Authors: Shed, SConrad and others
Mod Website: Spellhold Studios
Mod Forum: Jerry Zinger Show
📥 Download the mod at Spellhold Studios
The Jerry Zinger Show allows the PC and his companions to view (and take part in) the live talk show of Jerry Zinger, well known Amnish celebrity! Shows are daily, and executed largely by cutscenes. The programme is as follows:
- "My ex is an evil mastermind" (Irenicus, Ellesime)
- "Racial tension" (Korgan)
- "Leaving with my lover" (Rumar)
- "Families Reunited" (Aerie)
- No name (Newb)
- "Knights who wear Lingerie and and the women who love them" (Keldorn)
- "Latex Gnomes" (Seifer, SConrad)
- "My husband's mistress" (Keldorn, Viconia)
- "Who's your daddy?" (Aerie)
Note that the episodes featuring a NPC are only viewable if the NPC is currently in the party, and not dead. The other episodes are viewable no matter what party you have. You will not be able to choose which episode to view. They will display in the given order where possible.
Key features
- Fully Fledged Introduction Movie! SConrad and Jezil'jin have together created an introduction movie, and with SConrad's pioneering technique it has been included in the mod.
- New Area: A new area based on the Playhouse, made by BLUE_CHIP, is included in the mod. This area is the Jerry Zinger Studio where the episodes play out. The Jerry Zinger Studio is available through the the Den of Seven Vales, the inn north of the Circus in Waukeen's Promenade. The entrance is located on the south-east wall of the first floor of the inn, just slightly to the right of the point where you first enter the Den of Seven Vales.
- Comprehensive Voicing! Jerry Zinger is voiced by TheWizard, and SConrad and Seifer are also voicing themselves. Aerie's (two) fathers, Sir William of Thorpe, and Rumar are voiced by Shed and Tris.
This mod is designed to work on the following Infinity Engine games: the original Baldur's Gate II (BG2 or just SoA) with the Throne of Bhaal (ToB) expansion, Baldur's Gate II: Enhanced Edition (BG2EE), the conversion projects Baldur's Gate Trilogy (BGT) and Enhanced Edition Trilogy (EET).
The Jerry Zinger Show mod is a WeiDU mod, and therefore should be compatible with all WeiDU mods. However, we cannot test every single one. It is only compatible with BGII: ToB. If you do encounter an error, please let us know by reporting it on the forum.
Although it is not required for The Jerry Zinger Show mod to function properly, classical game players are strongly recommended to download and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod.
Here is the recommended installation order:
- Please install The Jerry Zinger Show after TobEx, BG2 Fixpack, and EET.
- Please install The Jerry Zinger Show before EET_End, and any final "biffing" routines.
If you've previously installed the mod, remove it before extracting the new version. To do this, run setup-jz.exe
, un-install the previously installed main component and delete the 📁 jz folder.
When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.
Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.
The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.
The Jerry Zinger Show for Windows is distributed as an extractable compressed archive and includes a WeiDU installer.
Extract the contents of the mod archive into the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file), using 7zip, WinRAR, or another file compression utility that handles .zip files. On successful extraction, there should be a 📁 jz folder and a setup-jz.exe file in your game folder. To install, simply double-click setup-jz.exe
and follow the instructions on screen.
Run setup-jz.exe
in your game folder to reinstall, un-install or otherwise change the component settings.
The Jerry Zinger Show for Mac OS is distributed in the same compressed archive and includes a WeiDU installer.
First, extract the files from the archive into your game directory. On successful extraction, there should be a 📁 jz folder, setup-jz and setup-jz.command files in your game folder. To install, simply double-click setup-jz.command
and follow the instructions on screen.
Run setup-jz.command
in your game folder to reinstall, un-install or otherwise change the components settings.
The Jerry Zinger Show for Linux is distributed in the same compressed archive and does not include a WeiDU installer.
Extract the contents of the mod to the folder of the game you wish to modify.
Download the latest version of WeiDU for Linux from WeiDU.org and copy weidu and weinstall to /usr/bin
. Following that, open a terminal, cd to your game installation directory, run tolower and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either if you've extracted only this mod since the last time you lowercased file names. If you're unsure, running tolower and choosing both options is the safe bet.
To install, run weinstall setup-jz
in your game folder. Then run wine bgmain.exe
(or wine baldur.exe
for EE games) and start playing.
In addition to the methods above for removing individual components, you can completely un-install the mod using setup-jz --uninstall
at the command line to remove all components without wading through prompts.
The installer includes the following components.
The Jerry Zinger Show (Main component)
Remove Delay Between Episodes
➽ This optional component removes the necessity to wait one day of game time between watching each episode, and requires the main component to be installed.
