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HoloCure mod loader written in C#.

License: GNU General Public License v3.0

C# 91.06% Batchfile 0.06% Shell 0.05% TypeScript 8.83%
holocure hololive mod mod-loader modding gamemaker gamemaker-studio gamemaker-studio-2 gml

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holocure-modloader's Issues

[Feature] Mod Resolution

Where/how should mods be resolved? Considering a mods folder in the save location. This will tie in with game launch profiles

[Feature] Mod Resolution

Operating System(s)

  • Windows
  • MacOS
  • Linux
  • Indiscriminate (OS unrelated to the proposal)

Applicable Projects

  • HoloCure.API
  • HoloCure.ModLoader.API
  • HoloCure.ModLoader.Logging
  • HoloCure.ModLoader.Updater
  • HoloCure.ModLoader
  • CodeChicken.DiffPatch
  • UndertaleModLib

Description

I believe there should be a mods subdirectory beneath every game profile directory, containing folders for each mod and their assembly.

What does this proposal attempt to solve or improve?

There needs to be some heavy discussion regarding how and where mods should be resolved and loaded. This is a vital component of a mod loader.

What (other) solutions may be considered?

N/A: Open-ended discussion.

[Feature] Better Backup Handling

Currently, backups and created and saved indefinitely. Instead, we should:

  • Create a backup at launch.
  • Patch the existing data file.
  • Wait for the GameMaker game to exit.
  • Replace patched data file with the backup.
  • Delete the backup.

With these changes, we can also look for backups at launch and replace the data file with the backup prior to doing patching (in the event that the entire program crashes or something else stops us from restoring the backup).

[Feature] CLI Improvements - Creating Profiles

Operating System(s)

  • Windows
  • MacOS
  • Linux
  • Indiscriminate (OS unrelated to the proposal)

Applicable Projects

  • HoloCure.API
  • HoloCure.ModLoader.API
  • HoloCure.ModLoader.Logging
  • HoloCure.ModLoader.Updater
  • HoloCure.ModLoader
  • CodeChicken.DiffPatch
  • UndertaleModLib

Description

The CLI-facing program should allow users to create profiles entirely through the CLI using both command options and user-friendly prompts, allowing people - no matter the skill/understanding - to create profiles quickly.

What does this proposal attempt to solve or improve?

Helps with user-friendliness, improves the user experience. Makes it considerably safer to create profiles since it doesn't require direct file editing as well.

What (other) solutions may be considered?

N/A: Open-ended discussion.

[Feature] Better Backup Handling

Operating System(s)

  • Windows
  • MacOS
  • Linux
  • Indiscriminate (OS unrelated to the proposal)

Applicable Projects

  • [] HoloCure.API
  • HoloCure.ModLoader.API
  • HoloCure.ModLoader.Logging
  • HoloCure.ModLoader.Updater
  • HoloCure.ModLoader
  • CodeChicken.DiffPatch
  • UndertaleModLib

Description

Currently, backups are created at every launch and preserved indefinitely. Ideally, backups should be deleted when the program prepares to close itself, after replacing the main data file.

What does this proposal attempt to solve or improve?

This helps reduce launch speeds among other things.

What (other) solutions may be considered?

N/A: Open-ended discussion.

[Feature] Better Log File handling

Operating System(s)

  • Windows
  • MacOS
  • Linux
  • Indiscriminate (OS unrelated to the proposal)

Applicable Projects

  • HoloCure.API
  • HoloCure.ModLoader.API
  • HoloCure.ModLoader.Logging
  • HoloCure.ModLoader.Updater
  • HoloCure.ModLoader
  • CodeChicken.DiffPatch
  • UndertaleModLib

Description

Log files need to be organized and archivable for debugging across periods of time.

What does this proposal attempt to solve or improve?

Log files should be better handled for clarity and archival purposes.

What (other) solutions may be considered?

N/A: Open-ended discussion.

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