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Finite State Machine porting from Stateless C#

License: MIT License

TypeScript 100.00%
state-machine finite-state-machine typescript fsm workflow-engine dot-graph trigger guard-clauses hierarchical-states

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namse avatar sebastianatwork avatar tangkhaiphuong avatar

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stateless's Issues

On firing undefined trigger: Trigger ... is valid for transition ... but a guard conditions are not met.

IMO it seems to be a bug in defaultUnhandledTriggerAction as I'd rather expect

No valid leaving transitions are permitted from state

example code:

import { StateMachine } from 'stateless';

const transactionState = new StateMachine<string, string>('new');

transactionState.configure('new')
    .permit('init', 'ready');

transactionState.configure('ready')
    .permit('stop', 'stopped');

const withTransactionState = async () => {
    console.log('started withTransactionState', transactionState.state);
    await transactionState.fire('start')
        .catch(err => console.error('error firing transition init:', err));
};

withTransactionState().then(() => {
   console.log('executed withTransactionState');
});

BTW I like the simplicity of this project! :)

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