syphon / syphon-transmit Goto Github PK
View Code? Open in Web Editor NEWSyphon Output for Adobe Premiere Pro, After Effects, Character Animator
Home Page: http://syphon.info
Syphon Output for Adobe Premiere Pro, After Effects, Character Animator
Home Page: http://syphon.info
Thank you for making this available! works like a charm in my setup. Jus a really simple remark: the terminal command for quarantining the bundle in the instructions is lacking an escape character in the path: "xattr -cr /Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/Syphon\ Transmit.bundle" should be "xattr -cr /Library/Application\ Support/Adobe/Common/Plug-ins/7.0/MediaCore/Syphon\ Transmit.bundle" Just my 2 cts :) thanks again!
Hello everybody!
First of all, THANK YOU for making this plugin, because it's something Adobe really needs to rethink, as they took off Syphon from Character Animator 2023.
Ok, so I've downloaded the ZIP file, unzip the "Syphon Transmit.bundle" file to the plugin folder /Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/ and after opening Ch2023 for the first time, it said something like the file was damaged. It appeared on a window, but multiple times, until it opened Ch2023, but without Syphon working.
After closing Ch2023 and opening again, it didn't gave me the message again, but Syphon still does not work.
So I wrote on terminal:
xattr -cr /Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/Syphon\ Transmit.bundle
but Syphon continues not working.
I tried to erase file, putting it again but it seems nothing works. Am I doing anything wrong?
Don't link the binary, use a submodule and link to the frameworks repo, etc.
Hi there! I'm really excited about this, but am having a hard time figuring out where to get the "Syphon Transmit.bundle" file itself to actually install into the folder. Any help would be immensely appreciated.
@bangnoise just checking in. I didn't commit a framework change, but running an optimized build I had to replace Syphon.frameworks @rpath
for a @loader_path
so Adobe apps could find the Syphon framework properly.
I forget the nuances of the above behavioral change. Should we be defaulting to @loader_path
in the framework?
Clean up unused shit from Adobes Transmitter example - update plugin class names etc.
We need to
HAS_METAL
and mDeviceInfo.outDeviceFramework == PrGPUDeviceFramework_Metal
type code.The advice on solving the "Plugin Damaged" issue says to run this in Terminal:
xattr -cr /Library/Application Support/Adobe/Common/Plug-ins/7.0/MediaCore/Syphon\ Transmit.bundle
however, "Application Support" needs an escape for the space, the doc should say:
xattr -cr /Library/Application\ Support/Adobe/Common/Plug-ins/7.0/MediaCore/Syphon\ Transmit.bundle
Right now we support only BGRA / Unsigned int 8888 format frames, which forces Mercury to do pixel format conversion for us.
We need to hint that we support a variety of formats, or perhaps just a few.
Use bindToDrawFrameOfSize: and unbindAndPublish: to handle drawing, and integrate using CLIENT STORAGE and SHARED STORAGE and support RGBA, BGRA, YUV, 2vuy and whatever other BS formats we can to mitigate and pixel format conversion overhead.
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