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palworld-netcrack's Introduction

PalWorld-NetCrack

This is the PalWorld network cracking framework modifying player data in the Player tab Network cracking in the Exploit tab

Note: The master branch does not include visual,but In imperfect branch, we'll add something that isn't on the master branch.

Player Features

  • Modify Player Speed
  • Modify Player Attack Power
  • Modify Player Defense Power
  • Infinite Stamina
  • Infinite Ammo

Exploits

  • SafeTeleport(You can choose the implementation for TP)
  • HomeTP
  • AnywhereTP(It requires you to manually give a position)
  • ToggleFly
  • DeleteSelf(Warning: After testing, it will delete your data on the server)
  • GodHealth
  • Give EXP (Credit: WoodgamerHD)
  • Give Pal (Credit: Kaotic13)
  • Spawn Pal

AOBS

GObjects: 48 8B 05 ? ? ? ? 48 8B 0C C8 4C 8D 04 D1 EB 03
FNames: 48 8D 05 ? ? ? ? EB 13 48 8D 0D ? ? ? ? E8 ? ? ? ? C6 05 ? ? ? ? ? 0F 10
GWorld: 48 8B 1D ?? ?? ?? ?? 48 85 DB 74 33 41 B0

External Library Credits

Dear ImGui
MinHook
Dumper7
DX11-Internal-Base

palworld-netcrack's People

Contributors

swordbluesword avatar xcentx avatar gir489returns avatar geocine avatar svenbledt avatar bennettstaley avatar zkitx avatar eltociear avatar

Stargazers

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Watchers

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Forkers

ansav12

palworld-netcrack's Issues

`ItemList.hpp` encoded with Windows 1252 instead of UTF-8, which would cause compile issues on PC using other language systems

I'm using chinese as system language (encoding is GBK), and build with the following command would cause encoding issues which intepret é letter in Chikipi Sauté as a newline character:

“C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.sln”(默认目标) (1) ->
“C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj”(默认目标) (2) ->
(ClCompile 目标) ->
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(281,9): error C2001: newline in constant
[C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(269,16): error C2737: 'itemlist::food': c
onst object must be initialized [C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(281,9): error C2001: newline in constant
[C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(269,16): error C2737: 'itemlist::food': c
onst object must be initialized [C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(281,9): error C2001: newline in constant
[C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]
  C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\ItemList.hpp(269,16): error C2737: 'itemlist::food': c
onst object must be initialized [C:\Users\particleg\Programming\CLionProjects\PalWorld-NetCrack\DX11-Base.vcxproj]

    399 个警告
    6 个错误

This file should use UTF-8 encoding, and project build setting should enable /utf8 setting.

CREDITS

I notice a license made available without credits towards any of the external libraries being used. It would be nice to credit the people who made it possible to create a module so swiftly.

Affected Libraries

That being said , I hope to see this project continue with more features and updates. I'd be glad to contribute to the project
going forward. I personally was working on an open source module using my framework until I saw this one public

Pal spawning not working

Unable to spawn pals. I found the names for them but they won't spawn. I don't know where to add/update a list of new ones.

I am looking through the UC thread for help and some have added a list but I don't know anything about how to do it.
Please help if possible.

Crash on Inject

The latest version I compiled crashes whenever I inject it. I've tried Extreme Injector and Process Hacker. Always an access violation on the title screen.

BUG?

Under Quick tab, unlock pal skills crashes the game everytime no matter if it is a new save or old save.

can you make a release on here

some of us are slow including me and idk how to ocmplie this ive tried like 4-5 times and cant get it and unknowncheats, takes to long to aprove the file,so by the time it does it get pactehd

Cant compile due to this error

Error C1047 The object or library file .... PalWorld-NetCrack-latest\libs\SDKLibrary\lib\PalworldSDK.lib' was created by a different version of the compiler than other objects like 'x64\Release\config.obj'; rebuild all objects and libraries with the same compiler K

Key

What do I edit to change open key. cause i gotta use osk to press insert.

stop giving code to this "ShieldSupporter" from UC

he begs for code everywhere even in discord ,after it he's bluffing with "Pictures" claim he did everything code everything on his own discord .
collect all the codes from others and never share since 2021 , i know this kids for years .
and I saw him did the same shit again , what a prick , guess what he would do if someone ask him to let others to see his "code" ?
:OH SORRY ITS STILL WIP AND I DON'T WANT TO SHARE IT

This project should be close or not open source.

