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3.0 1.0 1.0 54.64 MB

A simple tool to place mass debris on terrains or any surface using physics simulation within Unity 3D

C# 100.00%

mass-debris-placer's Introduction

Mass Debris Placer

Hello everyone, I wanted to share a tool I made in unity3D, you can use this tool to place mass debris within unity 3D with just a few clicks and then combine mesh and save mesh with generated lightmap UV on your project folder.

https://youtu.be/YuI4z1aiUfo

Features :

  • The Debris Prefab will be loaded from the folder path you specify in the project menu and stored in the array.

  • There are options for the number of debris objects, random size between two numbers, and area radius for generating debris objects.

  • If debris is not combined yet, it can be clear and generate debris again .

  • A option for fix debris placement after generate with remove rigidbody, but keep colliders for objects.

  • Combine mesh for better performance and decrease draw call, and then save the mesh in the project folder

  • There are option for generate lightmap UVs for the combined mesh if you wish to bake the scene.

Note : This tool uses Unity physics in editor to drop debris on the ground after it is generated.

Thank you, and I would appreciate if you could give your feedback about this tool.

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