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Blender Addons, bridge between Substance and Blender.

License: GNU General Public License v3.0

Python 100.00%
addon blender gameart gamedev gametools python substance substancepainter

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substancebridge's Issues

Re-export

Improve the er-export feature, find a way to check if the .spp as open, saved-it closed and re-opened. The Substance Bridge Max can be check.

can not exprot update

i have a problem
qq 20180430212858

what is this for? every time i press this it will start a new substance and loss all texture

Multi UV Map

If the mesh contains a multi uv map (lightmap), the bake don't work correctly

Check Transform

Check all transform, if an object use a negative scale, the rendering are incorrecte.

Name export mesh

Change the obj name, Substance Painter use this name like a variable to export all texture

Texture Set List None

Check if all object on a Texture Set List use a same Texture (UV View Blender) however the script create an another Texture Set List.

UV Set Texture Set List

The UV Texture Set list are apply to all Substance Project, not only the txture set list.

OBJ format doesn't export Vertex Color information like .fbx does.

In order to bake Material ID maps in Substance Painter from Blender, the option to export in .fbx is a must. There are add-ons like IDMapper that make assigning surfaces with vertex color information easy, but this vertex color information doesn't transfer with the .obj format making this add-on useless for baking ID maps in Substance Painter from vertex color information.

Adding batchtools

It's an huge feature, adding a Batchtools support to bake directly into Blender and export all bake map. A lot of thing can be create to optimised this workflow :

  • Make a simple way to visualize all data.
  • Find quickly high and low poly mesh.
  • Create and vizualize a cage mesh.
  • Generate an SBSAR file to make an Substance File and export in your Substance library.
  • and more !

This support bring a bake tools.

More information to this tool on Allegorithmic documentation.

Texture Set List Project Name

The Texture set list use a project name, but i can't make an another name, the script create automactily an new material with the project name.

Name Suffix

Make a feature to control a suffixe name, useful to bake a low poly with a mesh name method.

Add an option control in addon's settings with Low Poly mesh and High Poly.

suffix_name

Texture Set List Color

Add a debug tool, an simple option to see all Texture Set list in viewport.

Why not add a color picker to change directly Diffuse color into Substance Bridge panel.

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