We were all aware that this would inevitably transpire – the act of taking without reciprocating.
While it's acceptable if you choose not to share,but bear in mind that you are currently leveraging or deriving benefit from the efforts of others.

vdww
In this case now, perhaps Swordblue and any other who gives effort to this should reconsider sharing from now on.
This kid even use the exact build from others.
76

And one last thing , you don't even need code to break the server , so keep your bullshit to yourself.

XBOX version?

I'm trying to update this for the XBOX version, and I'm having trouble finding all the offsets.

config.h had offset_Tick which is 0x29A4CE0 and SDK.hpp had GObjects, AppendString and ProcessEvent which are 0x080FB834, 0x02BE1BB0 and 0x02D647F0. It makes it harder to do the XBOX version because there is no PDB giving us the function names you mentioned in #3 (comment). I had to basically generate signatures and match up the function/offsets so I'm not entirely sure they're correct either.

What else needs to be updated? Because the cheat still does not work.

Getting warnings and errors when compiling

Hi, im new to compiling currently using visual studio 2022 and when i try to compile the master file i either get around 500 warnings and 1 error or 1 warning and 1 error, if anyone knows how to fix or what i can do any help would be apprecited

image

DX12 Support

Hi is there a chance we might get the support with running the game with dx12 ?

How to use?

I compiled it successfully but I don't know what to do with the dll after that.

Would it be just getting a dll injector and injecting it?

Can anyone make a simple tutorial?

Another question, is it for online or offline server?

ESP Functions?

ESP in the source dosen't work.Can u tell me how to fix it?

Nothing works

For some reason nothing works for me. I tried to load it before loading the save file, but it crashes each time. Then I loaded it after I loaded my save and it worked, but nothing in the menu was working. Once I tried to spawn an Item the game crashed. I tried the simplest thing like the speed hack and it was not working. Can you help ?

No Release?

Hi, how can I compile it, or could you release it? Thanks!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

Behaviour

I'm facing an issue with the stability of the cheat here. I can inject into the game process normally, but a few seconds after pressing the INSERT hotkey, the game closes, and the Unreal Engine 5 error screen appears.

Injection

I'm using the GH Injector for this job.
GHINJECTPALWORLD1

Unreal Crash

The error it displays indicates a problem in the following code snippet:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

NetCrack_PalWorld!DetourTick() [D:\Downloads\PalWorld-NetCrack-master\PalWorld-NetCrack-master\config.cpp:11]
Palworld_Win64_Shipping!UPalOptionSubsystem::FOnChangeKeyConfigDelegate_DelegateWrapper()

PALWORLDERRORSCREEN

DLL build error VS2022 compile with /bigobj

PalWorld-NetCrack-master\SDK\Pal_functions.cpp : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

[TUTORIAL] HOW TO COMPILE/USE FOR BRAINDEADS

So this is a simple step by step tutorial for how to compile in into a .dll file.

  1. Install Visual Studio 2022 (it's free)

  2. Install the C+ packages in installer NOT C# ONLY C+++

  3. Download the repository as a ZIP

  4. Unzip it

  5. Open the PalWorld-NetCrack-master folder and open the file DX11-Base.sln

  6. Follow my video

When you want a compiled version you can dm me on discord
DC: juckthaltnicht

WARNING I PERSONAL ONLY USE THIS ON MY SERVER USE IT ON OTHER SERVERS YOU CAN GET BANNED!

[FEATURE REQUEST] SpawnPal function Modification/Addition

The palinfo.PassiveSkill = NULL; line makes me assume that it's possible to give them specific passive skills. I'm not knowledgeable enough to know how to do it myself, but I would assume it's an array like known moves are. I've combed through memory with CE and found what seems to be a list of possible list of passive skills, although I'm not sure how I'd go about testing it. Search PASSIVE_Legend in memory and it'll bring you to it.

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