stevinz / three-wboit Goto Github PK
View Code? Open in Web Editor NEWWeighted, blended order independent transparency pass for use with three.js.
Home Page: https://stevinz.github.io/three-wboit
License: MIT License
Weighted, blended order independent transparency pass for use with three.js.
Home Page: https://stevinz.github.io/three-wboit
License: MIT License
` function init() {
renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
renderer.autoClear = false;
// error
renderer.outputColorSpace = THREE.SRGBColorSpace;
document.body.appendChild( renderer.domElement );
`
Hi, great work! How could I get this to work with THREE.sRGBEncoding
for renderer.outputEncoding
?
This version of three-wboit doesn't work with newer versions of three.js. The main problem seems to be that the internal workings of shaders in three has been changed. This breaks the custom rendering shader from this project.
Do you plan on continuing support of this library with newer three versions?
current have MeshWboitMaterial, Whether to consider increasing MeshStandardMaterial and MeshPhysicalMaterial?
renderer one oit model is artiface, inner layer dispaly white
// normal renderer
// model file
oit_testing.zip
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