Hello everyone, I wanted to share a tool I made in unity3D, you can use this tool to place mass debris within unity 3D with just a few clicks and then combine mesh and save mesh with generated lightmap UV on your project folder.
Features :
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The Debris Prefab will be loaded from the folder path you specify in the project menu and stored in the array.
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There are options for the number of debris objects, random size between two numbers, and area radius for generating debris objects.
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If debris is not combined yet, it can be clear and generate debris again .
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A option for fix debris placement after generate with remove rigidbody, but keep colliders for objects.
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Combine mesh for better performance and decrease draw call, and then save the mesh in the project folder
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There are option for generate lightmap UVs for the combined mesh if you wish to bake the scene.
Note : This tool uses Unity physics in editor to drop debris on the ground after it is generated.
Thank you, and I would appreciate if you could give your feedback about this tool.