GithubHelp home page GithubHelp logo

stoneddiscord / maskromtool Goto Github PK

View Code? Open in Web Editor NEW

This project forked from travisgoodspeed/maskromtool

0.0 2.0 0.0 12.56 MB

A CAD tool for extracting bits from Mask ROM photographs.

License: Other

Shell 0.89% C++ 94.23% Makefile 0.63% CMake 2.89% Batchfile 0.83% Qt Script 0.52%

maskromtool's Introduction

Howdy y'all,

This is my little CAD tool for taking photographs of a mask ROMs and extracting the bits, so that the contents of the ROM can be recovered.

The keyboard shortcuts in this tool are not optional. Please read the GUI documentation below before starting to explore.

--Travis Goodspeed

Screenshot of the tool.

Examples

gbrom-tutorial teaches you how to begin with photographs of the GameBoy's mask ROM and work your way to an accurate ROM image.

MYK82 ROM holds a completed dump of the ROM from the MYK82 chip in a Fortezza Card. This is the successor to the Clipper Chip, and the repository includes not just all ROM bits but also reshoots for error correction.

Building

This tool works in Windows, Linux and MacOS, using QT6 with the QtCharts extension. Be sure to manually enable QtCharts in the QT Unified Installer, as it's not enabled by default!

Building the tool is easiest from the CLI. In Debian Bullseye (11.x),

% sudo apt install make gcc g++ cmake git qt6-base-dev qt6-charts-dev \
qt6-translations-l10n linguist-qt6 qt6-l10n-tools qt6-tools-\* qt6-image-formats-plugins
% git clone https://github.com/travisgoodspeed/maskromtool/
...
% cd maskromtool
% mkdir build; cd build
% make -j 8 && sudo make install

In Windows and macOS, use the Qt for Open Source installer, being sure to include the Charts and Image Formats extensions. Then open CMakeLists.txt as a project. Ctrl+B will then compile maskromtool. If you have a problem with your import, such as choosing the wrong Qt installation, delete CMakeLists.txt.user and reopen the project to try again.

For the convenience of Windows users, we have also made some Prebuilt Releases. Prebuilt executables for macOS are coming soon.

High Level Design

I've designed the GUI around a QGraphicsScene. The underlying data objects use the QT coordinate system, with floats for better-than-pixel precision.

After loading a ROM photograph, the user places Columns and Rows onto the photograph. Every intersection of a Column and a Row is considered to be a Bit, and a configurable color threshold determines the value of that Bit. Where the photograph is misread, you can also Force the bit to a known value.

Once all of the Bits have been marked and the Threshold chosen, the software will mark every light bit as Blue (0) and every dark bit as Red (1). These bits are then Aligned into linked lists of rows for export as ASCII, for use in other tools.

To identify errors, a set of Design Rule Checks (DRC) will critique the open project. While the primary interface is the GUI, a CLI is also available for scripting and testing.

GUI Usage

First use File/Open ROM to open a ROM image as a photograph. Try to use uncompressed formats, but beware that macOS doesn't like TIFF files.

Holding the control key (command on macOS) while rolling the mouse wheel will zoom in and out. You can also pinch-zoom on a track pad. Dragging with the middle button will pan, or scroll with two fingers as your operating system likes.

By arbitrary convention, the bits should be in long columns with shorter rows. If decoder lines are visible, they ought to be at the top of the image. Feel free to photograph it one way, then rotate it for markup.

When you save your project, the image's filename will be extended with .json. This sorted and indented JSON file should be appropriate for use in version control, such as Git repositories.

These keyboard buttons then provide most of your input. For drawing lines, first click once to choose as start position and then press the key when the mouse is above the end position. Deleting an item or Setting its position will apply to the most recently placed line, unless you drag a box to select a line.

The most recent object is already selected, so you can remove a mistake with D or adjust its position a little with S.

Tab     -- Show/Hide bits.
Q       -- Zoom to zero.
A       -- Zoom in.
Z       -- Zoom out.
H       -- Jump to home position.
SHIFT+H -- Set the home position.

D       -- Delete the one selected object.
SHIFT+D -- Delete all selected objects.
S       -- Set the selected object to the mouse position.
F       -- Jump to the selected item.

R       -- Draw a row from the last click position.
SHIFT+R -- Repeat the shape of the last row.
SPACE   -- Repeat the shape of the last row.
C       -- Draw a column from the last click position.
SHIFT+C -- Repeat the shape of the last column.

SHIFT+F -- Force a bit's value. (Again to flip.)
SHIFT+A -- Force a bit's ambiguity.  (Again to flip.)

M       -- Remark all of the bits.
V       -- Run the Design Rule Checks.
SHIFT+V -- Run all the Design Rule Checks.

When you first begin to mark bits, the software won't yet know the threshold between a one and a zero. You can configure this with View / Choose Bit Threshold.

Even the best bits won't all be perfectly marked, so use SHIFT+F to force bit values where you see that the software is wrong. SHIFT+A is similar, and marks a bit as being ambiguous or damaged. The DRC menu contains Design Rule Checks that will highlight problems in your project, such as weak bits or broken alignment.

The crosshairs will adjust themselves to your most recently placed row and column. This should let them tilt a little to match the reality of your photographs.

After you have marked the bits and spot checked that they are accurate with DRC, run File/Export to dump them into ASCII for parsing with other tools, such as Bitviewer or ZorRom.

