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Q Light Controller Plus
License: Apache License 2.0
This project forked from mcallegari/qlcplus
Q Light Controller Plus
License: Apache License 2.0
Q Light Controller Plus 4 Copyright (c) Heikki Junnila Massimo Callegari QLC+ on SourceForge: http://qlcplus.sourceforge.net/index.shtml QLC+ on GitHub: https://github.com/mcallegari/qlcplus DEVELOPERS AT WORK ------------------ If you're compiling QLC+ from sources and you regularly do "git pull" to get the latest sources, you probably end up seeing some compiler warnings and errors from time to time. Since the whole source package is under development, you might even encounter unresolved symbols etc. that halt the compiler immediately. If such a thing occurs, you should do a "make distclean" on qlcplus (top-most source directory) and then "qmake" and "make" again. We attempt to keep the GIT master free of fatal errors and it should compile all the time. However, some inter-object dependencies do get mixed up sometimes and you need to compile the whole package instead of just the latest changes. Sometimes even that doesn't work, because QLC+ installs its common libraries to system directories, where (at least unixes) fetch them instead of the source directory. In those cases, you might try going to the libs directory, compile it with "make" and install with "make install" and then attempt to re-compile the whole package with "make". Apache 2.0 License ------------------ Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. Requirements - Linux -------------------- * Qt >= 4.6 development libraries & tools * Enttec DMX USB plugin: libftdi-dev, pkg-config * HID plugin: No additional requirements * MIDI plugin: libasound, libasound-dev, pkg-config * ENTTEC Wing plugin: No additional requirements * OLA plugin: libola, ola-dev, pkg-config (see libs/olaout/README) * uDMX plugin: libusb, libusb-dev, pkg-config * Peperoni plugin: libusb, libusb-dev, pkg-config * Velleman plugin: Not available for Linux * OSC plugin: liblo-dev, pkg-config * ArtNet plugin: No additional requirements Requirements - Windows ---------------------- * MinGW / MSYS environment (http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/) * Qt >= 4.6 (http://releases.qt-project.org/qt4/source/) * Enttec DMX USB plugin: No additional requirements * HID plugin: Not available * MIDI plugin: No additional requirements * ENTTEC Wing plugin: D2XX driver & development package (http://www.ftdichip.com/Drivers/D2XX.htm) * OLA plugin: Not available for Windows * uDMX plugin: No additional requirements * Peperoni plugin: No additional requirements * Velleman plugin: K8062 SDK from www.velleman.eu * OSC plugin: liblo, pkg-config * ArtNet plugin: No additional requirements Requirements - Mac OS X ----------------------- * XCode (http://developer.apple.com/technologies/tools/xcode.html) * Qt SDK >= 4.8.x (http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x) * Enttec DMX USB plugin: macports, libftdi-dev, pkg-config * HID plugin: Not available * MIDI plugin: No additional requirements * ENTTEC Wing plugin: No additional requirements * OLA plugin: libola, ola-dev, pkg-config (see libs/olaout/README) * uDMX plugin: macports, libusb-compat, pkg-config * Peperoni plugin: macports, libusb-compat, pkg-config * Velleman plugin: Not available for OSX * OSC plugin: liblo, pkg-config * ArtNet plugin: No additional requirements Compiling & Installation ------------------------ For windows, just install the latest Qt package from Trolltech along with the default MinGW setup and start the Qt command prompt. For Linux or OSX, in addition to the Qt libraries, you need also Qt development packages. As normal user, type to your X terminal: qmake and then: make and then (as administrator/root): make install Support & Bug Reports --------------------- For discussions, feedbacks, ideas and new fixtures, go to: http://sourceforge.net/p/qlcplus/discussion/ For developers wiki and code patches, go to: https://github.com/mcallegari/qlcplus Contributors ------------ QLC+: Jano Svitok (Bugfixes, new features) Thomas Achtner (ENTTEC wing improvements) Joep Admiraal (MIDI SysEx init messages, Dutch translation) Florian Euchner (FX5 USB DMX support) Stefan Riemens (new features) David Garyga (bugfix and improvements) Heiko Fanieng, Jannis Achstetter (German translation) NiKoyes, Jérôme Lebleu (French translation) Raymond Van Laake (Dutch translation) Luis García Tornel (Spanish translation) Jan Lachman (Czech translation) Nuno Almeida, Carlos Eduardo Porto de Oliveira (Portuguese translation) Santiago Benejam Torres (Catalan translation) Koichiro Saito (Japanese translation) QLC: Stefan Krumm (Bugfixes, new features) Christian Suehs (Bugfixes, new features) Christopher Staite (Bugfixes) Klaus Weidenbach (Bugfixes, German translation) Simon Newton (OLA plugin) Lutz Hillebrand (uDMX plugin) Matthew Jaggard (Velleman plugin) Ptit Vachon (French translation)
When building the VC as a palette of different scenes, make it possible to "lock" the VC (i.e. don't make any changes take effect on the DMX!) and when finished with a new set of scenes, apply it using either a button or a slider (pretty much as the new Cue List).
Even better would be if new scene compositions could be stored to one or several buttons/sliders. Then QLC would be pretty much like any "hardware" lightning consoles available on the market.
Currently RGB Matrix functions can not be assigned to a fader.
Set endpoints for several moving heads and interpolate the movement between those endpoints. Useful when using e.g. a game controller or slider for manually moving a focus point between the endpoints.
Using both a duration and a hold time (in addition to fade in and out times) makes it possible for scenes to overlap at 100% intensity for a while, even without fades. Useful when e.g. flashing lamps (LEDs in particular) and you want the next lamp to light up before the previous one is blacked out, a sort of delayed scene ending.
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