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ltw-client's Introduction

Last Testament Of Wanderers

====================================

Welcome to the LTW source code!

Last Testament Of Wanderers, is a open-source MMORPG game. From this repository you can build LTW game, all of the Contents are included.

Join the chat at https://discord.gg/Nxd9xs4PbN

Supported Platforms

We support only Windows and Linux right now. If there is a platform we don't support, please make a request or come help us add it.

  • Linux

    • Ubuntu 20.04
    • Ubuntu 19.10
    • Ubuntu 19.04
  • Windows

    • Windows 7
    • Windows 8
    • Windows 8.1
    • Windows 10

Support and Contributions

If you think you have found a bug or have a feature request, feel free to use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported or not. Try to be as detailed as possible in your issue reports.

If you need help using LTW or have other questions we suggest you to join our telegram community. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to LTW, please read our contributors guide first.

To get started using GitHub:

  • Create your own LTW fork by clicking the Fork button in the top right of this page.
  • Install a Git client on your computer.
  • Use the GitHub program to Sync the project's files to a folder on your computer.
  • Open up LTW.sln in your IDE.
  • Modify the source codes and test your changes.
  • Using the GitHub program, you can easily submit contributions back up to your fork.
  • Do not commit to master, for each feature create new branch.
  • When you're ready to send the changes to the LTW repo for review, simply create a Pull Request.

Advanced topics:

  • You can update your master branch by executing:
  • If your master is tainted and any branch you make contains junk, you can do hard reset. All unmerged commits on master branch will be lost.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/TeaInside/LTW.git
  • Open the solution LTW.sln or project file LTW/LTW.csproj

For the prerequisites for building from source, please look at the Requirements file.

License

The LTW project is under the GPL v2 License. See the LICENSE file for more details.
Third-party libraries used by LTW are under their own licenses. Please refer to those libraries for details on the license they use.

ltw-client's People

Contributors

aliwoto avatar ammarfaizi2 avatar arthuriadx avatar

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arthuriadx

ltw-client's Issues

Font Language Supporting in SAO

Languages in SAO

-> currently the only languages supported in the game, is English,
but I'm planing to support Japanese as well.

Which is why I added these assemblies in the /references directory:

  1. Cyotek.Drawing.BitmapFont.dll
  2. FontStashSharp.MonoGame.dll
  3. StbImageSharp.dll
  4. StbTrueTypeSharp.dll

That's why we don't need .xnb files in /F_M_G directory anymore.
But, there's a probability that windows platform don't support these texture drawing (I've already tested them in linux-x64, there is no problem here), so we have to test them in another platform as well.

Current directory path of the game.

The definition of the static property ThereIsConstants.Path.Here is like this:

public static StrongString Here
{
	//get => Directory.GetCurrentDirectory();
	get => AppContext.BaseDirectory;
}

As you can see, I commented the Directory.GetCurrentDirectory().
We will use AppContext.BaseDirectory from now on, it means that using of the GetCurrentDirectory() in the game is prohibited from now on.
The reason is that the GetCurrentDirectory() won't give you the Actual path of the game.
For example in linux, if you enter following commands in the terminal:
$ cd ~
$ <Path_to_project>/SAO/bin/Debug/net5.0/linux-x64/SAO,
in this case, Directory.GetCurrentDirectory(), won't give you <Path_to_project>/SAO/bin/Debug/net5.0/linux-x64, rather it will give you your home path.

And one another thing:
Directory.GetCurrentDirectory() didn't use slash (or back slash in windows), so we had to attach it to the value.
However AppContext.BaseDirectory will use it in the end of the string, so we all codes like this:
ThereIsConstants.Path.Here + ThereIsConstants.Path.USlash + ...
should be edited.

Moving Graphic Elements Algorithm

I believe The algorithm used for MoveManger is not correct.
when you are trying to move the elements, it works fine, but when you try to move them behind another elements, they won't work correctly.
we have to work on it.

Changing graphic workshop in LTW

Before not long ago, we used System.Drawing namespace for our graphic works on LTW game.
But now that we decided to make it cross-platform, we found that none of the features in System.Drawing namespace are supported in Linux platform.

So, we have to create one ourselves.

A new graphic workshop of our own.


Start Date: 15 Apr 2021.

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