Comments (9)
map_dir
は map.hpp
に入れてしまおう
from rogue_game.
dungeon
, item
シリーズをまとめてインクルードできるようにしておこうかな
from rogue_game.
Character
include/character/character.hpp
#include <ostream>
#include <cstddef>
#include <memory>
#include <debug/logger.hpp>
#include <keyboard/key_manager.hpp>
#include <map/map.hpp>
#include <map/point.hpp>
src/rogue_game/character/character.cpp
#include <ostream>
#include <map>
#include <memory>
#include <list>
#include <vector>
#include <character/character.hpp>
#include <item/item.hpp>
Player
include/character/player.hpp
src/rogue_game/character/player.hpp
#include <character/player.hpp>
#include <item/gold.hpp>
from rogue_game.
Logger
include/debug/logger.hpp
#include <fstream>
#include <list>
src/rogue_game/debug/logger.cpp
#include <chrono>
#include <ctime>
#include <boost/algorithm/string.hpp>
#include <debug/logger.hpp>
from rogue_game.
DisplayPanel
include/diplay/display_panel.hpp
#include <display/display_panel.hpp>
#include <character/player.hpp>
src/rogue_game/display/display_panel.hpp
#include <display/display_panel.hpp>
MapDisplay
include/display/map_display.hpp
#include <display/display_panel.hpp>
#include <map/map.hpp>
#include <character/player.hpp>
src/rogue_game/display/map_display.hpp
#include <display/map_display.hpp>
MenuDisplay
include/display/menu_display.hpp
#include <vector>
#include <string>
#include <display/display_panel.hpp>
#include <keyboard/key_manager.hpp>
src/rogue_game/display/menu_display.hpp
#include <display/menu_display.hpp>
#include <debug/logger.hpp>
PlayerDisplay
include/display/display_panel.hpp
#include <display/display_panel.hpp>
#include <character/player.hpp>
src/rogue_game/display/player_display.cpp
#include <map/point.hpp>
#include <display/player_display.hpp>
from rogue_game.
MapElem
map_elem.hpp
#include <iostream>
map_elem.cpp
#include <map>
#include <sstream>
#include <map/map_elem.hpp>
Map
map.hpp
#include <ostream>
#include <valarray>
#include <memory>
#include <map>
#include <vector>
#include <map/map_elem.hpp>
#include <map/point.hpp>
#include <dungeon/dungeon_elem.hpp>
#include <item/item.hpp>
map.cpp
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <boost/foreach.hpp>
#include <boost/optional.hpp>
#include <vector>
#include <map/map.hpp>
#include <dungeon/floor.hpp>
#include <dungeon/path.hpp>
#include <dungeon/none.hpp>
#include <dungeon/horizontal_wall.hpp>
#include <dungeon/vertical_wall.hpp>
#include <dungeon/door.hpp>
#include <item/gold.hpp>
MapReader
map_reader.hpp
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <boost/foreach.hpp>
#include <boost/optional.hpp>
#include <map/map.hpp>
map_reader.cpp
#include <vector>
#include <unordered_map>
#include <functional>
#include <map/map_reader.hpp>
#include <dungeon/floor.hpp>
#include <dungeon/path.hpp>
#include <dungeon/none.hpp>
#include <dungeon/horizontal_wall.hpp>
#include <dungeon/vertical_wall.hpp>
#include <dungeon/door.hpp>
#include <item/gold.hpp>
MapWriter
map_writer.hpp
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/json_parser.hpp>
#include <boost/foreach.hpp>
#include <boost/optional.hpp>
#include <stdexcept>
#include <map>
#include <functional>
#include <map/text_map.hpp>
map_writer.cpp
#include <string>
#include <map/map_writer.hpp>
#include <rogue_game/rogue_game.hpp>
Point
point.hpp
#include <ostream>
#include <utility>
point.cpp
#include <map/point.hpp>
TextMap
text_map.hpp
#include <iostream>
text_map.cpp
#include <algorithm>
#include <iomanip>
#include <vector>
#include <fstream>
#include <sstream>
#include <map/text_map.hpp>
from rogue_game.
GameMaster
game_master.hpp
#include <keyboard/key_manager.hpp>
#include <display/map_display.hpp>
#include <display/player_display.hpp>
#include <map/point.hpp>
#include <rogue_game/rogue_game.hpp>
#include <display/menu_display.hpp>
game_master.cpp
#include <exception>
#include <rogue_game/game_master.hpp>
#include <map/map_reader.hpp>
GameMaster::GameMaster()
: map_display_```
# rogue_game
`rogue_game.hpp`
```C++
#include <boost/filesystem.hpp>
#include <debug/logger.hpp>
rogue_game.cpp
#include <rogue_game/rogue_game.hpp>
#include <rogue_game/game_master.hpp>
#include <character/character.hpp>
MapMaker
map_maker.cpp
#include <rogue_game/rogue_game.hpp>
#include <map/text_map.hpp>
#include <map/map_writer.hpp>
from rogue_game.
見れば見るほどぐちゃぐちゃやな
from rogue_game.
#73 にて終了
閉じます
from rogue_game.
Related Issues (9)
- Action handler specification HOT 12
- Layer of map elements. HOT 1
- Class associations draft HOT 3
- Release plan
- Draft of development philosophy HOT 1
- List of game modes draft HOT 3
- Menu mode structure HOT 14
- Draft of GitPitch slide HOT 1
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from rogue_game.