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This project forked from cfloutier/unity-vnc-client

0.0 1.0 0.0 102 MB

Unity 3D Vnc Client : Port of the VncSharp: A .NET VNC Client Library

License: GNU Lesser General Public License v2.1

C# 7.91% Makefile 0.46% C 56.64% C++ 29.17% DIGITAL Command Language 0.17% Module Management System 0.07% Roff 0.14% HTML 5.21% Objective-C 0.04% Objective-C++ 0.18% Batchfile 0.01%

unity-vnc-client's Introduction

Unity-VNC-Client

Unity 3D Vnc Client : Port of the VncSharp: A .NET VNC Client Library to Unity 3D

There is still some trouble with keys but as my main purpose is to integrate it into vr (without keyboard), I've let this buggy section as it. The original code has been simplified because there is only one mode of view (no scaling or clipped). All the GDI+ stuff has been removed and replaced by unity ones (Texture2D for bitmap, raycasting for mouse input...)

Tested using Unity 5.5 under windows

Use the TestMouse scene to have a try. I've tested using tightVNC client under windows.

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