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rug's Introduction

rug

a c++ raycasting engine powered by SFML

usage

$ rug path/to/world.map

maps are 24x24 characters. ' ' is empty, '1'-'5' are wall colors.

what's raycasting

  1. for every pixel column on the screen, find the closest wall in front of it by casting a ray outwards
  2. figure out how far away it is
  3. draw that column on the screen with the appropriate size
  4. ???
  5. profit

building

$ meson build
$ cd build
$ ninja

rug's People

Contributors

swisschili avatar

Watchers

James Cloos avatar

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