tbaranes / audioplayerswift Goto Github PK
View Code? Open in Web Editor NEWAudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
License: MIT License
AudioPlayer is a simple class for playing audio in iOS, macOS and tvOS apps.
License: MIT License
Is possible do such things with the library?
start playing .mp3 from url immediately (like streaming or streaming)
cache it and track caching progress during it's playback
save cached file to local storage
Hi,
Could you set "team" to none inside the General/Signing section of the settings in the AudioPlayerSwift.xcodeproj you ship ?
I need to do it manually after updating carthage, otherwise when trying to build my project, i'm getting this error:
"None of your accounts are a member of 'TNVENL2JX3': An unexpected error occurred. Xcode cannot find a team matching 'TNVENL2JX3'."
Hi @tbaranes . I'm graphic disigner. I would like to know if you are interested that I make a logo for your project? If you allowed me, i"ll make logo for your project and it's free.
Best Regard
Please make it possible to set the name property so it is useable, so that it is possible to compare name to a custom variable to see if it is the song currently playing.
Either change it to var, make a setter method or constructor argument.
cannot load url file, Sound initialization failed
please test and give solution, thanks.
Hi,
I use this library to play some mp3 files, but always audioPlayer.duration time is incorrect. It is with approximately one minute less. I think that AVAudioPlayer doesn't render correct the audio file.
For example for this file http://mybible.ro/audio/geneza-1.mp3 on the webpage duration is 6:23, while on iOS app is 5:06...
Any suggestions?
Hi,
I use this library in iOS 11 (simulator) and work well. But, when i use in my iOS 10 real device, the song is silent. why is this happening? is it because ios version?
Thank
Currently working in the branch feature/swift3.
Hello,
I have used successfully this library but had to make a small change in order to compile it for swift v 4.
I am using xcode 9,1 here and the default configurations for a swift project.
On compiling, xcode complained that the HandleFadeTo function (line 86 currently) was not able to get seen by objective c and asked to include an @objc directive before it.
I did exactly that and then the compile went smoothly.
I wanted to submit a pool request but git specially on github is still confusing enough that I would not risk playing with branches on a public project, not yet at least. But here it is if you want to patch it yourself or for other people who happen to have the same issue.
I'm looking for a audio library for swift which support .ogg audio file format. Just want to make sure if this library support it or not ?
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