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unitymmo's Issues

Character select should read created characters from database

Currently character creation packets get sent to server and nothing is done with it. Server should store this information into database and every time the client logs in or after creating the character it should display it in the selected slot

Fix memory leak on server

LoginServer.cs and WorldServer.cs in the ReceiveCallBack method need to have .EndReceive() called somewhere.. Otherwise the callback will loop infinitely and eventually cause OOM after a period of time

Entering blank credentials crashes further inputs

Entering no username or password will show no status message and cause the user not able to push 'OK' to return back to login screen. Probably due to it just throwing an exception in CheckInputs() and not doing anything else.

License ?

Hello, under what license is this project released under ? Thank-you.

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