Q: How do I experience the Jerry Zinger mod?
A: The content of this mod occurs in the new area which can be accessed through the Den of Seven Vales, the inn north of the Circus in Waukeen's Promenade. The entrance to the new area is located on the south-east wall of the first floor of the inn, just slightly to the right of the point where you first enter the area.
Q: Hey, what's this? I thought this was a place for mods for the BG universe? How did I get here?
A: No, you're in the right place. This IS a mod for the BG II game.
Q: Well, who is this 'Jerry Zinger', and what does he do? Is he related to the Jansen clan?<
A: No, he's a half-elf, and a famous television personality in Amn. He has a daily, er, 'talk show' dedicated to the ills of Western society.
Q: Oh, I see... He tries to help people.
A: No, he exploits them.
Q: Just where did you come up with this insane idea?
A: The idea was originally developed by MorningGlory but due to various circumstances, she were unable to continue the work. This resulted in Shed and SConrad taking over the project.
Q: What if I don't know about The Jerry Springer Show, Mr. Smarty Pants? Why should I care about this mod?
A: Mocking other's problems and situations in a humorous is an age-old mechanism of the theatre. Plus, the original show is to be taken about as seriously as will be our mod. Rumour has it that the show's absurdity is actually scripted, but we have been assured that is a false allegation, and that it portrays real people with real problems.
Jerry Springer actually appears around the world. Might not air in Tibet, however. Check out the official Jerry Springer website if you've been living in Tibet and haven't heard of it. And, of course, check out your local television listings for both daytime television and night-time viewing. Check out the official web site for the show.
Q: They didn't even HAVE television in Faerun! How are you gonna get around that one??
A: They did have theaters, however. The equivalent of a studio, per se. And, I doubt if they had hot tubs in Faerun, either, but in the BG II game, I distinctly remember one in Aran Linvail's suite at the Shadow Thieves headquarters. So, who knows? Maybe the Jansens have the first television in Faerun. We all know how inventive Jan can bens.
Q: So, are you gonna have just one giant cut-scene, or what?
A: No, the original show is a daily show, and we are going to attempt to do that, too. A blend of cut-scenes and some interactive stuff as well. Want the player to get in on the action, too, you know.
Q: Hey, before I forget.. Just who's working on this piece of insanity?
A: The team is headed by Shed and SConrad. A full list listing everyone's contributions will be available in the Credits.
Authors: SConrad, Shed and others
The Jerry Zinger Show may be freely distributed, but it may not be sold, published, compiled or redistributed in any form without the consent of its authors.
Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp.
The Jerry Zinger Show is not developed, supported, or endorsed by Jerry Springer or NBC Universal Television.
- Added jz.ini metadata file to support AL|EN's "Project Infinity".
- Added dynamic install order syntax and global
LABELS
to support AL|EN's "Project Infinity". - Renamed Setup-JZ.tp2 -> jz.tp2 to support AL|EN's "Project Infinity".
- Replaced
AUTHOR
keyword withSUPPORT
. - Added
VERSION
keyword. - Replaced deprecated
AT_INTERACTIVE_EXIT
command withREADME
keyword. - Replaced
REQUIRE_FILE
withREQUIRE_PREDICATE
condition to avoid installing the mod in inaccurate games. - Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
- Added native BG2:EE and EET compatibility:
- Added WeiDU's built-in
HANDLE_CHARSETS
function to convert string entries for EE games. - Added
ADD_JOURNAL
function for EE games. - Rewrote install procedure to use WeiDU's built-in
HANDLE_AUDIO
function. - Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
- Provided wbm movie file for the EE games.
- Added WeiDU's built-in
- Replaced deprecated old-school
DECOMPILE_DLG_TO_D
plusCOMPILE_D_TO_DLG
andDECOMPILE_BCS_TO_BAF
plusCOMPILE_BAF_TO_BCS
processes with more accurateDECOMPILE_AND_PATCH
command. - Fixed barkeeper name incorrectly displayed when hovering over it bug.
- Fixed typos (Gwendolyne).
- Updated Russian translation (by Austin).
- Updated deprecated modding tools links.
- Re-formated, updated and renamed readme file to jz-readme-english.html, then moved it into new 📁 "readme" folder.
- Lower cased files.
- Included Linux and Mac OS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Updated WeiDU installer to v247.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
- Added Italian translation.
- Added Russian translation.
- Added German translation.
- Updated Readme.
- Moved position of Hawker.
- Fixed some misspellings.
- Fixed a bug with Viconia's dialogue in Episode 8.
- Initial release.