CLI Usage

In addition to the GUI, this tool has a command line interface that can be useful in scripting. Use the --help switch to see the latest parameters, and the --exit switch if you'd prefer the GUI not stay open for interactive use.

% maskromtool --help
Usage: maskromtool [options] image json
Mask ROM Tool

Options:
  -h, --help                 Displays help on commandline options.
  --help-all                 Displays help including Qt specific options.
  -v, --version              Displays version information.
  -e, --exit                 Exit after processing arguments.
  --opengl                   Enable OpenGL.  (Not yet stable.)
  -d, --drc                  Run default Design Rule Checks.
  -D, --DRC                  Run all Design Rule Checks.
  --diff-ascii <file>        Compares against ASCII art, for finding errors.
  -a, --export-ascii <file>  Export ASCII bits for use in ZorRom.
  --export-csv <file>        Export CSV bits for use in Matlab or Excel.
  --export-json <file>       Export JSON bit positions.
  --export-python <file>     Export Python arrays.
  --export-marc4 <file>      Export MARC4 ROM banks, left to right.
  --export-arm6 <file>       Export ARM6L (MYK82) ROM.
  --export-photo <file>      Export a photograph.

Arguments:
  image                      ROM photograph to open.
  json                       JSON lines to open.

To run without a GUI, pass -platform offscreen. If the program crashes under Wayland, force Xorg usage by passing -platform xcb.

On Windows, it's awkward for an executable to have a GUI while retaining a log on the CLI. We solve this by producing two executables; please use maskromtool.exe for the GUI and maskromtoolcli.exe for the CLI.

Correcting Bit Errors

While a few thousand bits might be marked without an error, larger projects will inevitably need to manage their mistakes.

A good start is to use the DRC checks and careful configuration of the bit thresholds until no obvious errors remain. Then navigate the project and hit the tab key to show and hide the annotations, making sure that each bit is recognized properly.

When that is insufficient, such as for ROMs that are tens or hundreds of kilobits, it helps to annotate the same ROM multiple times, preferably from different photographs. Bit errors will happen in annotating each photograph, of course, but they will happen in different places. You can then use the --diff-ascii feature against the output of --export-ascii to compare images, reconciling their differences until all of your project files agree.

Correcting Alignment Errors

This tool first marks the positions of the bits, then sorts them by the X coordinate to try and identify all of the bits in the leftmost column. If that works, it can then bucket all bits to the right, forming a linked list of each row.

But sometimes it goes wrong because it can't quite figure out when the first column ends. Then the buckets don't fit, and you wind up with wildly different counts for each row.

Use the Edit/Alignment Constraints menu in the GUI to change the number of bits in a row from the wrong column can be seen before the algorithm gives up on searching for new bits in the first row. If the default of 5 is not appropriate, you probably want 0 when columns do not overlap at all or 20 when there is significant overlap.

A better alignment algorithm might fix this, and it is tracked in issue 22.

Sampling Algorithms

Most ROMs can be read simply by reading the color of a single pixel at the bit's center. For those, the Default sampling algorithm will work just fine.

Normal ROM Bits

For diffusion ROMs whose bits have better a little too delayered, the center of the bit does not have a unique color, but it is surrounded by slightly darker lines. The Wide algorithm will take the darkest color in each channel after sampling its size worth of bits in width.

Diffusion ROM Bits

Development

Patches and improvements to Mask ROM Tool are most welcome, but please do not spam the issue tracker with feature requests. Pull requests should be submitted through the Github page, and they should not entangle the project with dependencies upon third-party libraries.

We will keep Qt5 compatibility until Debian begins to drop it for Qt6, so please try to test your patch on both platforms.

The code is written in a conservative dialect of C++, with minimal use of advanced features. I've tried to comment the code and the class definitions thoroughly.

ROM Decoders

ASCII exports for Bitviewer and ZorRom. If your chip is not supported by Mask ROM Tool, you almost certainly want to export the bits to ASCII and explore them with these two tools until they make sense.

CSV exports as a Comma Separated Value file. In Matlab or Octave, csvread("foo.csv") imports the data. In Excel, you can just open the file.

JSON export of bit positions and values. This is far more verbose than ASCII, but might be useful if you wanted to write your own tool.

Python export provides you with an array of the bits, for writing your own parsing scripts.

Photograph export provides a .png file of the current project. It's useful for documenting your work.

ARM6 exports bytes from ARM's ARM6L SoC devices, which are encoded as sixteen 32-bit words per row, most significant bits on the right. This was designed for the MYK82 chip in a Fortezza card, but might work elsewhere.

MARC4 exports for Atmel's 4-bit architecture by the same name. For now, this dumps the pages from left to right, so you'll need to rearrange the pages manually until marc4dasm is happy. Read Adam Laurie's Fun With Masked ROMs for more details on the format.

Pull requests for new export formats are more than welcome.

Related Tools

John McMaster's ZorRom is the best decoder available. You will probably use ZorRom to decode the ASCII output of physical bits from MaskRomTool into a file of logical bytes.

Adam Laurie's RomPar might be the very first bit marking tool to be open sourced.

Chris Gerlinsky's Bitract is another open source tool for bit marking, and Bitviewer is his matching tool for decoding bits to bytes.

Peter Bosch's PLA Decode is a bit marking tool used for extracting old Intel microcode. See his Hardwear.io talk from 2020 for more details.

maskromtool's People

Contributors

travisgoodspeed avatar stoneddiscord avatar edgetriggered avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.