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documentations's Introduction

Official repository for TaleWorlds Entertainment documentations.

Getting Started

Run server on Windows Locally

Execute run.bat, and access to http://localhost:4444 from your web browser.

Run server on Mac/Linux Locally

Install Hugo Then go to docs folder:

cd docs
hugo server -w --bind="0.0.0.0" -p=4444 --baseUrl="http://localhost:4444/" --ignoreCache --disableFastRender --forceSyncStatic --gc --verbose > log.txt 
# Or simply hugo server -D

Then access to http://localhost:4444 or http://localhost:1313 (By Default) from your web browser.

Contributing

We accept a lot of different contributions including, but not limit to 🪲 Issues, 🛠️ Pull Request, ❓ Support, 🌏 Localization.

To contribute:

  • Create a personal fork of the project on Github.
  • Clone the fork on your local machine.
  • Add or change the documentation as needed.
  • Commit your changes and Push your branch to your fork on Github.
  • From your fork open a pull request.

Localization

Localization contributions are welcomed.
Copy and paste docs/content/english folder alongside english folder as docs/content/<LanguageName>.
Then add your language in config.toml using english as example.

[languages]
    [languages.en]
        contentDir = "content/english"
        languageName = "English"
    [languages.zh_cn]
        contentDir = "content/schinese"
        languageName = "简体中文"
    [languages.ru]
        contentDir = "content/russian"
        languageName = "Русский"

documentations's People

Contributors

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documentations's Issues

Document depends_flag_* tags

It seems like when a FlagCapturePoint is captured, entities tagged as dependends_flag_X will take the color of the flag. Coud you document that part and explain if any entities can be used?

doc wrong

this file : docs/content/english/Multiplayer/hosting_server.md
At there :"Your token has been generated and saved under your Documents\Mount & Blade II Bannerlord\Tokens folder:"
This floder is Wrong,the right floder is "Mount and Blade II Bannerlord"
I copy this floder and create to save Token doc When i read this tutorial.
This wrong took me a lot of time.

Disable AFK Kick Feature

Would be nice to have a serverside check to be able to disable the anti afk kick feature. This would be very helpful for servers running group fight or persistent empires servers since there can be reasons why a player is afk or standing still for a prolonged period of time and not be a detriment to the game. Very much appreciate this.

[Translation] Chinese Translation Progress

Instruction to open the game console is not always correct

The instruction in the hosting custom server file to open the console may not be always correct. It seems to be only applicable to US keyboards or any keyboard layout that happens to have their tilde key to the left of digit 1.

Open the game console by pressing ALT + tilde key (~)

This instruction is not applicable to a UK layout keyboard, for example.

The instruction could be updated to explain that it is the top left key of a QWERTY layout keyboard (to the left of digit 1)
or the shortcut to open the console could be updated to be ALT + tilde key (~) across all keyboard layouts

Open the game console by pressing `ALT` + `tilde key (~)`:

Document AgentProximityMap

In cRPG, we use Mission.GetAgentsInRange extensively. It seems like if the radius is less than the proximity map max search radius it will use the AgentProximityMap. I'm wondering if mappers have to do anything to use that feature. Could you please document that part.

[Docs] update README

It will be more helpful if README can contain more information for beginner.

I think a few things should be covered:

  • How to run locally in both Windows and Mac/Linux.
  • How to start contributing the repo.
  • What is the license of the documentation here (Discussion Required).
  • Contributor List.

[Translation] Russian Translation

Introduction

Asset Management

  • FAQ #91
  • Generating and Loading UI Sprite Sheets #91
  • Horse Reins Simulation Creation #91
  • How to Add Custom Fonts #91
  • Creating a Module - Quick Guide #91
  • Creating Custom Banner Icons & Colors #96

Asset Browser

  • Filter Queries #91

Asset Types

  • Animations
  • Naming Conventions #91
  • Bodies #91
  • Materials #91
  • Meshes #91
  • Adding & Overriding Assets #91
  • Overriding Scenes and Prefabs #91
  • Paths #91
  • Entities & Prefabs #91
  • Scripts #91
  • Skeletons #91
  • Textures #91

Authoring Mission Scenes

  • What Makes a Siege Scene #91
  • Mission Tactical Positions #91
  • What Makes a Village Scene
  • What Makes a Hideout Scene #91

Script Components

  • Destructible Component
  • Script Component Callbacks #91
  • Scene Barrier Builder #91
  • Scene Spawn Point Guide
  • Spawn Point Debug Tool

Best Practices

  • Scene Performance Guide #91
  • Sealed Class Extension #91
  • XSLT Usage Tutorial #91

Editor

Resource Editors

  • Cloth Simulation
  • Material Editor #91
  • Meta Mesh Editor #91
  • Texture Editor #91
  • Model Viewer #91
  • Skeleton Editor #91

Scene Editor

  • Alignment and Snapping Tools
  • Creating Entity #91
  • Distance Tool
  • Editor Shortcuts
  • Entity Inspector
  • Scene Level System
  • Mass Selection
  • Navmesh
  • Navigation Mesh Inspector
  • Path Editing
  • Precomputed Radiance Transfer - GI System
  • Terrain Creation
  • Terrain Mesh Blend System
  • Resizing Terrain #91

Playing Sounds

  • Adding Sounds to Your Module #91

Multiplayer

  • Hosting a Custom Server
  • Creating a Custom Game Mode
  • What Make a Multiplayer Scene

Steam Workshop

  • Uploading \ Updating a Mod

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