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License: Other
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What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
Original issue reported on code.google.com by dubhead1234
on 30 Jan 2013 at 11:19
Even though the "EXTENDED" lump is present in the WAD, episodes 4 and 5 aren't
listed as selectable episodes.
I'm loading it up as an IWAD in ZDOOM.
Original issue reported on code.google.com by [email protected]
on 25 May 2015 at 2:08
When run with the Blasphemer WAD, Doomsday engine drops to a "0 of 14 games
playable" console rather than running the game.
Test was made with Doomsday 1.9.7 #439.
Needs investigation as to whether this is a setup issue, a problem with
Blasphemer, or a problem with Doomsday.
Original issue reported on code.google.com by gwessner
on 5 Apr 2012 at 12:46
Stepping up towards the door and turning around at start of E1M7 shows sky
tiling at bottom.
Original issue reported on code.google.com by gwessner
on 13 Jun 2010 at 5:50
The current story is a general idea piece that needs to be rewritten and
improved upon. Ideas and suggestions are welcome for discussion.
Original issue reported on code.google.com by gwessner
on 17 Jun 2010 at 4:05
Graphics for the player's avatar are required (Deathmatch playability)
These include:
- The normal player, a human(oid) fantasy antihero with color swatches of drab
green visible from each angle (this is the color which changes according to
which player the sprite represents). There is no decided-upon design. The
figure on the right-hand side of the status bar could serve as possible
inspiration, but bear in mind that the weapons and items are oriented more
towards wizards than warriors.
- The morph cursed player, a funny feathered weakling of diminutive stature.
Preferably not a chicken. A duck has been suggested. SP monsters will use
this graphic when cursed, as well.
Full rotations and animation are desired for milestone 0.3.
Original issue reported on code.google.com by gwessner
on 17 Jun 2010 at 4:32
The web address on the end screen should point to this site rather than the old
homepage.
Original issue reported on code.google.com by gwessner
on 29 Jun 2010 at 3:24
Stained glass graphics:
patches/wall60
patches/wall513
patches/wall518
patches/windwa01
patches/windwa02
are overly cartoonish and slated for improvement/replacement.
Original issue reported on code.google.com by gwessner
on 23 Jun 2010 at 9:25
What steps will reproduce the problem?
1. beating level with gzdoom
2.
3.
What is the expected output? What do you see instead?
Level end screen
smiley face
What version of the product are you using? On what operating system?
latest
windows 7
Please provide any additional information below.
:)
Original issue reported on code.google.com by [email protected]
on 24 May 2015 at 7:44
Looking through the window behind the start of E1M3 shows sky tiling.
Original issue reported on code.google.com by gwessner
on 13 Jun 2010 at 5:49
A full set of weapon HUD graphics are required for version 0.2 (Deathmatch
readiness.)
Matching them with the weapon pickup sprites already in Blasphemer is
encouraged, unless someone comes up with a better idea for any of the weapons.
Original issue reported on code.google.com by gwessner
on 13 Jun 2010 at 6:24
A full set of weapon sound effects are required for 0.2 milestone. (Deathmatch
readiness)
Original issue reported on code.google.com by gwessner
on 13 Jun 2010 at 6:28
What steps will reproduce the problem?
Running blasphemer with prboom gives error.
What is the expected output? What do you see instead?
doesnt run with prboom.
What version of the product are you using? On what operating system?
most recent prboom
Please provide any additional information below.
is it possible to make it compatible with prboom?
Original issue reported on code.google.com by [email protected]
on 14 Oct 2012 at 11:27
The LANGUAGE lump in the Blasphemer IWAD seems not to function in ZDoom and is
not supported in other ports. A switch away from a DEHACKED lump was
previously made because it caused a crash in Vavoom.
Investigation into a reliable method or methods for customizing the game
messages is needed. Optimally, the IWAD should provide the custom messages
when used with ZDoom, Vavoom, Doomsday, Skulltag and (if Heretic support is
ever finished in it) Eternity Engine. Methods which cause crashes in any of
the above are to be avoided.
Original issue reported on code.google.com by gwessner
on 11 Dec 2011 at 3:15
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