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Comments (3)

tatoforever avatar tatoforever commented on September 26, 2024 3

Hello,
I will take a look at soon, when I get some free time. Being working non stop on my game. Thanks for reporting.

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Wrexial avatar Wrexial commented on September 26, 2024 1

We use it in our game targetting Windows (unity 2020.3.34f1) and it gives very good performance gains even with just 1.3x upscaling (PPV2 approach). That being said, its more impactful for people that are GPU bound obviously.

By any chance, would a FSR 2.0 update be possible?

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Waffle1434 avatar Waffle1434 commented on September 26, 2024 1

For more context, I cloned this project using Unity 2021.3.10f1 & Built-In render pipeline (I can't use URP/HDRP for my existing project I am considering this for) and ran the water_scene.unity scene @1080p VSync off on my i7-10750H 6C 12T 32GB, GTX 1650 Ti.
I tried disabling the water, reducing the tessellation, switching to forward rendering, disabling shadows, changing MSAA... In all cases performance was equal or worse with FSR.

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