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 16384, 32768.

Quest Loot

Need to put a NEGATIVE "-" on each item that needed for quest.

Item Loot Parser dont work

ive try to use the Item Parser like this test

[2, 1] 89613

Suposes to show the conains loot but it didnt show .

config

Hi,

Where is config file ?

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