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Disassembly of Legend of Zelda: Links Awakening DX

Makefile 0.04% Assembly 98.11% Python 1.74% Shell 0.03% Dockerfile 0.01% Ruby 0.08%

ladx-disassembly's Introduction

Links Awakening DX Disassembly

Disassembly of one of my favorite games. Taking it easy for now.

Theses sources reproduce a valid build of Legend of Zelda, The - Link's Awakening DX (U) (V1.0) [C][!].gbc MD5 - 07C211479386825042EFB4AD31BB525F

Usage

  1. Install Python 3 and rgbds (version >= 0.4.0 required);
  2. make all.

How to contribute

  1. Fork this repository;
  2. Find a little piece of code to improve:
  • Maybe a typo, a missing constant, an obvious label that could be renamed;
  • Or start following a thread (Link's animations? The island fade-out special effect? Trading items constants?) and document some details along your read;
  • You can also look at the known improvements โ€“ especially good first issues;
  1. Submit a pull request.

Having questions, or do you need help? Join the discussion on Discord. You can also read disassembling How-Tos in the Wiki, for some infos about the tools and disassembling processes.

Resources

Contributors

Thanks to these people for contributing:

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