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License: GNU General Public License v3.0
Manual Attach modification for Farming Simulator 2022
License: GNU General Public License v3.0
Hello,
when I attach a crops header to a combine (fully, with PTO), leave the server and join again, I have to reattach the PTO again.
No big, just wanted to mention it
Hoses manual attaching works, but you can not detound them manually.
Only by detach of the Tool/Trailer.
http://www.farming-simulator.com/mod.php?lang=en&country=ru&mod_id=100678&title=fs2017
With this trailer does not want to work. I can join the first semitrailer, but the second I can not.
Hello Wopster,
Hi Wopster, is it possible to disable the "Manual Attaching" script for one mod only? (The Claas Lexion 700 series v4 pack doesn't want to do that the way I want it to...)
It would be great if you could give me a little help there...
The Problem is, i cant connect the claas conspeed 8 75 FC to the harvester. With the Claas Vario Cutter it works.
I know its a bug caused not by you´re mod. But maybe you help me nevertheless.
Thanks for your work!
Br BlackBox
When I attach an implement on the tractor, I can detach it inside the vehicle using the A button on gamepad.
Q key on keyboard doesn't work, how it should be.
Tried on a new savegame with only MA enabled.
A little video here: https://youtu.be/fIty2KdWe8I
After attaching Meadow Roller Vario
and unfolding, the hoses and the machine can not be detached (the option in the help window does not appear).
Hi, unfortunately the change to the trigger points led to some very tight trigger places. I can attach a tool when I'm standing against the back wheels, but I can not attach anything when I'm standing slightly behind them actually looking at the 3point hitch. It is more or less guessing now if I'm in the trigger zone or not.
Strange behaviour when trying to attach with multiple clients in MP.
Poetinger front mower with Fendt 500 Favorit.
Manualattach Version from Modhub.
The front mower has no hoses, but does not work without hoses (can't unfold it). Can someone confirm this or is am I wrong?
Thanks for your great work.
Hey,
so I can't detach the Samson Agro from the PGII 25.
It always says "Lower xxx" but when I lower the Agro D12 than the implement unfolds and if you lower it, it automatically turns on, so after that you can't detach the connection hoses, because it says "First turn off xxx".
Would be cool if this could be fixed, I use the V1.0.1.1.
But really gotta say thanks for this awesome mod, it's really cool.
To prevent game freeze on "hacked" jointTypes for (input)attacherJoints.
Currently includes:
To reproduce:
In combination with MA the tedder does not follow the tractor as it should. If you drive a curve it swerves out of its track
Detaching the machine will occur after the end of the "support" animation.
It seems to be an issue to connect the PTO between the Case IH 1660 and the Case IH Corn cutter from Matt26 on modhub. It seems like the Case IH 1660 cant connect to any PTO's from the corn headers but from the usual headers. Just thinking if its a manualAttach bug.
F:\Pobrane\Przeglądarka\manualAttach-master>SET filename="FS19_ManualAttach.zip"
F:\Pobrane\Przeglądarka\manualAttach-master>IF EXIST "FS19_ManualAttach.zip" (DEL "FS19_ManualAttach.zip" 1>NUL )
F:\Pobrane\Przeglądarka\manualAttach-master>"7z.exe" a -tzip "FS19_ManualAttach.zip" -i!*.lua -i!*.dds -i!*.i3d -i!*.i3d.shapes -i!*.grle -i!*.i3d.anim -i!*.ogg -i!*.xml -xr!$data -xr!Substance -xr!.mayaSwatches -xr!.idea -aoa -r
IF 0 NEQ 0 ( exit 1 )
'"7z.exe"' is not recognized as an internal or external command,
operable program or batch file.
F:\Pobrane\Przeglądarka\manualAttach-master>PAUSE
Hello,
I Can't start the New Holland CR10.90 i've get in a mission. Without the manualAttach mod i get from the ModHub in v1.0.1.1 its work. So its must a Problem with the Mod. There are no log entries
If the hoses and PTO are not connected, you can still unload the trailer. The brake lock works.
