use shaderlab write a simple linelight 脚本很简单,直接挂相机上就行,线光源的算法也很简单,线段两头按照点光源来算,中间部分按照距离来算。建立unity工程时需要把附着shader的材质挂到场景中的全部物体重。
tavechiang / linelight Goto Github PK
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use shaderlab write a simple linelight
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