GithubHelp home page GithubHelp logo

tango-tango / phxsocket Goto Github PK

View Code? Open in Web Editor NEW

This project forked from wwww-wwww/phxsocket

0.0 0.0 0.0 46 KB

Phoenix websocket client for Python

Home Page: https://pypi.org/project/phxsocket

License: GNU General Public License v3.0

Python 100.00%

phxsocket's Introduction

phxsocket

Synchronous phoenix websocket client using callbacks

Phoenix channels

Requirements

websockets

Usage

Import the package

import phxsocket

Create socket client

# endpoint.ex
socket "/socket", MyAppWeb.Socket, websocket: true, longpoll: false
socket = phxsocket.Client("wss://target.url/socket/websocket", {"name": "my name"})

Socket params go to Phoenix.Socket connect/3

Connect and join a channel

# mysocket.ex
defmodule MyAppWeb.Socket do
  use Phoenix.Socket

  channel("channel:*", MyAppWeb.Channel)

  def connect(%{"name" => name} = params, socket, _connect_info) do
    {:ok, socket |> assign(name: name)}
  end

  def id(socket), do: nil
end

defmodule MyAppWeb.Channel do
  use Phoenix.Channel

  def join("channel:" <> room_name, %{"password" => password}, socket) do
    if password == "1234" do
      {:ok, socket}
    else
      {:error, %{reason: "unauthorized"}}
    end
  end
end
if socket.connect(): # blocking, raises exception on failure
  channel = socket.channel("channel:my room", {"password": "1234"})
  resp = channel.join() # also blocking, raises exception on failure

Alternatively

def connect_to_channel(socket):
  channel = socket.channel("channel:my room", {"password": "1234"})
  resp = channel.join()

socket.on_open = connect_to_channel
connection = socket.connect(blocking=False)

connection.wait() # blocking, raises exception on failure

Reconnect on disconnection

socket.on_close = lambda socket: socket.connect()

Subscribe to events

def do_something(payload):
  content = payload["content"]

channel.on("message", do_something)
MyAppWeb.Endpoint.broadcast("channel:my room", "message", %{"content": "hello"})

Push data to a channel

defmodule MyAppWeb.Channel do
...
def handle_in("message", %{"content" => content}, socket) do
  IO.inspect("received from #{socket.assigns.name}: #{content}")
  {:reply, {:ok, "hello"}, socket}
end
channel.push("message", {"content": "hello"})

This throws away the reply if the return value of handle_in is :reply

Push data and wait for a response

message = channel.push("message", {"content": "hello"}, reply=True)
payload = message.wait_for_response() # blocking

Push data and react to the response with a callback

def response(payload):
  print(payload["status"]) # ok
  print(payload["response"]) # hello

channel.push("message", {"content": "hello"}, response)

Leave a channel

channel.leave()

Disconnect

socket.close()

phxsocket's People

Contributors

wwww-wwww avatar nathanalderson avatar andrewwljackson avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.