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Unity plugin for Amplitude

C# 24.34% Python 1.77% C 0.79% Objective-C 72.98% Makefile 0.12%

unity-plugin's Introduction

Amplitude Unity Plugin

This plugin simplifies the integration of Amplitude iOS and Android SDKs into your Unity project. This respository also contains a sample project with the Unity plugin integrated. Open the project and replace the API key in AmplitudeDemo.cs with your key to see how the integration works.

For iOS and Android specific documentation, see iOS README and Android README

Setup

  1. If you haven't already, go to https://amplitude.com and register for an account. You will receive an API Key.

  2. Download the plugin package.

  3. Import the package into your Unity project. Select 'Import Package > Custom Package' from the 'Assets' menu.

  4. In the Awake method in your main script, initialize and enable the Amplitude plugin in the:

    void Awake () {
      Amplitude amplitude = Amplitude.Instance;
      amplitude.logging = true;
      amplitude.init("YOUR_API_KEY_HERE");
    }
  5. To track an event anywhere in your app, call:

    Amplitude.Instance.logEvent("EVENT_IDENTIFIER_HERE");
  6. Events are saved locally. Uploads are batched to occur every 30 events and every 30 seconds. After calling logEvent() in your app, you will immediately see data appear on the Amplitude website.

NOTE if you are building your Unity project as an iOS app: Amplitude's iOS SDK requires the SQLite library, which is included in iOS but may require an additional build flag to enable. In Xcode, in your project's Build Settings and your Target's Build Settings, under Linking -> Other Linker Flags, add the flag -lsqlite3.0.

Tracking Events

It's important to think about what types of events you care about as a developer. You should aim to track between 20 and 100 types of events within your app. Common event types are different screens within the app, actions a user initiates (such as pressing a button), and events you want a user to complete (such as filling out a form, completing a level, or making a payment). Contact us if you want assistance determining what would be best for you to track.

Tracking Sessions

A session is a period of time that a user has the app in the foreground. Events that are logged within the same session will have the same session_id. Sessions are handled automatically now; you no longer have to manually call startSession() or endSession().

You can also log events as out of session. Out of session events have a session_id of -1 and are not considered part of the current session, meaning they do not extend the current session (useful for things like push notifications). You can log events as out of session by setting input parameter outOfSession to true when calling logEvent():

Amplitude.Instance.logEvent("EVENT", null, true);

By default start and end session events are no longer sent. To renable add this line before initializing the SDK:

Amplitude amplitude = Amplitude.Instance;
amplitude.trackSessionEvents(true);
amplitude.init("YOUR_API_KEY_HERE");

Setting Custom User IDs

If your app has its own login system that you want to track users with, you can call setUserId() at any time:

Amplitude.Instance.setUserId("USER_ID_HERE");

A user's data will be merged on the backend so that any events up to that point on the same device will be tracked under the same user.

You can also add a user ID as an argument to the init() call:

Amplitude.Instance.init("YOUR_API_KEY_HERE", "USER_ID_HERE");

Setting Event Properties

You can attach additional data to any event by passing a JSONObject as the second argument to logEvent():

Dictionary<string, object> demoOptions = new Dictionary<string, object>() {
  {"Bucket" , "A" },
  {"Credits" , 9001}
};
Amplitude.Instance.logEvent("Sent Message", demoOptions);

User Properties and User Property Operations

The Amplitude Unity Plugin supports the operations set, setOnce, unset, and add on individual user properties. Each operation is performed on a single user property, and updates its value accordingly. The method names follow this format: [operation]UserProperty. For example the set operation allows you to set a given user property to a boolean, double, int, float, etc, and you would call setUserProperty to do so. The provided method signatures will tell you what value types are allowed for each operation.

  1. set: this sets the value of a user property.