Hi, in the new version of manualAttach I can't add attachers to ignore. Is there something I've missed? I used to add them in the manualattach.lua together with the lines like this
ManualAttach.AUTO_ATTACH_JOINTYPES = { [mapJointTypeNameToInt("skidSteer")] = true, [mapJointTypeNameToInt("cutter")] = true, [mapJointTypeNameToInt("cutterHarvester")] = true, [mapJointTypeNameToInt("wheelLoader")] = true, [mapJointTypeNameToInt("frontloader")] = true, [mapJointTypeNameToInt("telehandler")] = true, [mapJointTypeNameToInt("loaderFork")] = true, [mapJointTypeNameToInt("hookLift")] = true, [mapJointTypeNameToInt("semitrailer")] = true, [mapJointTypeNameToInt("semitrailerHook")] = true, [mapJointTypeNameToInt("fastCoupler")] = true [mapJointTypeNameToInt("trailerLow")] = true }
the last one is the one I wanted to add as most tractors I use would in real life attach the low trailer attacher with a leaver dropping a hook from inside the tractor.
adding it was ok in the earlier versions, but now it throws this in log when starting the game:
2019-07-12 20:24 Error: Running LUA method 'update'. 2019-07-12 20:24 H:/Dropbox/FarmingSimulator/Dedi19/FS19_manualAttach/src/loader.lua:50: attempt to index global 'ManualAttach' (a nil value)
any way I can do that and not get the error?
When using the latest version of the mod from here I get the following errors in the log.txt:
`Error: /Users/user/Library/Application Support/FarmingSimulator2017/mods/FS17_manualAttaching/modDesc.xml. Этот мод вынуждает присоединять/отсоединять оборудование и прицепы только вручную.
Мы надеемся вам понравится этот мод.
<iconFilename>icon.png</iconFilename>
<multiplayer supported="true"/>
<extraSourceFiles>
<sourceFile filename="src/ManualAttachingRegistrationHelper.lua"/>
</extraSourceFiles>
<l10n>
<text name="MANUAL_ATTACHING_ATTACH">
<en>Attach %s</en>
<de>%s ankuppeln</de>
<nl>%s aankoppelen</nl>
<pl>Zaczep %s</pl>
<ru>Присоединить %s</ru
</text>
<text name="MANUAL_ATTACHING_DETACH">
<en>Detach %s</en>
<de>%s abkuppeln</de>
<nl>%s afkoppelen</nl>
<pl>Odczep %s</pl>
<ru>Отсоединить %s</ru>
</text>
<text name="MANUAL_ATTACHING_ATTACHPTO">
<en>Attach PTO of %s</en>
<de>Zapfwelle von %s ankuppeln</de>
<nl>PTO van %s aankoppelen</nl>
<pl>Podłącz WOM od %s</pl>
<ru>Присоединить вал %s</ru>
</text>
<text name="MANUAL_ATTACHING_DETACHPTO">
<en>Detach PTO of %s</en>
<de>Zapfwelle von %s abkuppeln</de>
<nl>PTO van %s afkoppelen</nl>
<pl>Odłącz WOM od %s</pl>
<ru>Отсоединить вал %s</ru>
</text>
<text name="MANUAL_ATTACHING_ATTACHDYNAMICHOSES">
<en>Hold to attach hoses of %s</en>
<de>Schläuche von %s ankuppeln</de>
<nl>Houd ingedrukt om de slangen van %s aan te koppelen</nl>
<pl>Przytrzymaj, aby podłączyć węże od %s</pl>
<ru>Нажмите и удерживайте, чтобы присоединить шланги %s</ru>
</�Load mod: FS17_manualAttaching
Error: Missing descVersion attribute in mod FS17_manualAttaching`
This is due to the CDATA tag not being closed correctly, theres the "]]>" missing at the end. There is also a missing ">" behind "ru" in the l10n section for MANUAL_ATTACHING_ATTACH.
