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This project forked from alliedmodders/sourcemod

0.0 0.0 2.0 41.29 MB

SourceMod - Source Engine Scripting and Administration

Home Page: http://www.sourcemod.net/

Shell 2.74% C++ 34.66% Python 0.81% Perl 1.77% C 34.85% PHP 0.25% C# 0.41% Awk 0.02% Pascal 0.23% Pawn 0.03% SourcePawn 9.94% Makefile 4.77% HTML 7.58% Smarty 0.01% CMake 0.23% PLpgSQL 0.01% PLSQL 0.01% Batchfile 0.13% DIGITAL Command Language 0.07% M4 1.48%

sourcemod's Introduction

SourceMod

General

Development

Contact

  • Connect with us on GameSurge IRC in #sourcemod
  • Alternatively feel free to join our Discord server

License

SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.

sourcemod's People

Contributors

dvander avatar psychonic avatar theds avatar asherkin avatar kylesanderson avatar drifter321 avatar peace-maker avatar fyren avatar ferret99gt avatar voided avatar headline avatar powerlord avatar iamdang avatar wend4r avatar joinedsenses avatar god-tony avatar erikminekus avatar flaminsarge avatar nosoop avatar fortytwofortytwo avatar bl4nk avatar sirdigbot avatar vauff avatar playboy31 avatar botox avatar systematicmania avatar wildcard65 avatar bara avatar dysphie avatar komashchenko avatar

sourcemod's Issues

Update

Update this repo related with SM 1.12 ?

ambigousmenu: find a correct way to implement it

Currently, botox's implementation is manually added into our fork in this commit:

But a fork is hardly maintainable so we need to find a way to implement the same behavior in either:

  • A plugin based on BotoX's DynamicTargeting and create a new native called ProcessTargetStringEx that will be called in each plugin, which will then call a forward with the result
  • An extension -> Is it possible ?
  • Upstream sourcemod by implementing it in C++ as described here: alliedmodders#1069 (review)

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