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client-server's Introduction

Client-Server

VK internship assignment

Simple server for receiving files from multiple clients and client for sending files

Features

  • pure C11
  • multithreading with pthreads for receiving multiple files in parallel
  • the fastest way of IO multiplexing - using epoll
  • memory-mapped file IO to omit allocation of buffers
  • comprehensible error messages

Usage

Server:

Server [port] [saving_dir]

Default port and directory for files are 1026 and /tmp (can be reconfigured)

Client:

Client <address:port> <path_to_file> [name_on_server]

Default name_on_server is same as the original filename

Configuration

The following constants can be set in server_conf.h before compilation:

  • BACKLOG - queue size for accepting connections, other ones likely to be rejected
  • MAX_EVENTS - maximum number of file descriptors returned by epoll_wait
  • TIMEOUT - epoll_wait timeout
  • NUM_THREADS - number of additional threads besides main
  • 'DEFAULT_PORT'
  • 'DEFAULT_PATH'

Compilation

Via cmake

Tested with modern gcc, language standard is C11

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