After installing update v1.4 and starting the game, you will receive such warnings:
Warning: Tried assigning the binding [(KEY_q), deviceId: KB_MOUSE_DEFAULT, axisComponent: +, index: 1, isActive: true, isShadowed: false isInverted: nil, isDown: false, isUp: false, inputValue: 0] to MA_ATTACH_VEHICLE to an occupied slot. The new binding has been ignored
Warning: Tried assigning the binding [(KEY_z), deviceId: KB_MOUSE_DEFAULT, axisComponent: +, index: 1, isActive: true, isShadowed: false isInverted: nil, isDown: false, isUp: false, inputValue: 0] to MA_ATTACH_PTO_HOSE to an occupied slot. The new binding has been ignored
Hello everybody,
I have this mod in connection with "manual coupling" on. The problem I have is that the attachments on the barrel can no longer be disconnected.
Thanks before and greetings
Hello , i cant attach the Conveyor on Tractor, is it impossible till now or a bug?
Hi, i just wanted to leave a big Thank you for this great mod. I can no longer imagine how to play without manual attaching anymore.
Its really impressive to see what modders like you can do with this game.
I hope you always find energy and motivation to make the game more realistic and fun :)
tomy852
Warning (physics): Non-cpu collision mesh for 'detectionTrigger' is being cooked at runtime - this will not work on consoles.
@wopster, great your manual attach! Many Thanks.
I have no problems with it.
Can you still add connection noise for hoses and the shaft?
Greetings Amadeo
Vehicles which are alwaysTurnedOn (tag: e.g. <turnOnVehicle isAlwaysTurnedOn ="true"/>
) can't be detached, because the warning 'Turn off implement' appears when trying to detach the implment.
Hello,
ManualAttach does not seem to work at all with the Tucano 580 combine with Corio 875C maize header from the Class DLC pack. It seems only this combination has issues, as ManualAttach works perfectly with the same combine with the Vario 770 header and the larger Lexion 8900 combine with both larger headers.
Szmiti
Attach/detach hoses and pto is on the same inputs as attach/detaching the implement
Hey. Today I tried to use a mod from custom modding https://www.facebook.com/custom.mdg/posts/2170220859684019 (Great Plains YP2425A with fertilizer tank SML1000) but the planter does not work. Hoses are attached but it is not possible to open the planter, and it also feels that the brakes are locked, as if the hoses were not connected. I understand that there can be problems with mods, but if there is an opportunity to fix it, I ask you to do it. I am very grateful for your work, I can not imagine how to play now without your mod.
Log file without errors
If I buy/lease or restart a savegame, the Anderson DLCs XTractors can´t be folded/unfolded and lights can´t be switched. They have to be attached and detached to a tractor first.
If I end game with the wrappers unfolded they can´t be attached at the next game start because the hitch is stored under the baler.
Tested with manualAttach 1.0.1.0
Telehandlers, front loaders and wheel loaders all got this bug, afaik, possible that other in-cab attachable stuff has it too.
Sometimes the attach trigger for loader equipment disappears.
It appears to be related to leaving and entering the vehicle.
In the video below the attach trigger literally disappears a couple seconds after leaving and entering the loader.
The tabbing resets the triggers.
Sorry to say I've got no better way to reproduce this. It's just plain weird =P
Tested on a new save with only MA and the Claas DLC.
PTO appears detached after reloading the save. The trailer still works.
Need to detach and re-attach to fix the visuals.
How to reproduce:
I have the problem that I can uncouple the Claas DISCO 1100 C mower unfolded only. Should that be so? For other mowers (as an example Pöttinger Novacat A10 Cross Flow) that works even if they are folded.
Some implements like the Kuhn SR 312 Rake ( windrower ) cannot detach unless it's lowered. It need to be unfolded to be lowered and will the take up a lot of storage space in a shed. I have come a cross a few 3rd party implements where this is also an issue.
