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:sparkler: A modern particle engine running on GPU, using c++14 and OpenGL 4.4.

License: MIT License

CMake 5.76% C 1.39% C++ 64.91% GLSL 26.36% Python 1.58%
cmake compute-shader cpp14 glsl gpu opengl particle-engine simulation

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sparkle's Issues

problem on multi GPU configuration

First of all, thanks for very useful example of compute shaders code.
On notebook program work well, but on desktop with 2 nvidia1080 cards, program crashed.
image

on line 121 of picture.
this is append_consume_buffer.

When comment lines from 119 to 122 program work, but think that num alived particles is 0.
Do you have some ideas how to correct this?

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