Comments (6)
I got this working... PR's incoming to fix a few issues I hit. Wasn't terribly hard fortunately.
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Will have to take a bit more of a look later, but from a first glance it looks like you're not linking against OpenImageIO_Util.lib
at any point. Also, are you building this for standalone usd or for houdini?
Here's a list of specific versions I'm linking against on windows for USD-19.11
python-2
tbb-2017
boost-1.65.1
oiio-1.7.14
openexr-2.4.0
ocio-1.1.0
openvdb-7.0.0
opensubdiv-3.4.3
glew-1.1.0
libpng-1.6.35
libtiff-2017.11.18
openjpeg-2.3
zlib-1.2.11
That might be of some help.
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I did not know I had to build it for standalone or Houdini, I do want to use it in Houdini, that's my goal.
the libraries I am using I think are newer cause I'm using the ones precompiled for Cycles,
I'll try with this specific versions
from hdblackbird.
Then in that case you'll need some slightly different versions. Because Houdini comes with it's own build of USD, you must link against that specifically.
The only difference in libraries should be to use oiio-1.8.13.
You will need to link against Houdini libraries however. The FindHoudini.cmake file in cmake/modules should point you in the right direction of houdini environment variables.
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Just an FYI I'm attempting a Windows build as well... I'm trying to get it to work with Usd v20.08 (latest), VS2019, Python3, Windows.
I'm hoping to have hdCycles reference only libraries that are already downloaded by Cycles or Usd.
I don't know yet whether this will be prohibitively difficult to make work... We'll see.
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I don't have much knowledge of building from source. Can someone share prebuild binary for Windows, Houdini 18.5?
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Related Issues (20)
- Proxy geometry crashes HdCycles/Houdini
- Crash on resize viewport in houdini
- Revisit instancing code
- Stretched preview before rendering new frame HOT 1
- Houdini grid overlapping render output HOT 2
- Curves render clipped HOT 1
- Delegate mesh attribute computation to ResourceRegistry HOT 1
- husk -j argument is not carried to the cycles delegate
- Add texture limit parameter
- Time varying attributes
- No fallback on visibility controls (other settings may not either) HOT 2
- Add suport for arbitrary attributes for meshes
- Building on windows HOT 3
- Crash when exiting hdBlackbird HOT 3
- Instances don't apply prototype source transform
- Are repositories merged? HOT 2
- Windows Compilation Issue (Boost Related) HOT 2
- Blitting code refactor
- Synchronization between Cycles scene and primitives HOT 1
- Revisit symbol visibility
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