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Comments (5)

l0ud avatar l0ud commented on June 26, 2024 1

@inDigiNeous
Maybe it's just example, but you're using "input" instead of class name "InputHandler" in your code.

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SteveKChiu avatar SteveKChiu commented on June 26, 2024 1

Yes constant need to be accessed by class name, not by instance.
It is pretty much the same as static property.

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SteveKChiu avatar SteveKChiu commented on June 26, 2024

The meta method seems to have some problem, some changes lost during re-factoring the code, I will fix it ASAP.

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wizofoz avatar wizofoz commented on June 26, 2024

Thank you for your prompt fix, it works perfectly! Now I can merge some modules that I had to use only for enums constants with classes

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Sakari369 avatar Sakari369 commented on June 26, 2024

I am seeing this same issue @SteveKChiu

CPP

    LuaIntf::LuaBinding(_lua).beginClass<InputHandler>("InputHandler")
        .addConstructor(LUA_ARGS())
        .addFunction("keyHeld",         &InputHandler::keyHeld)
        .addConstant("KEY_RIGHT",       GLFW_KEY_RIGHT)
        .addConstant("KEY_LEFT",        GLFW_KEY_LEFT)
        .addConstant("KEY_DOWN",        GLFW_KEY_RIGHT)
        .addConstant("KEY_UP",          GLFW_KEY_UP)
        .addConstant("constant",        10)
    .endClass();

lua

    print(input.KEY_RIGHT)
    print(input.___getters)
    print(#input.___getters)

output

nil
table: 0x7fb87953d040
0

Seems it is not adding these constants at all.
Mac Os X, Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
Target: x86_64-apple-darwin14.5.0
Thread model: posix

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