Comments (3)
Hey @dedoardo I totally agree with you that we should have it optimized. I think the number of steps for the specific object should come from the schema. We definitely should have a look into this.
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This is very closely related to #122. After we merge usd cycles support we can proceed with better motion blur support.
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I took the liberty and I renamed this ticket to make it more broad. To tackle it at once it's a bit of effort. I think we can break it down to few extra tickets:
- Transformation motion blur
- Deformation motion blur
At this moment I am kind of in advanced stage of the implementation of transformation motion blur. For deformation motion blur, we would have to refactor the code in few places. For instance for meshes we would have to take into an account possibility of heaving meshes subdivided. During the implementation of deformation motion blur we could refactor Cycles a bit and implement HdCyclesStandardAttributeSource
. That class would help us to add standard attributes to resource registry.
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Related Issues (20)
- Proxy geometry crashes HdCycles/Houdini
- Crash on resize viewport in houdini
- Revisit instancing code
- Stretched preview before rendering new frame HOT 1
- Houdini grid overlapping render output HOT 2
- Curves render clipped HOT 1
- Delegate mesh attribute computation to ResourceRegistry HOT 1
- husk -j argument is not carried to the cycles delegate
- Add texture limit parameter
- Time varying attributes
- No fallback on visibility controls (other settings may not either) HOT 2
- Add suport for arbitrary attributes for meshes
- Building on windows HOT 3
- Crash when exiting hdBlackbird HOT 3
- Instances don't apply prototype source transform
- Are repositories merged? HOT 2
- Windows Compilation Issue (Boost Related) HOT 2
- Blitting code refactor
- Synchronization between Cycles scene and primitives HOT 1
- Revisit symbol visibility
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