燎's Projects
The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
Random data generation in Swift
A fast JSON parser/generator for C++ with both SAX/DOM style API
A quick port of "A first-person engine in 265 lines" from JavaScript to Java using the libGDX framework.
A simple and easy-to-use library to enjoy videogames programming
iOS utility class to leverage the power of commands in iOS projects
A completely free, open source and online course about Reverse Engineering iOS Applications.
ARC and GCD Compatible Reachability Class for iOS and MacOS. Drop in replacement for Apple Reachability
A simple and reusable datepicker component for React
A framework for building web apps with React Native compatible API.
svn://svn.reactos.org/reactos/trunk
PDF Reader Core for iOS
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Realm is a mobile database: a replacement for Core Data & SQLite
Core database component for the Realm Mobile Database SDKs
Realm is a mobile database: a replacement for SQLite & ORMs
Cross-platform abstractions used within Realm products
Various utility classes/categories to simplify using Realm.
Commits contain refactoring steps taken in my talk, "Let's Play: Refactor the Mega-Controller"
SourceKit based Plugin for Xcode that Refactors Swift
Eclipse plugin for testing regular expressions
Swift and UIKit a la React.
Rendering Buttons in OpenGL ES
Rendering a Joystick in OpenGL
Rendering Normal Maps in OpenGL ES
Rendering Texture in OpenGL ES
Rendering text in OpenGL ES
Applying Normal maps to objects using OpenGL ES 2.0 in iOS
Applying light to a character using OpenGL ES 2.0 in iOS devices