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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
GLyphy has successfully been run on Linux and MacOS X.  People have also run it 
on iOS.  I have a port to Android but couldn't find any device that would 
successfully run it.  I don't know of anyone who has got it running on Windows 
so far.

Original comment by [email protected] on 27 Nov 2013 at 4:31

from glyphy.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Apparently it wasn't run on Windows before :)

Original comment by [email protected] on 27 Nov 2013 at 8:58

from glyphy.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
On OSX 10.9 (Mavericks) with AMD Radeon HD 6770M, I get this error:
Enter: demo_glstate_create
Enter: demo_shader_create_program
Enter: compile_shader
Leave: compile_shader
Enter: compile_shader
Fragment shader failed to compile
ERROR: 0:486: No matching function for call to max(int, int)

I fixed it in demo-fshader.glsl, Line 95,
from:
      color += vec4(0,.3,0,.3 - abs(gsdist) / float(max(gi.nominal_size.x, gi.nominal_size.y)));
to:
      color += vec4(0,.3,0,.3 - abs(gsdist) / max(float(gi.nominal_size.x), float(gi.nominal_size.y)));


Original comment by [email protected] on 15 Dec 2013 at 6:56

from glyphy.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Thanks, fixed that.

I've now got it running on Android KitKat on Nexus 4 and 5.

Original comment by [email protected] on 15 Dec 2013 at 8:19

from glyphy.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Hi, awesome font rendering! This definitely looks like the way forward, 
geometry in texture. brilliant. Can't wait to use it for something (did 
http://trace.gl, use texturemap fonts), shader compatibility can be pretty hell 
though. Can you tell me what the speed is on nexus 5? Can you run the shader at 
interactive framerates fullscreen? And what about the Intel HD3000/4000? Have 
you seen it run on windows through ANGLE? Im thinking of integrating this into 
a new kind of DOM renderer on chromiums GL ES 2 stack, just curious if it will 
run yet for people. traceGL had some freaky compatibility issues i couldnt 
solve.

Original comment by [email protected] on 7 Mar 2014 at 4:11

from glyphy.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Using Android Kitkat I get 15 to 25 (depending on tweaks) frames full-screen on 
Nexus  4, Nexus 5, and Nexus 7 2013 right now.

Original comment by [email protected] on 13 Mar 2014 at 4:25

from glyphy.

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