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This Git Repository is the documentation and entrypoint for every assets, demos and others of the Awwwards academy course: The fun process of creating lively interactive 3D scenes for the web.✨👨‍💻

Home Page: https://ibc-soundpillards.mariusballot.com/

07-2021-awwwards-course-documentation's Introduction

👨‍💻✨ The fun process of creating lively interactive 3D scenes for the web ✨👨‍💻

An Awwwards Academy course by Marius Ballot🏂

This Git Repository is the documentation and entrypoint for every assets demos and others of the Awwwards academy course: The fun process of creating lively interactive 3D scenes for the web.🔮

A bit about the course

This course is going to show you from start finish my creative development process by recreating this interactive online piece: IBC Sound Pillards experiment.

Course Chapters


Chapters' references

Blender the basics

Some amazing Blender YouTube chanels

Post editing notes
  • 10m14s -> Blender's Evee renderer actually IS a real time renderer
  • 10m18s -> Blender's Cycles renderer uses rayscasting for its rendering process giving this "close to reality" lighting conditions. More on raycasting right here

WebGL with Three.js, the basics

Source files

Having a ginormous comunity, you really have 1000 ways to learn Three.js. Here are some of my favorite places to learn more about this wonderfull library

Three.js also has one of the best documentation of any other js library. You can find it here

Shader, shaders, shaders...

Shaders documentations and resources

Source files

The fascinating and important process of tool building

The tools examples referenced in this section

Visual inspiration

Visual inspiration websites

Some great Instagram visual inspiration accounts

Technical inspiration

Tech inspiration websites

Some great tech inspiration Twitter accounts and Youtube chanels

Plan of action

My favorite project management tools

Dev environment and workflow overview

Source files

3D modeling and layout

Source files

From Blender to browser

Source files

Model manipulation

Source files

Oh yeah, Shaders

Source files

Post editing notes
  • 17m17s -> Single letter variable names are a bad habit of mine that would be better to avoid 😳
  • 29m48s -> Using an if(x<y)x=y was kind of lazy but easy to understand. A more GLSL friendly approach would be using a clamp() method. More on that here

Audio Reactors

Source files

Particles

Source files

GUI and customization

Source files

Lets add UI

Source files

Details, details, details…

Source files


A huge thank you

Those who helped behind the scenes

07-2021-awwwards-course-documentation's People

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