    Amplitude.Instance.setUserProperty("gender", "female"); // string value
    Amplitude.Instance.setUserProperty("age", 20); // int value
    Amplitude.Instance.setUserProperty("some float values", new float[]{20f, 15.3f, 4.8f}); // float array
  2. setOnce: this sets the value of a user property only once. Subsequent setOnce operations on that user property will be ignored. In the below example, sign_up_date will be set once to 08/24/2015, and the following setOnce to 09/14/2015 will be ignored:

    Amplitude.Instance.setOnceUserProperty("sign_up_date", "08/24/2015");
    Amplitude.Instance.setOnceUserProperty("sign_up_date", "09/14/2015");
  3. unset: this will unset and remove a user property.

    Amplitude.Instance.unsetUserProperty("sign_up_date");
    Amplitude.Instance.unsetUserProperty("age");
  4. add: this will increment a user property by some numerical value. If the user property does not have a value set yet, it will be initialized to 0 before being incremented.

    Amplitude.Instance.addUserProperty("karma", 1.5);
    Amplitude.Instance.addUserProperty("friends", 1);

    Note: string values are allowed as they will be convered to their numerical equivalent. Dictionary values are also allowed as they will be flattened during processing.

  5. append: this will append a value or values to a user property. If the user property does not have a value set yet, it will be initialized to an empty list before the new values are appended. If the user property has an existing value and it is not a list, it will be converted into a list with the new value appended.

    Amplitude.Instance.appendUserProperty("ab-tests", "new_user_tests");
    Amplitude.Instance.appendUserProperty("some_list", new int[]{1, 2, 3, 4});

Arrays in User Properties

The Amplitude Unity Plugin supports arrays in user properties. Any of the user property operations above (with the exception of add) can accept arrays and lists. You can directly set arrays, or use append to generate an array.

List<double> list = new List<double>();
list.add(2.5);
list.add(6.8);
Amplitude.Instance.appendUserProperty("my_list", list);

Setting Multiple Properties with setUserProperties

You may use setUserProperties shorthand to set multiple user properties at once. This method is simply a wrapper around Identify.set and identify.

Dictionary<string, object> userProperties = new Dictionary<string, object>() {
  {"float_gprop", 1.0}
};
Amplitude.Instance.setUserProperties(userProperties);

Clearing User Properties

You may use clearUserProperties to clear all user properties at once. Note: the result is irreversible!

Amplitude.Instance.clearUserProperties();

Tracking Revenue

To track revenue from a user, call logRevenue() each time a user generates revenue. For example:

Amplitude.Instance.logRevenue("com.company.productid", 1, 3.99);

logRevenue() takes a takes a string to identify the product (the product ID from Google Play), an int with the quantity of product purchased, and a double with the dollar amount of the sale. This allows us to automatically display data relevant to revenue on the Amplitude website, including average revenue per daily active user (ARPDAU), 1, 7, 14, 30, 60, and 90 day revenue, lifetime value (LTV) estimates, and revenue by advertising campaign cohort and daily/weekly/monthly cohorts.

The logRevenue method also supports revenue validation. See the iOS and Android specific docs for more details. Here is a simple example:

if (Application.platform == RuntimePlatform.IPhonePlayer) {
  Amplitude.Instance.logRevenue("sku", 1, 1.99, "cmVjZWlwdA==", null);
} else if (Application.platform == RuntimePlatform.Android) {
  Amplitude.Instance.logRevenue("sku", 1, 1.99, "receipt", "receiptSignature");
}

The logRevenue method also allows for tracking revenueType and event properties on the revenue event.

Dictionary<string, object> eventProperties = new Dictionary<string, object>() {
  {"Bucket" , "A" },
  {"color" , "blue"}
};

if (Application.platform == RuntimePlatform.IPhonePlayer) {
  Amplitude.Instance.logRevenue("sku", 1, 1.99, "cmVjZWlwdA==", null, "purchase", eventProperties);
} else if (Application.platform == RuntimePlatform.Android) {
  Amplitude.Instance.logRevenue("sku", 1, 1.99, "receipt", "receiptSignature", "purchase", eventProperties);
}

Allowing Users to Opt Out

To stop all event and session logging for a user, call setOptOut:

Amplitude.Instance.setOptOut(true);

Logging can be restarted by calling setOptOut again with enabled set to false. No events will be logged during any period opt out is enabled.

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