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A port of Godot Engine to Nintendo Switch via homebrew tools.

Home Page: https://godotengine.org

License: MIT License

Python 1.30% C++ 89.60% Makefile 0.01% Shell 0.09% C# 2.50% Java 1.68% Objective-C++ 0.69% Objective-C 0.10% JavaScript 0.54% GLSL 0.91% CMake 0.01% PowerShell 0.01% C 2.36% AIDL 0.01% Kotlin 0.20%

godot's Introduction

Godot for Switch

It's a port of the Godot open source game engine to the Switch, via homebrew libraries provided by devkitPro/switchbrew. See the original README-original.md for info about Godot.

Releases

See the GitHub releases page for pre-built editors for Windows, macOS and Linux.

How do I export my game?

The editor builds above add a Switch exporter to the list - it will generate a .nro and a .pck file that can be transferred to your Switch. If additional debugging is required, sending the nro via nxlink (make sure to send it to the right place with the -p argument) will allow the output of the console to be viewed on PC.

How to build?

You shouldn't need to build the engine if you use a release as the templates should be included - these instructions are for development!

See the official docs for compilation instructions for every officially supported platform.

For Switch:

Install these packages from devkitPro pacman: switch-pkg-config switch-freetype switch-bulletphysics switch-libtheora switch-libpcre2 switch-mesa switch-opusfile switch-mbedtls switch-libwebp switch-libvpx switch-miniupnpc switch-libzstd switch-wslay then run scons platform=switch in the root of the repo. Add target=release to build for release instead of debug.

Then, to build an engine release for Switch, run ./scripts/create-switch-release.sh in the root of the repo.

Or to build an export template for the editor, run ./scripts/create-switch-template.sh in the root of the repo.

How can I get help?

Either make an issue on this repo, or join the Discord!

Credits

  • Thanks to devkitPro / switchbrew for producing devkitA64/libnx.
  • Extra special thanks to fincs from devkitPro - This port would have never been possible without their port of the open source nouveau graphics driver.
  • cpasjuste for help with development.
  • fhidalgosola/utnad for their port / help with development.

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