Marc Hernandez's Projects
The main open-source repository for The Querki Project
The new future of dotnet/reactive and UniRx.
The Racket repository
Racket bindings for CSFML
Support for code-reloading for long-running racket programs (such as web-servers).
Code for a tutorial series on writing a Roguelike in Racket
Racket integration with all things Vulkan :boom:
2D and 3D physics engines focused on performance.
A simple and easy-to-use library to enjoy videogames programming
The Reactive Extensions for .NET
Navigation-mesh Toolset for Games
Move and resize windows on macOS with keyboard shortcuts and snap areas
A Reddit API library for .NET Standard with OAuth support. Written in C#.
Clear implementation of arithmetic coding for educational purposes in Java, Python, C++.
Easy to use, customizable, efficient 3D renderer library built on wgpu.
RendererLib is a rendering library written in C++17, matching closely Vulkan interfaces.
ReSharper Heap Allocations Viewer plugin
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Harmonious distributed data analysis in Rust.
Distributed programming for Rust.
RTAB-Map library and standalone application
Realtime Math
Rine is a tiny RTMP live streaming server, pusher and client for embeded system. it's written in C/C++ and fast, easy to install, and supports multi path. H.264/265 AVC.. and no dependence.
Unreal Engine 4 plugin component for rendering runtime generated content.
Basic examples for RuntimeMeshComponent v4 and up!