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swf-importer's Introduction

SpriteBuilder

SpriteBuilder is the first game development suite for rapidly building native iOS and Android games with Objective-C and Xcode. SpriteBuilder is free and open source (MIT licensed) and available for download in the Mac App Store.

Core Features:

  • Designer-friendly UI
  • Animation editor for scenes, characters and boned animations
  • Tileless editor
  • User interface designer
  • Asset management & sprite sheet generation
  • Tools for localization

For more info, please visit spritebuilder.com.

Getting started with the source

Change directory into the top (this) directory of SpriteBuilder and run:

git clone https://github.com/apportable/SpriteBuilder
cd SpriteBuilder
git submodule update --init --recursive
cd scripts
./build_distribution.py --version 1.x

You need to use the BuildDistribution.sh script the first time you build SpriteBuilder, after that you can build it from within Xcode.

Still having trouble compiling SpriteBuilder?

It is most likely still a problem with the submodules. Edit the .git/config file and remove the lines that are referencing submodules. Then change directory into the top directory and run:

git submodule update --init

When building SpriteBuilder, make sure that "SpriteBuilder" is the selected target (it may be some of the plug-in targets by default).

License (MIT)

Copyright © 2011 Viktor Lidholt

Copyright © 2012-2013 Zynga Inc.

Copyright © 2013 Apportable Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

SpriteBuilder: www.spritebuilder.com

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swf-importer's Issues

error tracking

Hi cocojoe,

Thanks for providing this importer to help developers convert flash animations into ccb files. However, it needs to be very specific in naming and hierarchy in Flash source files, sometimes when the animation getting complex, it is very difficult to debug it. I think it would be great to provide a log rather than just a simple "Error".

Cheers,

Animation in movie clip not transferred.

When performing conversion, the Movie shows fine during preview, but after export and added to SpriteBuilder:
Motion Tweens are not converted.
All keyframe animation is truncated to the beginning of the animation. (keyframe animation of 3 frames at frames 20 -> 25 is placed at frames 1->3.

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