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dungeon-explorer's Introduction

Text-Based Adventure Game

Table of Contents

  1. Overview
  2. Features
  3. Technical Implementation
  4. Key Learnings
  5. Getting Started
  6. Acknowledgements

Overview

The Text-Based Adventure Game is an interactive command-line game developed in Swift. Players navigate through a world, interact with contents, and make decisions that drive the progression of the game.

The project serves as a showcase of Swift's advanced topics, effectively demonstrating the usage of enums, error handling, classes, protocols, and more.

Features

  • Interactive Gameplay: The game allows players to navigate through rooms, interact with contents, and make decisions that affect the game's outcome.

  • Complex Game World: The game world consists of interconnected rooms with various contents. Players can encounter monsters, treasures, keys, and locked doors.

  • Command System: Players interact with the game through a command system. They can move in different directions, view their inventory, and perform actions based on the room's content.

  • Game Outcome: The game's outcome can vary based on the player's actions.

Technical Implementation

  • The game uses classes and structs to model the game world. This includes rooms, exits, player, and game contents.

  • Enums are used extensively to represent game contents, directions, and game errors. This approach leads to safer and more readable code.

  • The game uses error handling to manage invalid commands and actions that can't be performed due to game rules.

  • The Observer Design Pattern is employed to notify the game state changes.

  • The Singleton Design Pattern is used to manage the game state, ensuring that only a single instance of the game exists throughout the app's lifecycle.

Key Learnings

  • Understanding and implementing advanced Swift concepts such as classes, structs, enums, and error handling.

  • Developing an interactive command-line application in Swift.

  • Efficient use of design patterns like Singleton and Observer.

  • Understanding how to design and implement a text-based adventure game.

Getting Started

Clone the repository and open the project in a Swift-supported IDE (like Xcode) to get started.

git clone https://github.com/yourgithubusername/TextBasedAdventureGame.git
open TextBasedAdventureGame.xcodeproj

Acknowledgements

The Text-Based Adventure Game was developed to practice and solidify advanced Swift concepts, and to provide a strong reference for these concepts and their implementation in a real-world project.

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