I would suggest adding the some functionality to allow force detach an implement if hoses and PTO is all ready disconnected. ( it could be something like holding the "Q" key will detach no matter if an implement is lowered or not )
bug with the irrigation the pump can not be built on the irrigation
Hello, with activated manual attach I could't attach a maize header to a combine. After deactivating the mod everything worked fine.
Tested with the original small Giants Case combine (Modhub) and the two small maize header.
There were no errors, I simply didn't got the option to attach it (inside or outside of the combine)
Greetings
Hello,
we occured an issue. On our Dedi we could only activate the mowers when the PTO was detached.
With attached PTO the mower would deativate itself instantly.
Logs were clean, when needed I can provide the client and server log
Hello,
I found a little bug in manualAttaching.
If you detach a frontloader which has an shovel attached, and you enter the tractor you can detach the shovel from the fronloader, even tho the FL isn't mounted.
Here a short video: https://www.dropbox.com/s/qskcrtl4rttb9gl/2018-02-21-1140-20.mp4?dl=0
(sorry for the lag but my 1050TI doesn't like recording :P, i guess the stuttering of the FL comes from More Realistic, but that's not the problem)
When trying to detach the tank there is an error saying I have to lower the tank first. The problem is that I couldn't lower the tank from inside the tractor. I was using a basegame Fendt 700 series with narrow tires.
Reported bug related to MR.
Source:
FS-UK MR - Support
Goedenavond,
As written on VD Discord, I'd like to make a request on adding a objectChange tag for dynamic hoses.
For example, rotationActive/inactive, translationActive/inactive and visibilityActive/Inactive.
The idea would be, if hydraulic hose 1 gets attached to the tractor, then open flap from coupling 1, both from tractor and attachment. Like this for example: http://www.k-m-hydrauliksysteme.de/gif/oeldruckmaster-festmontage.jpg https://thumbs.ebaystatic.com/d/l225/m/mBLnb1K1EECN6OaXGZCcB3A.jpg
This could work on hydraulic, electric and air couplings.
Best regards,
DeutzFahrAustria
Since version 1.3.0.0, the Vogelsang SwingUp mates crookedly
Describe the bug
Game freaks out after returning borrowed equipment from a contract job.
Hard to explain as it differs each time, but the most obvious thing I can see is that all the icons disappear from the map. Sometimes certain keys won't work. Manual Attach spams the log.
Noticed this originally on a modded map with quite a few mods installed, but tested on a vanilla map with ONLY Manual Attach enabled to isolate
To Reproduce
Take on contract using borrowed equipment - do work - complete contract to return equipment
Desktop (please complete the following information):
OS: Windows 10
FS patch version 1.3 Giants Disc copy
Hi the hoses are impossible to disconnect on the m160.
log:
2019-08-08 14:20 Error: Running LUA method 'update'.
2019-08-08 14:20 C:/Users/fabeu/Documents/My Games/FarmingSimulator2019/mods/FS19_manualAttach/src/ManualAttach.lua:461: attempt to call method 'disconnectHoses' (a nil value)
I play with this mod since its release and it is the only tool that I discover to have a problem.
When I want to detach an implement from the frontloader a nearby standing other implement can be attached, same with implements for the hydraulics. Issue occurs both in SP and MP (Dedi)
Greetings
Since version 1.3.0.0 I'm getting a red attaching symbol after attaching the header and the PTO on a harvester, but the harvester works as usual. I checked al around the machine to see if I missed to attach something, but couldn't find anything.
I've tested this with various harvesters on a new career without any other mods activated on GCV, and all of them show the same behaviour. It doesn't happen on other machines with PTOs, like manure spreaders, though.
Is this intended?
Describe the bug
ITRunner mod arm works also without PTO attached
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Arm should move only with PTO attached to the tractor?
Desktop (please complete the following information):
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